Introduction to Computational Biomechanics or The study of Human Movement - PowerPoint PPT Presentation

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Introduction to Computational Biomechanics or The study of Human Movement

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Anatomy: the science of the structure of the body ... study of body components needed to achieve or perform a human movement or function ... – PowerPoint PPT presentation

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Title: Introduction to Computational Biomechanics or The study of Human Movement


1
Introduction to Computational Biomechanics or
The study of Human Movement
  • Bob Freeman
  • UT - Pan American
  • 1/13/04

2
Course Content
  • Anatomy the science of the structure of the body
  • Functional Anatomy the study of body components
    needed to achieve or perform a human movement or
    function
  • Specific body components
  • Upper Extremity
  • The Shoulder complex
  • The Elbow and Radioulnar Joints
  • The Wrist and Fingers
  • Lower Extremity
  • The Pelvic and Hip Complex
  • The Knee Joint
  • The Ankle and Foot

3
Course Style
  • Based on research of Learning Scientists
    concerning How People Learn (HPL)
  • Designed to combat the common problem of
    students inability to apply learning to relevant
    situations.
  • Challenge-based Learning Modules employing the
    Legacy Cycle
  • Challenges provide students with the conditions
    for when and how to apply specific knowledge.
  • Lots of interactive and group activities

4
Description of How People Learn Framework
  • Learner-centered environments focus on the
    knowledge, skills, and attitudes that students
    bring to the learning situation
  • Knowledge-centered environments focus on content
    that is organized around big ideas or core
    concepts
  • Assessment-centered environments help students
    thinking to become more visible so that both they
    and their teachers may assess and revise their
    understanding
  • Community-centered environments capitalize on
    local expertise to create a sense of
    collaboration among students

5
Five criteria for HPL driven design
  • Students develop own ideas for solving a complex
    problem
  • Explicit outcomes to enhance student
    self-assessment
  • Students work in groupssocial mediation of
    knowledge solutions
  • Students test own solutions through hands-on
    activities and computer simulations
  • Instructors provide well-defined structure for
    learning opportunities

6
Challenges should
  • Be accessible to students (in the sense that they
    can generate ideas)
  • Be motivating to students (by tapping into their
    interests)
  • Provide a context for how knowledge is used (and
    can be used to provide access to multiple
    perspectives on knowledge for a given context)
  • Be complex enough to provide links into several
    concepts that help students to differentiate how
    these concepts are used and relate to each other

7
Legacy Cycle
  • Look ahead Develop learning goals
  • Challenge 1 Lower difficulty level
  • a. Generate ideas Students initial thoughts
  • b. Multiple perspectives Expert approaches
  • c. Research and revise Reference materials
  • d. Test your mettle Formative assessment
  • e. Go public High stakes motivating component
  • Challenge 2-N Progressively more ambitious
  • Reflect back Student self-assessment.
  • Leaving Legacies Student provided insights

8
Look ahead
  • The learning task and desired knowledge outcomes
    are described here.
  • This step also allows for pre-assessment
  • Serves as a benchmark for self-assessment in the
    Reflect Back step.

9
Challenge 1
  • The first challenge is a lower difficulty level
    problem dealing with the topic.
  • The student is provided with information needed
    to understand the challenge.

10
Generate ideas
  • Students are asked to generate a list of issues
    and answers that they think are relevant to the
    challenge
  • to share ideas with fellow students
  • and to appreciate which ideas are new and to
    revise their list.

11
Multiple perspectives
  • The student is asked to elicit ideas and
    approaches concerning this challenge from
    experts.
  • These will be in the form of video taped
    diatribes from experts in the field.

12
Research and revise
  • Reference materials to help the student reach the
    goals of exploring the challenge and to revise
    their original ideas are introduced here.
  • Some of the materials will be directly provided,
    others will be "self-obtained".

13
Test your mettle
  • Formative instructional events are now presented.
  • These will be in the form of homework and
    quizzes.

14
Go public
  • This is a high stakes motivating component
    introduced to motivate the student to do well.
  • You will all get the opportunity to make a
    presentation(s) to the class.
  • We will also post the content of the
    presentations on the web.

15
Challenge 2 - N
  • The following progressively more ambitious
    challenges enable the student to progressively
    deepen their knowledge of the topic being
    explored.
  • They are to repeat the complete cycle (a-e) for
    each challenge.
  • The number of challenges is dependent on the
    richness of the topic.

16
Reflect back
  • This gives student the opportunity for
    self-assessment.

17
Leaving Legacies
  • The student is asked to provide solutions and
    insights for learning to next cohort of students
    as well as to the instructor(s).
  • One technique that students can use is to create
    their own Multiple Perspectives materials.

18
Selected HPL Modules and example materials
  • Iron Cross (Shoulder complex) http//utwired.engr.
    utexas.edu/pandy/webpages/
  • Elbow
  • Virtual Biomechanics Lab / Walking (Lower
    Extremity) http//ficp.engr.utexas.edu/VaNTH/index
    .html
  • Jumping Jack (Lower Extremity) http//www.bme.utex
    as.edu/classes/bme342/Jumping_Jack/
  • Your ACL and You (Knee)
  • Other, eg. http//www.sportsknee.com/

19
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