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NET 101

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Title: NET 101


1
NET 101
  • CISCO Semester 1
  • Chapter 2 Networking Fundamentals
  • Karl Wick - SUNY Ulster

2
Network Terminology
3
Network Terminology
  • Network An interconnected system of objects
  • Bandwidth The amount of data that can be sent
    along a path in a given amount of time
  • LAN Local Area Network
  • MAN Municipal Area Network
  • WAN Wide Area network

4
Digital Bandwidth
  • How much information can flow from one place to
    another in a given time
  • Bits per second
  • kilo, mega or giga bits per second
  • More Bandwidth Better Performance

5
Bandwidth
  • Is limited by hardware and physics
  • Has a cost. (Sometimes Substantial)
  • Is critical to good performance
  • Demand is growing
  • Pipe Analogy

6
Throughput
  • Throughput lt Bandwidth
  • Highway Analogy

7
Typical LAN Throughput
  • Category 5 Twisted Pair Cable
  • 10Mbps
  • 100Mbps
  • 1000Mbps
  • Optical Fiber 1000Mbps
  • Coaxial Cable 10Mbps

8
Typical WAN Throughput
  • ISDN 128kbps
  • DSL Variable 128kbps to 6.1Mbps
  • Frame Relay Variable 128k to 44.7Mbps
  • T1 1.544 Mbps E1 2.048 Mbps
  • T3 44.7 Mbps E3 34.4Mbps
  • OC3 155.25 Mbps
  • OC48 2.488 Gbps

9
Throughput
  • Try to answer the following question, using the
    formula Throughput FileSize /Bandwidth.
  • Be sure to convert units of measurement as
    necessary.
  • Would it take less time to send the contents of a
    floppy disk full of data (1.44 MB) over an ISDN
    line, or to send the contents of a ten GB hard
    drive full of data over an OC-48 line?

10
Solution to Exercise
  • 1440 kbytes / 128k bytes per second 11.25
    seconds for the file.
  • 10,000,000 kbytes / 2,488,000 kbytes per second
    4.02 seconds

11
Models
12
The Seven Layer OSI Model
  • 7 Application
  • 6 Presentation
  • 5 Session
  • 4 Transport
  • 3 Network
  • 2 Data Link
  • 1 Physical
  • Reduces Complexity
  • Standardizes Interfaces
  • Facilitates Modularity
  • Ensures Interoperability
  • Accelerates Evolution
  • Simplifies Learning

13
The Seven Layer OSI Model
  • 7 Application
  • 6 Presentation
  • 5 Session
  • 4 Transport Data Transport Rules
  • 3 Network Logical Addresses
  • 2 Data Link Fixed Addresses
  • 1 Physical Wires and Hardware

14
Network Devices
15
Host Devices
  • PC
  • MAC
  • Printer
  • Server

The symbols are NOT standard throughout the
industry. Most are easy to figure out.
16
Host Devices
  • Devices that connect directly to a network
    segment are referred to as hosts.
  • These hosts include computers, both clients and
    servers, printers, scanners, and many other user
    devices.
  • These devices provide the users with connection
    to the network.
  • The users share, create, and obtain information
    across the network.

17
NICs
  • NICs adapt the host device to the network medium.
  • NICs are considered Layer 2 devices
  • This address is used to control data
    communication for the host on the network.

Each individual NIC throughout the world carries
a unique code, called a Media Access Control
(MAC) address.
18
Media
  • The basic functions of media are to carry a flow
    of information, in the form of bits and bytes,
    through a LAN.
  • Coaxial cable, optical fiber, and even free space
    can carry network signals, however, the principal
    medium we will study is called Category 5
    unshielded twisted-pair cable (CAT 5 UTP).

19
Media
  • Patch cables, patch panels, and other
    interconnection components are considered passive
    Layer 1 components because they simply provide
    some sort of conducting path.
  • Passive components do not require a power source.

20
Repeaters
  • The purpose of a repeater is regenerate and
    retime network signals at the bit level to allow
    them to travel a longer distance on the media.

21
Repeaters
  • Repeaters are single-port "in" and single-port
    "out" devices.
  • Repeaters are classified as Layer 1 devices, in
    the OSI model, because they act only on the bit
    level and look at no other information.
  • They are active devices because they require
    power to work.

22
The 5-4-3 Rule
  • This rule states that you can connect five
    network segments end-to-end using four repeaters
    but only three segments can have hosts
    (computers) on them.

23
Hubs
  • A hub is a repeater with multiple ports.
  • Any input signal gets sent to all output ports.
  • Allow concentration of signals at a central point

24
Bridges
  • A bridge is a layer 2 device designed to connect
    two LAN segments.
  • The purpose of a bridge is to filter traffic on a
    LAN, to keep local traffic local, yet allow
    connectivity to other parts (segments) of the LAN
    for traffic that has been directed there.

25
Bridges
  • The bridge keeps track of which MAC addresses are
    on each side of the bridge and makes its
    forwarding decisions based on this MAC address
    list.

26
Switches
27
Switches
  • A Switch is a device like a bridge with many
    ports.
  • In fact a switch is called a multi-port bridge,
    just like a hub is called a multi-port repeater.
  • They are used to segment networks into smaller
    parts as well as to provide connectivity.
  • The difference between the hub and switch is that
    switches make decisions based on MAC addresses
    and hubs don't make decisions at all.

