PRM Methods for Closed Kinematic Chains - PowerPoint PPT Presentation

1 / 41
About This Presentation
Title:

PRM Methods for Closed Kinematic Chains

Description:

Forward Kinematics As seen in class, this problem solves for the location of ... A Kinematics-Based Probabilistic Roadmap Method for Closed Chain Systems, Li Han ... – PowerPoint PPT presentation

Number of Views:205
Avg rating:3.0/5.0
Slides: 42
Provided by: chr1218
Category:

less

Transcript and Presenter's Notes

Title: PRM Methods for Closed Kinematic Chains


1
PRM Methods for Closed Kinematic Chains
  • Chris Colasuonno

2
Outline
  • What are closed kinematic chains?
  • Why are they more difficult than open kinematic
    chains?
  • What methods have been developed to deal with
    these difficulties?
  • How good are these methods?

3
Closed Chains
  • In class, we discussed open kinematic chains with
    one end completely free to move around and used
    Denavit-Hartenberg parameters to represent them
  • Closed chains form a closed loop, from the base
    to the tool to the base
  • Can be thought of as two or more open/serial
    chains that are linked at two points

4
Examples
  • Stewart platform, closed molecular chains,
    reconfigurable robots, two arms grasping the same
    object

5
Difficulties for normal PRM
  • Probabilistic Roadmap methods have been effective
    in solving high-dimensional problems, including
    open kinematic chains
  • In closed chains, each serial arm is constrained
    by its connection to the other(s).
  • This makes things hard, even for PRM

6
Random Samples and Closure
  • Let Ccons be the set of all configurations in C
    that satisfy the constraints of a closed chain
    system
  • Let Csat Ccons n Cfree
  • Since Csat is generally of lower dimension than
    C, the probability that a randomly chosen point
    lies in Csat is zero.
  • Blindly generating the nodes of the PRM will
    therefore result in very poor results.

7
(No Transcript)
8
A little more background
  • Forward Kinematics As seen in class, this
    problem solves for the location of the end
    effector from the known joint angles
  • Inverse Kinematics Solves the inverse problem
    Knowing the location of the end effector, solve
    for all possible sets of angles yielding that
    location (sometimes multiple solutions, more
    difficult).

9
Dealing with limitations of basic PRM
  • More promising methods for motion planning of
    closed chain systems have been found
  • Most are based on splitting the closed loop into
    an active and passive part
  • The active part is solved using usual PRM
    methods, the passive part joint angles are found
    using inverse kinematics
  • This maintains loop closure

10
(No Transcript)
11
Papers
  • LaValle, Yakey, Kavraki (1999,2001)
  • Works but very slow performance
  • Han and Amato (2000)
  • Better performance
  • Cortes, Simeon, Laumond (2002)
  • Best performance

12
LaValle, Yakey, Kavraki
  • Uses the standard method of generating roadmap
  • Randomly samples c-space
  • Attempts to connect nodes with local planner
  • Admits most points are not in Csat so uses
    steepest descent type of method to move samples
    into Csat

13
(No Transcript)
14
LaValle, Yakey, Kavraki
  • Worked but resulting performance not so great
  • Initial results took hours to compute
  • Some improvements in 2001 paper but still takes
    15 to 30 minutes for 9 and 11 link examples.

15
Han Amato Paper
  • Basic principles
  • Break chain into active and passive parts, using
    PRM (OBPRM) to solve active and inverse
    kinematics to maintain closure
  • Use two-stage approach
  • 1st, generate kinematics-valid configurations
  • 2nd, fill the space with copies of these
    configurations and remove parts that intersect
    obstacles

16
Han Amato Two-stage process
  • Kinematic Roadmap
  • Ignore environment, fix a single rigid link, use
    PRM to generate random configurations
  • Stage two
  • Place copies of Kinematic Roadmap in environment
    by random configs of fixed link
  • Remove parts that intersect obstacles
  • Use local path planners to connect the roadmaps

17
(No Transcript)
18
Algorithm
  • Kinematic Roadmap Construction
  • 1. Node Generation
  • (find self-collision-free closure configurations)
  • 2. Connection
  • (connect nodes and save paths with edges)
  • (repeat as desired)
  • Prototype Kinematics-Based PRM
  • I. Populate Environment with Kinematic Roadmap
  • generate random base configurations and retain
    collision-free parts of kinematic roadmap in
    roadmap
  • II. Additional Connection of Roadmap Nodes
  • connect roadmap nodes with the same closure
    structure using rigid body planners

19
Node Generation for Kinematic Roadmap
  • 1. Randomly generate Ta
  • 2. Use forward kinematics for active chains to
  • compute end-frame configurations at the break
    point of each closed chain
  • 3. Use inverse kinematics for passive chains to
    compute
  • joint variables Tp to achieve the end-frame
  • configurations computed in Step 2.
  • 4. If a solution is found in Step 3 (closure
    exists)
  • 5. If closure configuration T (Ta Tp )
  • is self-collision free
  • 6. Retain as a kinematic roadmap node

20
Node Connection for Kinematic Roadmap
  • 1. For any two nearby' closure configurations Ti
    and Tj
  • 2. Use (simple) local planner to find path from
    Tia to
  • Tja Ta(t) t from 0 1, where Ta(0) Tia ,
    a(1) Tja
  • 3. For each intermediate point on the path Ta(t)
  • 4. If inverse kinematics determines that no Tp(t)
    exists to satisfy the closure constraints
  • 5. return no-edge
  • 6. Choose the closure configuration T(t) so that
    is continuous from previous step
  • 7. If T(t) involves self-collision, then return
    no-edge
  • 8. endfor
  • 9. save the edge (and with it, the path T(t) t
    from 0 1)
  • 10. return edge-exist

