Title: Introduction to Innovative Design Thinking
1Introduction to Innovative Design Thinking
2Lecture 7
- Taos Thinking
- The use of nothingness
- Application of Tao in Education
- To Design a project
- Cultural barriers
3Taos thinking in Education
- What is Tao (?)?
- 2. What is NothinglessWu(?)?
- 3. Application of Tao in Education
4Taos thinking in Education
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5Taos thinking in Education
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6Taos thinking in Education
WHY
Perception
WHAT
Concept
HOW
Idea
7Taos thinking in Education
Knowledge
Concept
Experience
8Taos thinking in Education
Personal Knowledge
Codified Knowledge
Tacit Knowledge
9Taos thinking in Education
New Perception
Perception
Concept
Idea
Heritage
10Taos thinking in Education
New Perception
Proficiency of Languages
Perception
Concept
Idea
Heritage
11Taos thinking in Education
Lo-gy (??) has many off springs
Archaeo-logy Bio-logy Crimino-logy Dermato-logy Ec
o-logy
Geo-logy Horo-logy Ideo-logy Limno-logy Metro-logy
Numero-logy Onto-logy Psycho-logy Socio-logy Techn
o-logy
Ultra-logy Zymo-logy Archeo-logy Methodo-logy Term
ino-logy
12Taos thinking in Education
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13Taos thinking in Education
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14Taos thinking in Education
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15Taos thinking in Education
16Taos thinking in Education
17Taos thinking in Education
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18Taos thinking in Art Design Education
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19Taos thinking in Art Design Education
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20Taos thinking in Art Design Education
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21Taos thinking in Education
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22Taos thinking in Education
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23Taos thinking in Education
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24Taos thinking in Education
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25Taos thinking in Education
26Taos thinking in Education
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27Taos thinking in Education
28Taos thinking in Education
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29Taos thinking in Education
30Taos thinking in Education
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31Taos thinking in Education
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32Use of Nothingness
You know everything, you are nothing! You know
nothing, you are everything!
33Use of Nothingness
Imagine A white board is useful when it is
empty. Once it was filled with scribbling, it is
useless.
34Use of Nothingness
One can eat because one is hungry. One can learn
because one is empty!
35Use of Nothingness
One can be creative because one knows nothing
about what s/he is doing. And once you dont
know, there you have room to grow.
36Use of Nothingness
To be creative.. To be empty!
37Use of Nothingness
As an educator, we are trained to feed students
and make them full.
38Use of Nothingness
As a creative educator, we are trying to feed
them with knowledge and then empty them out.
39Use of Nothingness
To empty your students, empty yourself first. The
greatest enemy in creativity is always you
yourself!!!!
40Use of Nothingness
Enjoy knowing nothing, then you will know
everything out of nothing and then empty out and
being nothingness again.
41References
- ???, ?????????, ???? 1998
42Design a project
- To design a design project, there are some points
we teachers need to pay attention into.
43Design a project
- We have to find a theme suitable for students.
How can we find this? - Ask the student.
- Treat yourself as a student.
44Design a project
- We have to find the NEED suitable for design
activity. - But, what is the Need?
45Design a project
- The NEED can be at different levels
- To student
- To teacher
- To school
46Design a project
- To parents
- To Education Department
- To society
- To China
- To mankind
47Design a project
- To me, the NEED is to stimulate students
independent and innovative thinking, to develop
confident and to self-transcend.
48Design a project
- There is a well known problem in Design education
issued by ED????(Not sure) - The ill-defined design problem.
49Design a project
- To me, there is NO ill-defined design problem,
there is only ill-conceptual and lazy thinker.
50Design a project
- A design project should be full of fun,
challenges, interesting and worth learning. If
most of the students do not like the project, it
is a poor project. - Fun is the key in Creativity.
51Design a project
- The theme should be closely related to students
knowledge, experience and / or familiar
environment. It may be useful sometimes for
students to decide their themes.
52Design a project
- The theme should have room for interpretation. If
the design project falls into the subordinate
area, teacher must help students to find the way
out.
53Design a project
- The project brief should clearly describe the
situation of the problem, the criteria, resources
available, content / context to be covered,
submission and DEADLINE.
54Design a project
- Plan carefully the content you are going to
conduct within the lessons, and examine the
feasible possibilities. If you know the outcome
already, it is not a good project.
55Design a project
- Encourage students to challenge the theme, to
interpret it, to analyze it, question it and even
propose anti-theme for the project.
56Design a project
- Personal tutorial is very useful for teacher to
read students mind. This can arouse their
creativity because you teacher feels interesting
and do care about how they think.
57Design a project
- Encourage students to make full use of their
knowledge not only within the design domain but
everything they know for the project.
58Design a project
- Exhibit or record down students works and show
your appreciation for their affords. Give full
marks if they deserved, and write comments on
their works.
59Design a project
- Teaching students to be creativity means killing
teachers time and patient. The more you
contribute, the more you yourself to be proud of.
You can master creativity!
60Culture
- What is Culture?
- Culture is whats shared by a large group and
transmitted across generations ideas,
languages, beliefs, attitudes, behaviors and
traditions.
61Culture
- It is also a collective value system for a nation
to think, analyze, criticize and agree with
specific issues. Culture is a living social
organism, which transcend through time.
62Culture
- Different types of Culture
- High Culture
- Popular Culture
- Sub Culture
63Culture
- We have to know the cultural background of our
situation and the participants under any creative
works. Why?
64Culture
- So that you know their history, need, their value
judgments, beliefs, and most important, you know
how they think and interpret.
65Culture
- Citizens within a specific culture can
communicate effectively not only because they
speak the same languages, but also think and
interpret things in similar attitudes under the
same value system.
66Culture
- Under the same culture, citizens will understand
the specific signs and symbols using in their
premises, which are really difficult for the
outsider to decipher.
67Culture
- The signs and symbols must echo to the consumers
daily lives in order to activate the consumption
desire. However, most consuming intention is
unconscious and super-ego.
68Culture
- Signification can only happened under the
umbrella of the same culture, and the signifier
becomes the idealist practice of ones wish.
69Culture
- Nowadays, consumption is cohere with culture.
Despite the fact that Globalism becomes one of
the horrible threat of Nationalism, creativity
still stick to the end users.
70Culture
- Knowing you (students parents and significant
others) and knowing me (teacher) is a Chinese
slang, which is true whenever you wanted to
initiate any new and creative move within
educational domain.
71References
- Consumption, Robert Bocock, 1993
- Social Psychology, David G. Myers, 1999, 6th
Edition
72Thank You