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A Brief Overview of the History of Computer and Introduction

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Title: A Brief Overview of the History of Computer and Introduction


1
Lecture 1
  • A Brief Overview of the History of Computer and
    Introduction

2
History of Computer Technology
  • A complete history of computing would include a
    multitude of diverse devices such as the ancient
    Chinese abacus, the Jacquard loom (1805) and
    Charles Babbage's analytical engine (1834).
  • Chinese abacus

3
History of Computer Technology
  • Jacquard loom
  • analytical engine

4
History of Computer Technology
  • The evolution of digital computing is often
    divided into generations. Each generation is
    characterized by dramatic improvements over the
    previous generation in the technology used to
    build computers.

5
History of Computer Technology
  • The Mechanical Era (1623-1945)
  • The idea of using machines to solve mathematical
    problems can be traced at least as far as the
    early 17th century.
  • Mathematicians who designed and implemented
    calculators that were capable of addition,
    subtraction, multiplication, and division

6
History of Computer Technology
  • The first multi-purpose, (i.e. programmable)
    computing device was probably Charles Babbage's
    Difference Engine, which was begun in 1823 but
    never completed.
  • Difference Engine

7
History of Computer Technology
  • First Generation Electronic Computers
    (1937-1953)
  • Three machines have been promoted at various
    times as the first electronic computers.
  • The first generation is characterized by the
    emergence of commercial computers.
  • During this time, computers were used only by
    professionals.

8
History of Computer Technology
  • Computers were bulky and used vacuum tubes as
    electronic switch.

Vacuum
9
History of Computer Technology
  • Second Generation (1954-1962)
  • Second generation computers used transistors
    instead of vacuum tubes.
  • It reduced the size of computers as well as their
    cost and made them affordable to small and
    medium-size corporations.
  • transistors

10
History of Computer Technology
  • Third Generation (1963-1972)
  • The invention of the integrated circuit reduced
    the cost and size of computers even further.
  • Minicomputers appeared on the market.
  • Canned programs, popularly known as software
    packages, became available.

11
History of Computer Technology
  • Integrated circuit is a small electronic device
    made out of a semiconductor material.

12
History of Computer Technology
  • Fourth Generation (1972-1984)
  • The fourth generation saw the appearance of
    microcomputers.
  • It saw the use of large scale integration (LSI)
    and very large scale integration (VLSI) in the
    construction of computing elements.

13
History of Computer Technology
  • Large-Scale Integration (LSI) Refers to the
    placement of thousands of electronic components
    on a single integrated circuit.
  • Very-Large-Scale Integration (VLSI) It is the
    process of creating integrated circuits by
    combining thousands of transistor-based circuits
    into a single chip.

14
History of Computer Technology
LSI
VLSI
15
History of Computer Technology
  • Fifth Generation (1984-)
  • It is characterized mainly by the acceptance of
    parallel processing.
  • Until this time parallelism was limited to
    pipelining and vector processing, or at most to a
    few processors sharing jobs.

16
History of Computer Technology
  • Debugging
  • It is a methodical process of finding and
    reducing the number of bugs, or defects, in a
    computer program or a piece of electronic.
  • The story goes that when one of the early
    computers that Hopper was working with
    malfunctioned, it was discovered that a moth had
    gotten into a relay, causing it to fail.

17
History of Computer Technology
  • The first computer bug

18
The Parts of a Computer System
  • What is a Computer?
  • A computer is an electronic device used to
    process data.
  • A computer can convert data into information that
    is useful to people.

19
The Parts of a Computer System
  • A complete computer system includes four distinct
    parts
  • Hardware
  • Software
  • Data
  • User

20
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21
The Parts of a Computer System
  • Hardware
  • A computer's hardware consists of electronic
    devices the parts you can see and touch.
  • The term "device" refers to any piece of hardware
    used by the computer, such as a keyboard,
    monitor, modem, mouse, etc.

22
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23
The Parts of a Computer System
  • Software
  • Also called programs consists of organized sets
    of instructions for controlling the computer.
  • Some programs exist for the computer's use, to
    help it manage its own tasks and devices.
  • Other programs exist for the user, and enable the
    computer to perform tasks for you, such as
    creating documents.

24
The Parts of a Computer System
  • Data
  • Data consists of raw facts, which the computer
    can manipulate and process into information that
    is useful to people.
  • Computerized data is digital, meaning that it has
    been reduced to digits, or numbers. The computer
    stores and reads all data as numbers.

25
The Parts of a Computer System
  • Although computers use data in digital form, they
    convert data into forms that people can
    understand, such as text, numerals, sounds, and
    images.

26
The Parts of a Computer System
  • Users
  • People are the computer's operators, or users.
  • Some types of computers can operate without much
    intervention from people, but personal computers
    are designed specifically for use by people.

27
Looking Inside the Machine
  • Types of Hardware
  • A computer's hardware devices are categorized as
    follows
  • Processor
  • Memory
  • Input and output (I/O) devices
  • Storage devices

28
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29
Looking Inside the Machine
  • The CPU
  • The procedure that transforms raw data into
    useful information is called processing.
  • This function is divided between the computer's
    processor and memory.
  • The processor is also called the central
    processing unit (CPU). It manages all devices and
    performs the actual processing of data.