21
Populating Environment with copies
  • 1. Choose random vertex T from the kinematic
    roadmap
  • 2. Generate random base configuration gwb
  • 3. If the configuration (gwb, T) is
    collision-free
  • 4. Retain (gwb, T) as a roadmap vertex
  • 5. For each neighbor of T, say T, in the
    kinematic map
  • 6. If (gwb, T) is collision-free
  • 7. Retain (gwb, T) as a roadmap vertex
  • 8. Retrieve the path T(t) connecting T and T
    from the kinematic map
  • 9. If (gwb, T(t)) is collision-free for all
    intermediate closure configurations along the
    path
  • 10. Add an edge between (gwb, T) and (gwb, T)
  • (repeat as desired)

22
Connecting Nodes of Same Closure Type
  • 1. For each closure configuration T in kinematic
    roadmap
  • 2. Collect all roadmap nodes with this closure
    configuration in a set
  • 3. Use rigid body PRM connection methods to
    connect configurations in the set
  • 4. Add the edges generated in Step 3 to the
    roadmap
  • 5. endfor

23
Some advantages of 2-phase algorithm
  • Generates achievable configurations for closed
    chain systems with reasonable speed
  • Reusing the kinematic roadmaps greatly reduces
    collision checks since self-collisions are
    checked once per reused kinematic configuration

24
Results
25
Results
26
Comments
  • Using kinematics to guide PRM certainly has made
    an improvement
  • Overall, works decently well but seems to have
    trouble with larger numbers of links
  • Authors plan to continue working on optimizing
    for higher number of links

27
Cortés, Siméon, Laumond
  • Another similar method
  • Builds on Han Amato method
  • Identifies major drawback of method and tries to
    solve it
  • Random Loop Generator Algorithm

28
Problems with 2-stage method
  • Choice of where to break loop into active and
    passive parts is important
  • A configuration is valid only when the end-frame
    of the active-chain is in the workspace of the
    passive chain
  • The probability of a valid configuration
    therefore depends on the intersection of active
    workspace and passive workspace
  • This probability can be judged by the size of the
    volume of the intersection of these spaces

29
Problems with 2-stage method
  • A closed-form inverse kinematics solution is
    required for an efficient roadmap method
  • Therefore the passive chain must be short
  • With long active chains and short passive chains,
    the volume of intersection (and mentioned
    probability) will be small

30
Rand Loop Generator Algorithm
  • Rather than simply randomly choosing a set of
    angles within each joint limit, choose angles one
    at a time and change the interval at each step
  • Change in a way to guide resulting tool
    configuration toward a conservative approximation
    of the space reachable by the passive chain
  • Shorter passive chains with efficient inverse
    solutions are OK

31
Random Loop Generator
  • Similar to collision detection methods, uses
    spherical shapes to represent reachable
    workspaces and determine intersections

32
RLG Algorithm
33
  • RESULTS
  • With passive reachable space as a sphere,
    generate 1000 active configurations for which the
    tool is inside the sphere
  • N-Number of sampled configs
  • T-computation time in seconds

34
Random Loop Generator
  • This approach was implemented into the generic
    motion planning software Move3D
  • Used Visibility-PRM for an even more efficient
    implementation of the method
  • Two examples
  • Pipe held by a car-like robot and by a mobile
    articulated arm, with obstacles in the room (12
    joint closed loop)
  • Two holonomic mobile manipulators carrying a
    plate object (18 dofs) with obstacles

35
(No Transcript)
36
Results
  • Pipe problem Only solved by car moving through
    wider passage while other robot passes through
    smaller. Took 5 seconds to solve on Sun Blade
    100.
  • Plate problem solved in 25 seconds what took 10
    minutes by the standard random sampling

37
Comments
  • RLG shows good performance
  • RLG not greatly affected by increased complexity,
    thus its comparative performance is even great
    for tough problems
  • Used in A Manipulation Planner for Pick and Place
    Operations under Continuous Grasps and Placements
    by same authors for solving pick and place
    manipulation type problems.

38
Comments
  • Also used in developing an extremely general
    approach to solving parallel mechanisms in
    Probabilistic Motion Planning for Parallel
    Mechanisms by same authors
  • Examples
  • Stewart Platform, ring around snake-obstacle
    Graph computed in 60 s. Plans on this graph in
    hundredths of a second
  • 4 Stewart Platform Puzzle Piece Problem 15
    seconds

39
(No Transcript)
40
(No Transcript)
41
References
  • A Probabilistic Roadmap Approach for Systems with
    Closed Kinematic Chains by Steven M. LaValle,
    Jeffrey Yakey, and Lydia Kavraki, IEEE
    International Conference on Robotics and
    Automation, 1999.
  • A Kinematics-Based Probabilistic Roadmap Method
    for Closed Chain Systems, Li Han and Nancy M.
    Amato, Proceedings of the Workshop on Algorithmic
    Foundations of Robotics (WAFR'00), March 2000
  • A random loop generator for planning the motions
    of closed kinematic chains using PRM
    methodsCortes, J. Simeon, T. Laumond,
    J.P.Robotics and Automation, 2002. Proceedings.
    ICRA '02. IEEE International Conference onVolume
    2,  11-15 May 2002 Page(s)2141 - 2146 vol.2
  • Probabilistic motion planning for parallel
    mechanismsCortes, J. Simeon, T.Robotics and
    Automation, 2003. Proceedings. ICRA '03. IEEE
    International Conference onVolume 3,  14-19
    Sept. 2003 Page(s)4354 - 4359 vol.3 Also
Write a Comment
User Comments (0)
About PowerShow.com