Title: A Survey On Virtual Organizations
1A Survey OnVirtual Organizations
- Information Systems Integration Research Lab.
- Graduate School of Management
- Ahn Hyung Jun
2Contents
- 1. Introduction
- - Concept of virtual organization
- 2. AI and Virtual Organizations
- - Computer science aspects
- 3. Virtual Enterprise
- - Business domain aspects
- 4. Virtual Education Environment
- - Education domain aspects
- 5. Conclusion
Review of Research Papers
31. Introduction
- Definition of Organization(Organizational Theory)
- An organization is a tool used by people
individually or in groups to accomplish a wide
variety of goals. - Goal People
- ex) Business organization, education
organization, and etc - Virtual organization
- Not a whole-new organization
- The word Virtual is from Virtual Reality
paradigm, but the technology is far from being
applied to virtual organizations. - Traditional organization Information Technology
- Information Technology CMC(Computer Mediated
Communication), Database, Agent technology, and
etc.
4- The birth of Virtual Organization
- Need-driven Global competition, distributed
business environment - Technology-driven CMC, WWW, Agent, Database,
and etc. - Virtual Organization Concept(Mowshowitz, 1997)
- Dynamic allocation of resources to satisfiers
- Switching
- Enabled by information technology(IT lowers the
switching cost) - Example of virtual constructs
- Virtual memory, network switching, virtual team,
virtual reality
52. AI and Virtual Organization
- OLeary and et.al, Communications of the ACM,
Jan. 1997 - Virtual Organization
- Not a new concept
- Developed with the rapid growth of IT
- WWW and AI technologies.
- WWW as an information exchange infra.
- AI as a resource brokering tool
- Brief introduction on
- Virtual organization, virtual laboratories,
virtual offices, virtual manufacturing
organizations, concurrent engineering projects,
virtual classroom, and virtual training
environment.
62-1.Virtual Organizations
- Virtual Organizations(Companies)
- Agile Cable Production Service(ACaPS) Lockheed
- Using WWW, improve quality and reduce cycle time
between delivery and order - CommerceNet, Part.net Electronic Commerce
- Supporting commerce by virtual organizations
- Virtual Laboratories
- Sharing remote research information
- NVL(National Virtual Laboratory), VILAN(Virtual
Lab. Notebook) - VILAN
- Data source wrapper agent - encapsulating various
heterogeneous data - Broker agent - brokers requests from users to
data source agents
72-2. Virtual Office Systems
- Virtual Office Systems
- To support business processes covering boundaries
of vendors, customers, intermediary
organizations. - Procurement process
- Typically, steeped in bureaucracies of
interlinking departments and companies - Long chains of approvals. Long delays
- Just-in-time and Just-enough-inventory systems
require better procurement system - SmartProcurement system
- Autonomous intelligent agent
- Developed in conjunction with CommerNet
- An automated brokering process between purchaser
and provider - RFQ(Request for Quotation) -gt Bid list from
vendors -gt Bid selection -gt Notification
82-3. Concurrent Engineering Projects
- Concurrent Engineering Projects
- Concurrent engineering
- For virtual teams that are loosely coupled and
widely distributed - MADE(Manufacturing Automation and Design
Engineering) - Next generation design environment
- PACT(Palo Alto Collaborative Testbed)
- Cooperative research and knowledge sharing
- KQML(Knowledge Query Manipulation Language),
KIF(Knowledge Interchange Format) - SHADE(SHAred Dependency Engineering)
- Information sharing, extending some of the work
in PACT - Intelligent broker between consumers and
providers of information - Shared ontology development within accepted and
formally defined representations and vocabularies - MADE,PACT, SHADE provides means for organizations
to develop agent-based virtual organizations
(ARPA)
92-4. Virtual Manufacturing Organizations
- Virtual Manufacturing Organizations
- Problem
- Resource utilization is hard to make because of
the variation in manufacturing demand - AIMS(Agile Infrastructure for Manufacturing
Systems) - Enterprise Integration Technology, Lockheed,
General Motors, and Texas Instruments - Using SHADE and MADE approach
- Internet based infrastructure to enable companies
share complementary resources - Information Agent, Aggregator agent, User
Programmable Agent, Engineering Database Agent - Manufacturing process Procurement Process
102-5. Virtual Classrooms
- Virtual Classrooms and Individualized Learning
- CAETI(Computer Assisted Education and Training
Initiative) - Supports individualized learning regardless of
the availability of local resources as well as
enhancing group training and education through
multiuser environments and simulation - EAGIL(Expert Associates Guide to Individualized
Learning) - student progress control, individualized learning
- CAPER(Collaborative Applications for
Project-based Education Resources) - Authentic multimedia, synthetic environments
- SNAIR(Smart Navigators to Access and Integrate
Resources) - Agent-based information navigation and search
tool for students and teachers
112-6. Virtual Environments for Training
- Virtual Environment for Training(VETs)
- Integration of virtual reality and intelligent
tutoring - Orbital mechanics, pilot training, and etc.