30
Looking Inside the Machine
  • The CPU consists of one or more chips attached to
    the computer's main circuit board (the
    motherboard).
  • CPU

31
Looking Inside the Machine
  • Memory
  • Memory also consists of chips attached to the
    motherboard.
  • Memory holds data and program instructions as the
    CPU works with them. This memory is called Random
    Access Memory (RAM).

RAM
32
Looking Inside the Machine
  • The CPU can find any piece of data in RAM, when
    it needs it for processing.
  • RAM is volatile, meaning it holds data only when
    the power is on. When the power is off, RAM's
    contents are lost.

33
Looking Inside the Machine
  • How Memory is Measured
  • The smallest usable unit of measure for memory is
    the byte the amount of memory required to hold
    one character, like the letter A or the numeral
    2.
  • Computers work with larger chunks of data,
    measured in multiple bytes.

34
Looking Inside the Machine
  • Input and Output Devices
  • Input devices accept data and instructions from
    the user or from another computer system. For
    examples
  • keyboard
  • mouse

35
Looking Inside the Machine
  • Output devices return processed data back to the
    user or to another computer system. For examples
  • printer
  • Monitor
  • Communications devices perform both input and
    output, allowing computers to share information.
    For examples
  • modems
  • network interface cards

36
Looking Inside the Machine
  • Storage Devices
  • Storage devices hold data not currently being
    used by the CPU.
  • Data is commonly stored on a magnetic or optical
    disk. Each type uses a special medium for storing
    data on its surface.

37
Looking Inside the Machine
  • A disk drive is a device that reads data from and
    writes data to a disk. Most new computers feature
    a floppy disk drive, a hard disk drive, and an
    optical disk drive.
  • The most common optical storage devices are CDROM
    and DVD-ROM drives.

38
Looking Inside the Machine
  • Looking Inside the Machine - Storage Devices

39
Bringing the Machine to Life
  • What is Software?
  • Software is a set of electronic instructions that
    tells the computer how to do certain tasks. A set
    of instructions is often called a program.
  • When a computer is using a particular program, it
    is said to be running or executing the program.

40
Bringing the Machine to Life
  • The two most common types of programs are system
    software and application software.

41
Bringing the Machine to Life
  • System Software
  • System software exists primarily for the computer
    itself, to help the computer perform specific
    functions.
  • One major type of system software is the
    operating system (OS). All computers require an
    operating system.

42
Bringing the Machine to Life
  • The OS tells the computer how to interact with
    the user and its own devices.
  • Common operating systems include Windows, the
    Macintosh OS, OS/2, and UNIX .
  • Difference between Operating Systems
  • Never turn off Solaris, FreeBSD, Linux, Windows
    NT, or Windows 2000 workstations because of
    rlogin and background jobs

43
Bringing the Machine to Life
  • Applications
  • Application software tells the computer how to
    accomplish tasks the user requires, such as
    creating a document or editing a graphic image.

44
Bringing the Machine to Life
  • Some important kinds of application software are
  • Word processing programs
  • Spreadsheet software
  • Database management
  • Presentation programs
  • Graphics programs
  • Networking software
  • etc.

45
The Shapes of Computers Today
  • Supercomputers
  • The most powerful computers. They are used for
    problems requiring complex calculations.
  • Because of their size and expense, supercomputers
    are relatively rare.
  • Supercomputers are used by universities,
    government agencies, and large businesses.

46
The Shapes of Computers Today
Super computer Cray T90
47
The Shapes of Computers Today
  • Mainframe Computers
  • Mainframe computers can support hundreds or
    thousands of users, handling massive amounts of
    input, output, and storage.
  • Mainframe computers are used in large
    organizations where many users need access to
    shared data and programs.

48
The Shapes of Computers Today
  • Mainframes are also used as e-commerce servers,
    handling transactions over the Internet.

Mainframe computers were big.
49
The Shapes of Computers Today
  • Minicomputers
  • Minicomputers are smaller than mainframes but
    larger than microcomputers.
  • Minicomputers usually have multiple terminals
  • Minicomputers may be used as network servers and
    Internet servers.

50
The Shapes of Computers Today
  • Workstations
  • Workstations are powerful single-user computers.
  • Workstations are used for tasks that require a
    great deal of number-crunching power, such as
    product design and computer animation.

51
The Shapes of Computers Today
  • Workstations are often used as network and
    Internet servers.
  • Sun workstation

52
The Shapes of Computers Today
  • Microcomputers, or Personal Computers
  • Microcomputers are more commonly known as
    personal computers. The term "PC" is applied to
    IBM-PCs or compatible computers.
  • Full-size desktop computers are the most common
    type of PC.

53
The Shapes of Computers Today
  • Notebook (laptop) computers are used by people
    who need the power of a desktop system, but also
    portability.
  • Handheld PCs (such as PDAs) lack the power of a
    desktop or notebook PC, but offer features for
    users who need limited functions and small size.
  • Handheld PCs
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