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ELearning is our EBusiness

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'eEurope is a roadmap to modernise our economy. ... Parallel not parallax. Costs and currencies. Measurement of success. Diversification of resources ... – PowerPoint PPT presentation

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Title: ELearning is our EBusiness


1
E-Learning is our E-Business ?!
  • A forum for discussion on the comparison of
    e-Learning e-Business parallels

Steve Cumming Teaching Educational Development
Institute University of Queensland
2
  • "eEurope is a roadmap to modernise our economy.
    At the same time, through its e-Learning
    component, it offers everyone, but particularly
    young people, the skills and tools they need to
    succeed in the new knowledge based economy."
    (Romano Prodi,  President of the European
    Commission)
  • evolution requires one to adapt or
    die"(Charles Darwin, Theory of Evolution, 1859)

3
Questions
  • Who do you believe are the primary e-Learning
    decision makers in an organisation?
  • Administration
  • Management
  • Academic
  • Technical/Technologists
  • Do you belong to one of these areas?

4
Introduction
  • Definitions
  • e-Business
  • e-Learning
  • e-Enterprise
  • Higher Education/VET defined as a business
  • Customers/clients
  • Currency

5
Relationships and Change
  • Inter-relationship between
  • Technology and business
  • Technology and pedagogy
  • Transition from
  • Enterprise to e-Enterprise
  • Learning to e-Learning

6
e-Business
  • e-Business Models
  • Business to Business - B2B
  • Business to Consumer - B2C
  • Transactions interactions between company,
    business partners customers
  • Virtual Marketplaces,
  • Procurement Resource Management,
  • Extended Value Chain,
  • Customer Relationship Management

7
e-Learning
  • Courses delivered
  • Synchronous Instructor led real time
  • Asynchronous Self paced, self directed
    non-real time
  • Based on
  • Learning style of individual and learning style

8
e-Learning Strengths
  • Real-time, 24/7, anywhere, anytime
  • Learner-centered, personalised to the individual
    customised to the organisation
  • Network-assisted, often assembling learning
    experiences dynamically
  • Blend of learning methods - virtual classroom,
    simulation, collaboration, community,
    instructor-led
  • Learning, assessment / testing and sometimes
    certification
  • Online administration - handling registration,
    payment charge-backs, and monitoring learner
    progress

9
Top 10 Reasons to use e-Learning
  • Saves time and money
  • Allows you to change at internet speed
  • Creates a competitive edge to companies that
    value their human capital
  • Integrates design, development, delivery, and
    management capabilities
  • Shortens and focuses classroom-based courses
  • Delivers more than just computer-based training
    over the web
  • Enables formal and informal learning
  • Stimulates learning at all levels
  • Empowers users to take control of their careers
  • Lays the groundwork for continuous performance
    improvement

10
e-Enterprise
  • Convergence in markets containing B2B and B2C
  • Clicks and Mortar combine assets with
    efficiency of cybermediation
  • Raw material procurement (supply) to Customer
    retailing and Customer management (demand)
  • Leverage existing asset base

11
Define
  • Define a strategy and vision that brings the
    real-world and virtual world strengths together.
  • What is the market?
  • Who are the customers?
  • Who are the competitors?
  • Who are the people in the organisation?
  • What is the organisational culture?
  • How does this translate to the virtual world?
  • How can value be added?
  • How will the return on effort be measured?

12
Transform
  • Identification of business models, processes and
    applications the architecture to move from
    strategy through vision to reality.
  • What is the shape, form and high level
    functionality?
  • What are the task flows, production of resources,
    services and information?
  • How will the physical resources be distributed?

13
Implement
  • Implement the technology architecture that will
    allow implementation of the business models and
    processes.
  • Identified functionality embedded in systems
    components
  • Technology audit, identify current position
  • Identification of cross-organisational
    integration points
  • Technology framework, specific applications to
    mirror business processes

14
Recycle
  • Reuse infrastructure of both business models and
    technology applications and recycle the learning
    of the process, to reduce time in the future.
  • Develop sets of business processes that are
    reusable
  • Create templates and models
  • Increase repository of reusable components
  • Build towards an agile enterprise
  • Flexible to respond to customers or marketplace
    shift

15
Question of Cost
  • To who
  • University/Institution
  • Faculty
  • Department/School
  • Individual
  • In terms of
  • Time
  • Money
  • Opportunity
  • For
  • Infrastructure
  • Training
  • Development
  • Support

16
The Future
  • World-wide e-learning predications in the
    training segment as presented in June 2000
    World-wide US Corporate IT Education and
    Training Services forecast analysis 1999-2004

"The trends of investing in human capital,
accountability in the K-12 and higher-education
sectors for students and teachers to produce
demonstrated outcomes, and more efficiency over
the Internet than in a classroom-based setting
are driving the market. (Scott Wilson, Senior
Analyst for Merrill Lynch Co.)
17
Summary
  • Parallel not parallax
  • Costs and currencies
  • Measurement of success
  • Diversification of resources
  • Recognition and retrospection for forward
    planning
  • People friendly technology in education courses
    and support models
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