123. Structural and Managerial Aspects of Virtual
Enterprise
- A Working Paper
- Frank-O.Zimmerman 1997.
- Cost engineering -gt Revenue engineering
- Cost engineering Reengineering,
Process-orientation, TQM - Revenue engineering The issue of gaining
strategic competitive advantages with the
existing resources. - Virtual enterprise
- Create new markets
- Offers new products(value added)
- Assure flexibility
13- Birth of virtual enterprise
- 1) Changing market condition
- 2) Enabling IT developments
- Virtual Enterprise is not
- A complete novelty
- Rather a IT-induced business reconfiguration
- A ready-made solution for every entrepreneurial
problem - Suitable only if the characteristics of virtual
enterprise are demanded.
143-1. Five-Layer model of IT-induced Business
reconfiguration
153-2. Perspectives of Organizational development
163-3. Views to Virtual enterprise
- Institutional view
- Legally independent units
- Complemental best-of-class competencies
- Temporary
- Resource,knowledge,risk sharing
- Use of IT
- No competition/common business purpose
- No governance, control/Based on trust
- Functional view
- Attribute of every organization
- external and internal constituencies
- Assembling required critical competencies
- Requires learning and adaptive orientation
- Superior information processing capabilities
- Value-adding business processes
173-4. Concept of Virtual Enterprise
183-5. Life-cycle of Virtual enterprise
194. An Electronic Infrastructure for a Virtual
University
- Ramnath, Anitesh, and Andrew, Commnucations of
the ACM, Sep. 1997 - E3(Electronic Education Environment) at
University of Texas at Austin to support
processes in VU(Virtual University) - Virtual University
- Instead of campus, professors offices, or a
library - Electronic workspaces and global libraries
- Not a terminal degree program
- Providing contents by customizing massive
resources - E3 consists of
- Collaboratory, payment system, document filtering
system and etc.
20- Virtual organization model from Mowshowitz.
- the management of goal-oriented activity is
independent of the means for its realization - Independence of demand from supply
- Switching to combination of resources that best
meets current demand requirements - Similar concepts to VU
214-1.
- E3 infrastructure in practice
- 1) Internet surveys to determine demand for
various types of content - 2) Search for content providers with software
agents - 3) Preliminary check of contents by
administration - 4) Reviewers review contents and attach comments
- 5) Administration interacts with content
providers regarding acceptance and compensation - 6) When student registers, one or more
instructors are automatically assigned - Implementation on
- WWW, Commercial DBMS(Oracle), Internet
conferencing systems
225. Conclusion
- Comparison of VR and VO
Virtual Reality Virtual Organization
- High-presence
- Organizational efficiency - Organizational
competitiveness
Goal
- CMC - WWW - Agent - DBMS
- Computer graphics - Computer animation - HCI
Technology
- Business organization - Manufacturing
organization - Educational organization
- Entertainment - Training - Demonstration
Application Domain
23Virtual Reality
Virtual Organization
- CSCW(Computer Supported Collaborative Work) -
Concurrent Engineering(design) - Tele-operation
for Virtual manufacturing - Networked VR
24- At this point, there exists a gap b/w virtual
reality and virtual organization. - With the development of Networked VR and
Collaborative VR, the relationship b/w VR and
Virtual Organization will get closer. - In the aspect of Moshowitzs model
- Rich incorporation of resources into virtual
organization - Lower cognitive cost to switching than current
CMC.