28
Switches
  • Because of the decisions that switches make, they
    make a LAN much more efficient.
  • They do this by "switching" data only out the
    port to which the proper host is connected. In
    contrast, a hub will send the data out all of its
    ports so that all of the hosts have to see and
    process (accept or reject) all of the data on the
    LAN.

29
Routers
  • Inter-network data flow.
  • Best path determination
  • Switching to proper port
  • Translation
  • Regeneration
  • Security

30
Routers
  • Routers make decisions based on groups of network
    addresses (Classes) as opposed to the individual
    MAC addresses like bridges and switches do.
  • Routers can also connect different media
    technologies, such as Ethernet, Token-ring, and
    FDDI.
  • Routers have become the backbone of the
    Internet, running the IP protocol.
  • The purpose of a router is to examine incoming
    packets (layer 3 data), choose the best path for
    them through the network, and then switch them to
    the best outgoing port.

31
Clouds
  • The purpose of the cloud is to represent a large
    group of details that are not pertinent to a
    situation, or description, at a given time.

32
Network Topology
  • The structure of the Network
  • Physical and Logical

33
Topology
  • There are two parts to the topology definition
  • The physical topology, which is the actual layout
    of the wire (media), and
  • The logical topology, which defines how the
    media is accessed by the hosts.

34
Physical Topologies
35
Logical Topology
  • The logical topology of a network is how the
    hosts communicate across the medium.
  • The two most common types of logical topologies
    are Broadcast and Token-passing.

36
Broadcast Topology
  • Broadcast topology simply means that each host
    sends its data to all other hosts on the network
    medium.
  • There is no order the stations follow to use the
    network, it is first come, first serve.
  • Controlled Chaos!
  • This is the way that Ethernet works and you will
    learn much more about this later in the semester.

37
Token Passing Topology
  • Token-passing controls network access by passing
    an electronic token sequentially to each host.
  • When a host receives the token, only that host
    can send data on the network.
  • If the host has no data to send, it passes the
    token to the next host and the process repeats
    itself.

38
Network Protocols
  • Rules of the Road

39
Protocols
  • How the physical network is built
  • How computers connect to the network
  • How the data is formatted for transmission
  • How that data is sent
  • How to deal with errors

40
The LAN
41
The LAN
42
The WAN
43
WAN Technologies
  • Dial-up Modems
  • Integrated Services Digital Network (ISDN)
  • Digital Subscriber Line (DSL)
  • Frame Relay
  • US (T) and Europe (E) Carrier Series T1, E1,
    T3, E3
  • Synchronous Optical Network (SONET)
  • Cable Modem

44
The MAN
45
The SAN
  • A SAN is a dedicated, high-performance network
    used to move data between servers and storage
    resources.
  • Because it is a separate, dedicated network, it
    avoids any traffic conflict between clients and
    servers.

46
The SAN
  • Storage Area Network
  • Performance SANs enable concurrent access of
    disk or tape arrays by two or more servers at
    high speeds, enhanced system performance.
  • Availability data can be mirrored using a SAN up
    to 10 kilometers (km) or 6.2 miles away.
  • Scalability

47
VPN
48
The VPN
  • A VPN is a private network that is constructed
    within a public network infrastructure such as
    the global Internet.
  • Using VPN, a telecommuter can access the network
    of the company headquarters through the Internet
    by building a secure tunnel between the
    telecommuters PC and a VPN router in the
    headquarters.

49
The VPN
  • A VPN is a service that offers secure, reliable
    connectivity over a shared public network
    infrastructure such as the Internet.
  • VPNs maintain the same security and management
    policies as a private network.
  • They are the most cost-effective method of
    establishing a point-to-point connection between
    remote users and an enterprise customer's
    network.

50
Intranet / Extranet
51
Layered Models
  • OSI Model released in 1981 by the ISO
  • (Not to be confused with the IOS)

52
The Seven Layer OSI Model
  • 7 Application
  • 6 Presentation
  • 5 Session
  • 4 Transport
  • 3 Network
  • 2 Data Link
  • 1 Physical
  • Reduces Complexity
  • Standardizes Interfaces
  • Facilitates Modularity
  • Ensures Interoperability
  • Accelerates Evolution
  • Simplifies Learning

53
Layers in an Abstract Model
  • What is flowing?
  • In What forms does it exist?
  • What rules govern the flow?
  • Where does the flow occur?

54
Peer to Peer Networking and PDUs
55
The OSI Model
  • See 2.3.4 Drag and Drop Exercise

56
OSI model vs TCP/IP Model
  • Application
  • Presentation
  • Session
  • Transport
  • Network
  • Data Link
  • Physical
  • Application
  • Transport
  • Internet
  • Network Access

57
Some TCP/IP Protocols
Application
Transport
Internet
Network Access
58
Data Encapsulation
59
Layers and Hardware
  • Layer 1-7 Workstations
  • Layer 3 Router
  • IP (Logical Addresses)
  • Layer 2 Bridge, Switch
  • Hardware (MAC) Addresses
  • Layer 1 Media, Repeater, Hub, Transceiver

60
Summary
  • Bandwidth
  • LAN, MAN, WAN, SAN can you eat Green Eggs and
    Ham?
  • Models
  • Protocol Data Units / Encapsulation
  • VPN
  • Terminology and Symbology
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