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1
Delaunay Triangulation (DT)
Lehrstuhl für Informatik 10 (Systemsimulation) Rus
lana Mys
  • Introduction
  • Delaunay-Voronoi based method
  • Algorithms to compute the convex hull
  • Algorithms for generating the DT
  • Conclusion

2
Two basic types of the mesh
Unstructured mesh
Structured mesh
Introduction
3
Hybrid Approache
Outline of mesh generation approches
Introduction
4
The Delaunay triangulation is closely related
geometrically to the Voronoi tessellation (also
known as the Direchlet or Theissen
tessellations).
Voronoi diagram
5
The Delaunay triangulation is created by
connecting all generating points which share a
common tile edge. Thus formed, the triangle edges
are perpendicular bisectors of the tile edges.
This method has the O(log(n)) complexity.
Voronoi diagram
6
The E satisfies min-max angle property iff either
the quadrilateral formed by the two triangles
sharing edge E is not strictly convex, or E is
the diagonal of quadrilateral which maximizes the
minimum of the six internal angles associated
with each of the two possible triangulations of
quadrilateral.
E
E
Non-convex quadrilateral
Maximization
Maximum-Minimum Angle Property
7
Let E be an internal edge of triangulation. Then
E satisfies local empty-circle property iff the
circumcircle of any of two triangles sharing edge
E does not contain the vertex of the other
triangle in ist interior.
E
E
Not Delaunay triangulation
Delaunay triangulation
Local Empty-Circle Property
8
Algorithms to computing the convex hull of set of
points
  • Incremental and Gift wrapping algorithms
  • the idea is to add the points one at a time
    updating the hull
  • first step is to compute the area A of starting
    triangle as
  • where xi and yi are the coordinates of triangle
    vertecies (in 2D)
  • Divide and conquer algorithm O(nlog(n)))
  • can be used if the domain is very large

If A 0 ? incremental algorithm (the points
occure in clockwise order) O(n2) If A 0 ? gift
wrapping algorithm (the points occure in
anti-clockwise order)
(if the of sides of the hull is h, then O(nh))
Algorithms to computing the convex hull
9
Incremental and Gift wrapping algorithms
  • Incremental
  • Delete all edges from the hull that the new
    point can see
  • Add two edges to connect the new point to the
    remainder of the old hull
  • Repeat for the next point outside the hull
  • Gift wrapping
  • Find least point A (with minimum y-coordinate)
    as the starting point
  • We can find B where all points lie to the left
    of AB by scanning through all the points
  • Similarly, we can find C where all points lie to
    the left of BC and so on

Algorithms to computing the convex hull
10
Divide and conquer algorithm
O(log(n))
  • 2D-case
  • First sort the points by x coordinate
  • Divide the points into two equal sized sets L
    and R s.t. all points of L are to the left of
    the most leftmost points in R. Recursively find
    the convex hull of L and R

Algorithms to computing the convex hull
11
Divide and conquer algorithm
  • To merge the left hull and the right hull it is
    necessary to find the two red edges
  • The upper common tangent can be found in linear
    time by scanning around the left hull in a
    clockwise direction and around the right hull in
    an anti-clockwise direction
  • The two tangents divide each hull into two
    pieces. The edges belonging to one of these
    pieces must be deleted

Algorithms to computing the convex hull
12
Divide and conquer algorithm
  • 3D-case
  • To merge in 3D need to construct a cylinder of
    triangles connecting the left hull and the right
    hull
  • One edge of the cylinder AB is just the lower
    common tangent which can be computed just as in
    the 2D case

Algorithms to computing the convex hull
13
Divide and conquer algorithm
  • Next need to find a triangle ABC belonging to the
    cylinder which has AB as one of its edges. The
    third vertex of the triangle (C) must belong to
    either the left hull or the right hull. (In this
    case it belongs to the right hull)
  • After finding triangle ABC we now have a new edge
    AC that joins the left hull and the right hull.
    We can find triangle ACD just as we did ABC.
    Continuing in this way, we can find all the
    triangles belonging to the cylinder, ending when
    we get back to AB.

Algorithms to computing the convex hull
14
Algorithms to generate the DT
  • Two-steps algorithm
  • Computation of an arbitrary triangulation
  • Optimization of triangulation to produce a
    Delaunay triangulation

O(n2)
  • Incremental (Watsons) algorithm
  • Modification of an existing Delaunay
    triangulation while adding a new vertex at a time

O(n2)
  • Sloans algorithm
  • Computation of Delaunay triangulation of
    arbitrary domain

Algorithms for genereting the (DT)
15
Two-steps algorithm
Used to produce the coarse triangulation in
refinement simplification process
  • Computation of an any arbitrary triangulation of
    domain
  • Optimaze this triangulation to produce the DT
  • Optimization step
  • for every internal edge E do
  • If E is not locally optimal, then swap it with
    the other diagonal
  • of the quadrilateral formed by the two
    triangles sharing edge E
  • Repeat the previose loop until one pass through
    the whole loop
  • does not cause any edge swap

Algorithms for generating the DT
16
Optimization step
  • An edge pq is locally optimal iff
  • Point s in the plane is outside circle prq
  • Point l(s) in 3D space is above the oriented
    plane defined by the triple l(p), l(r) , l(q)

Algorithms for generating the DT
17
Optimization step
  • An edge pq is not locally optimal (it must be
    swapped) iff
  • Point s in the plane is inside circle prq
  • Point l(s) in 3D space is below the oriented
    plane defined by the triple l(p), l(r), l(q)

Algorithms for generating the DT
18
Incremental (Watsons) algorithm
  • Detection of the influence region
  • Deletion of the triangles of this region
  • Re-triangulate the region by join the point to
    the verticies of the influence polygon

Algorithms for generating the DT
19
Incremental (Watsons) algorithm
After 100 insertion
Initial triangulation
After 200 insertion
After 314 insertion
Algorithms for generating the DT
20
Sloans algorithm
  • Nodalization of the domain
  • Form a supertriangle by tree points, which is
    completely encompasses all points to be
    triangulated
  • Create a triangle list array T, where the
    supertriangle is listed as the first triangle
  • Introduce the first point into the
    supertriangle and generate three triangles by
    connecting the three vertices of the
    supertriangle
  • Delete the supertiangle from the list and put
    there three newly formed triangles

Algorithms for generating the DT
21
Sloans algorithm
  • Introduce the next point for triangulation
  • Optimize the grid
  • Repeat the previous two steps until all N
    points are consumed
  • Finally, all triangles, which contain one or
    more of the vertices of supertriangle, are
    removed

Algorithms for generating the DT
22
Advantages of DT
  • Wide range of utilization
  • Irregular connectivity
  • Number of neighboring nodes variable
  • Equally easy (or difficult!) to generate for
    all domains
  • Easy to vary point density
  • Automatic mesh generation
  • Elegant theoretical foundations
  • Inherent grid quality

(Dis)advantages of DT
  • Maximizes minimum angle in 2D, not in 3D
  • Does not preserve original surface mesh
  • Can produce sliver elements at the boundary

Conclusion
23
Thank you for your attention !
Thank you for your attention !
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