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What makes a good logo design

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Title: What makes a good logo design


1
What makes a good logo design?
Introduction
advice from marketing experts advice from graphic
designers evidence from research a look at a
study and resulting guidelines from Henderson and
Cote (1998)
2
advice from marketers
tends to be a little vague, perhaps stating the
obvious, not really enough to justify many
specific design decisions
  • catch the eye grab attention immediate
    impact hold the viewers gaze etc
  • appealing to the eye enjoyable to look at
    aesthetically pleasing etc
  • positive image speak well of the brand
    enhance the brands reputation etc
  • represent the business appropriate to the
    companys activities etc
  • easy to remember easily recognisable help
    customers remember the brand etc
  • stand the test of time hold its value
    remain fresh and relevant with age etc
  • easy to duplicate not too expensive to
    print suitable for a range of uses etc -

3
advice from designers
tends to be enthusiastic but nebulous - often
changing from one task to the next depending on
the nature of the client
Im designing a logo for an exclusive garden
designer to go on a glossy brochure and on his
tender portfolios as well as stationery. Im
thinking of avoiding green and fine lines
altogether and instead use reds and browns with a
Modern typeface - what do you think?
The design should capture the essence of what
the company is about - to act as a flag, a
standard where the standard-bearer is the
physical medium on which the logo appears. It is
so important that the logo offers the world an
insight into the values of the company it
represents. You dont have to use green if you
dont want to. -
4
advice from designers
plenty of sites on the internet that have a jolly
good attempt at explaining logo design, for
example
http//www.thelogofactory.com/library/articles/wha
t-makes-a-good-logo.html
quite a good effort at making it clear there are
no golden rules, that theres more to the
process than slapping a few coloured polygons on
the page and adding the company name in a font no
ones ever heard of -
5
advice from designers
some are good at explaining their own priorities,
eg this from David Airey http//www.davidairey.com
/what-makes-a-good-logo/
There are four critical elements that can be
seen in every great logo design It must be
describable It must be memorable It must be
effective without colour It must be scalable
i.e. effective when just an inch in size Points
1 and 2 go hand in hand, because if you cant
describe what a logo looks like then how will you
be able to remember it? Point 3 is important
because colour is secondary to the shape. Adding
colour to your logo should be left to the very
end of the process, because if the mark doesnt
work in black only, no amount of colour will
rescue the design. Point 4 is vital for things
such as office stationery (pens, pin badges
etc.). All those little things that people often
forget about. -
6
advice from designers
more resources from David Airey
http//www.logodesignlove.com/ Airey has
assembled articles and resources dedicated to
logo design, very useful and a practical approach
from a successful designer
http//www.logosdesigners.com/ Another of Aireys
projects - here he has collected a list of
influential designers with information about
their work -
7
empirical research
surprisingly little from the academic
community probably a rich area for future
research for those that are interested some work
thats relevant
Aaker, Jennifer L, Dimensions of Brand
Personality, Journal of Marketing Research, Vol.
34, No. 3 (Aug., 1997), pp. 347-356 Bogart, Leo
and Lehman, Charles, What Makes a Brand Name
Familiar?, Journal of Marketing Research, Vol.
10, No. 1 (Feb., 1973), pp. 17-22 Cobb-Walgren,
Cathy J., Ruble, Cynthia A., Donthu, Naveen,
Brand Equity, Brand Preference, and Purchase
Intent, Journal of Advertising, Vol. 24, No. 3
(Autumn, 1995), pp. 25-40 Erdem, Tulin and Swait,
Joffre, Brand Equity as a Signaling Phenomenon,
Journal of Consumer Psychology, Vol. 7, No. 2
(1998), pp. 131-157 Henderson, Pamela W. and
Cote, Joseph A., Guidelines for Selecting or
Modifying Logos, The Journal of Marketing, Vol.
62, No. 2 (Apr., 1998), pp. 14-30 Janiszewski,
Chris and Meyvis, Tom, Effects of Brand Logo
Complexity, Repetition, and Spacing on Processing
Fluency Judgment, The Journal of Consumer
Research, Vol. 28, No. 1 (Jun., 2001), pp.
18-32 Muniz, Albert M. Jr. and O'Guinn, Thomas
C., Brand Community, The Journal of Consumer
Research, Vol. 27, No. 4 (Mar., 2001), pp.
412-432 Steenkamp, Jan-Benedict E. M., Batra,
Rajeev, Alden, Dana L., How Perceived Brand
Globalness Creates Brand Value, Journal of
International Business Studies, Vol. 34, No. 1
(Jan., 2003), pp. 53-65 -
8
a closer look at one empirical study
  • Henderson, Pamela W. and Cote, Joseph A.,
    Guidelines for Selecting or Modifying Logos, The
    Journal of Marketing, Vol. 62, No. 2 (Apr.,
    1998), pp. 14-30
  • bases research on the following dimensions
    -(dimension is a statistical term used in
    psychology to refer to a measure that correlates
    with others to some extent when any or all are
    varied)
  • Recognition - how easily people recognise the
    logo after previously being exposed to it, or
    believe they recognise it when in fact they have
    not previously been exposed to it.
  • Affect - whether exposure to the logo results in
    positive or negative feelings, emotions, moods
  • Meaning - to what extent the logo invokes the
    same meaning as others (stimulus codability) or
    some subjective meaning (ie not tied to cultural
    norms) -

