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Amirrudin Hj Kamsin

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Multimedia Unit, Dept of Computer System & Technology, FSKTM, UM, 2004 ... Non-geometrically based internal representations. Volumetric rendering. Particle systems ... – PowerPoint PPT presentation

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Title: Amirrudin Hj Kamsin


1
Chapter 7
  • Rendering Systems

2
Rendering Systems
  • Visual
  • Aural
  • Haptic

3
Visual Rendering Systems
  • aka Computer Graphics
  • Software rendering vs. Hardware rendering
  • Object representation schemes
  • Geometrically based (polygons, NURBS, CSG)
  • Non-geometric forms (volumetric rendering,
    particle systems)

4
  • Geometrically based internal representations
  • Polygons
  • Constructive Solid Geometry (CSG)
  • Non-Uniform Rational B-Splines (NURBS)
  • Other representations are often converted to
    polygons for hardware rendering

5
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6
  • Non-geometrically based internal representations
  • Volumetric rendering
  • Particle systems

7
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8
  • Techniques for rendering complex visual scenes
  • Shading
  • Reducing polygon waste
  • Texture mapping
  • Culling
  • Multiplexing multiple renderers to one screen

9
  • Multiplexing multiple renderers to one screen
  • aka "DPLEX decomposition"
  • Added cost of additional rendering systems
  • Reduces the maximum delay between and input and
    the response

10
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11
  • Aural Rendering Systems
  • Sampling
  • Synthesis
  • Spectral Methods
  • Physical Model
  • Abstract Synthesis

12
  • Rendering Complex Sounds
  • Frequency Modulation
  • Additive Subtractive Techniques
  • Granular synthesis

13
  • Sonic Effects
  • Convolution
  • Reverberation
  • Chorusing

14
  • Haptic Rendering Systems
  • Thermal Rendering
  • Pin-based Rendering
  • Kinesthetic Display
  • Robotically Operated Shape Display (generic
    specific)
  • Physical Object Rendering

15
  • Rendering Complex Haptic Scenes with Force
    Displays
  • Single point of contact
  • Single point of contact with Torque
  • Constraint of Movement
  • Two points of contact (pinching)
  • Multiple Points of contact (grasping)

16
  • Haptic Rendering Techniques
  • Spring and dashpot
  • Point and plane
  • Multiple plane
  • Point to point
  • Multispring model
  • Inertial and Resistive effects
  • Vibration models
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