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VR for Complex Systems

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High level of realism. Resource demanding. PEN & PAPER SIMULATION ... Increasing realism. How to perform gestures. Identifying the gesture. Video analysis to: ... – PowerPoint PPT presentation

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Title: VR for Complex Systems


1
VR for Complex Systems
  • A Firemans Application

2
Training the chief fireman
  • Chief of the firemen intervention squad
  • Apply and supervise the protocol of intervention
  • Coordinate his squads intervention
  • Check for his crews safety
  • Have a general view of the situation (collect
    information)
  • Communicate within some minutes to the control
    centre

3
Training Used at the Moment
  • PEN PAPER SIMULATION
  • Low level of realism
  • No interaction
  • Easy and economic
  • REAL-SCALE SIMULATION
  • High level of realism
  • Resource demanding

4
Hotel Ariane on Fire
  • You the chief fireman
  • You have to direct the rescue strategy
  • Others hotel manager, guests, victims, other
    firemen.

5
Mission Rehearsal Exercise
  • You US-army LT
  • You have to provide reinforcements to another
    squad..but..
  • Others SGT data, mother, injured child, medical
    attendent, crowd, soldiers
  • You can interact only with SGT data

6
A.I. based approach
  • Must implement a virtual brain and perceptive
    skill for every character
  • Lack of a reliable cognitive model
  • Poor conversational skills
  • Slow reactions limited by computational power

7
Substituting agents with humans
  • We dont need
  • Natural language generation and interpretation
  • High level implementation of human cognitive
    system
  • We gain
  • Contextual intelligence
  • Quality of conversation

8
The Mixed Agent approach
  • How to maximize avatars expressiveness and
    belivability.
  • How to maximize the integration of the user in
    the system.
  • Use more natural interfaces (dataglove image
    processing physiological captors)
  • Create autonomous actions and fuse them with
    users command actions

9
Integrating gestures
  • Which level of granularity and how to animate the
    characters?
  • Which gestures to reproduce?
  • How to identify interaction rules?

10
The importance of expressiveness
  • Increasing emotional impact
  • Increasing realism

11
How to perform gestures


12
Identifying the gesture
  • Video analysis to
  • Identify and categorize different gestures
  • Identify different ways to perform the same
    gesture according to body posture.

13
Apply basic interaction rules
  • Identification of interaction rules from videos

14
  • Decomposing the interaction

A raises his hand to express the intention to
communicate with B
A looks somewhere else while keeping the hand
raised to remind B that he still wants to
communicate B looks at A waiting to
communicate but still walks in the other direction
B makes explicit with a gesture his interest to
go in the other direction. A looks in the
direction indicated by B
15
Implementing the rules
  • If person in field of view gt rotate head towards
    him
  • If intention to communicate gt rotate body towards
    him

16
The importance of the interpretation
A raises his hand to express the intention to
communicate with B
A looks somewhere else while keeping the hand
raised to remind B that he still wants to
communicate B looks at A waiting to
communicate but still walks in the other direction
B makes explicit with a gesture his interest to
go in the other direction. A looks in the
direction indicated by B
17
Final thoughts
  • Classical representational approach has
    limitations. Mixed agent approach may lead to
    richer realistic simulations
  • Problems
  • Where do we delimit which aspects are under the
    control of the agent and which aspects are under
    the control of the user.
  • How to have the user unintentionally influence
    the avatar.
  • How to fuse the virtual with the real world so
    that it is believable useful.
  • How to avoid the feeling of loosing control over
    the avatar
  • How how how ??

18
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