9
recognition
  • customers may only have sight of the logo for a
    brief period
  • walking down supermarket aisle, driving past
    billboard, flicking TV channels, flicking through
    magazine
  • evidence from psychological studies suggests that
    the perception of images occurs more quickly than
    words
  • recognition of an image can evoke memory of
    textual information such as brand name and
    strapline/tagline
  • two levels of recognition
  • remember having seen the logo before
  • subsequently recall the brand that owns the logo
  • making the logo easy to remember is a function of
    the design
  • subsequent recall is largely due to marketing
    efforts
  • false recognition occurs when people believe
    they have seen the logo when they have not
  • obvious advantages for a new logo -

10
affect
  • affect can be transferred by association to the
    brand and public perception of the product
  • eg Procter and Gamble moon and stars logo, Joe
    Camel (Calfee (2000))
  • obviously the way people feel when exposed to a
    logo will have a bearing on purchase decisions,
    recognition and subsequent development of brand
    community -

11
meaning
  • stimulus codability
  • term used by psychologists to describe consensual
    interpretation of a stimulus for our purposes
    the stimulus is an image
  • subjective familiarity
  • highly codable images also tend to feel familiar
    to the observer
  • meaning of the logo
  • a familiar, highly codable image will tend to
    remind people of the same thing
  • eg what does the owl mean?

wisdom - Pallas, Minerva both had owls vision -
owls hunt at night, reputation for visual
acuity dignity - association from use of the
image based on the above -
12
selection of dependent variables
13
design feature dimensions
  • selected arbitrarily in consultation with texts
    and professional graphic designers
  • subjects were surveyed on how each example logo
    scored on a scale of the above characteristics
  • various controls were in place to avoid priming
    effects
  • the results were correlated and analysed using a
    range of statistical techniques to identify which
    features accounted for which variance -

14
design feature dimensions
  • Natural resemble common objects
  • representative/abstract representative logos
    should enhance familiarity (obviously, because
    the logo is designed to resemble an object that
    is familiar to us), highly abstract
    representations are difficult to recognise
  • organic/geometric organic refers to the
    chaotic, random shapes that occur in nature, and
    should be more meaningful geometric shapes are
    not common in nature, but may be familiar to us
    as part of our industrialised culture

15
design feature dimensions
  • Harmony symmetry and balance eg Gestalt
    principles
  • balance logos that manage to present elements
    that even each other out from side to side or
    top to bottom may refer to ink/whitespace, size,
    complexity, colours
  • symmetry reflected along one or more axis
    Gestalt school maintains that symmetry is very
    important for recognition and affect, elements of
    symmetry are very common in nature higher
    animals are symmetrical (although with
    variations) -

16
design feature dimensions
  • Elaborate richness, capture essence of
    something with simplicity, eg heraldic marks
  • complexity classic graphics advice is that
    simplicity provides best affect, however
    psychology of arousal suggests that there will be
    a u-shaped response some complexity will enhance
    affect but too much will be detrimental
  • active elements that suggest motion or flow
  • depth perspective, 3 dimensional effects

17
design feature dimensions
  • Parallel lines or curves that run together
  • Repetition repeat the same elements
  • Proportion eg golden ratio
  • Round curves, ellipses and circles as opposed
    to sharp corners and angles -

18
selection of independent variables
19
selection of independent variables
20
selection of independent variables
21
selection of independent variables
22
variance explained by design features
23
from discussion and conclusion
  • Correct Recognition is achieved by naturalness,
    but too much harmony is slightly detrimental to
    recognition
  • Moderate levels of harmony (the logo is
    not perfectly balanced or symmetrical) also
    improve recognition. These departures from
    perfect symmetry and balance (which are so
    common in design) appear to be more memorable.
  • the relationship between harmony and recognition
    is not linear - there is a curve that peaks so
    that there is an optimal level of harmony -
    enough but not too much
  • note that in nature, symmetry is not perfect, and
    a truly symmetrical photograph of a face, for
    example, looks bizarre -

24
from discussion and conclusion
  • False Recognition occurs when logos are less
    distinctive, more general
  • characteristics include a lack of naturalness
    (less memorable than more natural symbols),
    high harmony (very common in design and less
    distinctive), and multiple parallel lines
    (which make symbols more difficult to
    distinguish).
  • In addition, false recognition is increased
    when the logo's proportion is closer to a
    height of approximately 75-80 of the width
  • the golden ratio or golden section is about
    68 aspect ratio. It occurs in nature (snail
    shell) and has been copied by artists and
    architects for thousands of years - very familiar
    to us -

25
from discussion and conclusion
  • Positive Affect is achieved with logos that are
    moderately elaborate.
  • The best way to ensure more affectively pleasing
    logos is to select moderately elaborate
    designs (degree of elaborateness is a relative
    concept, and logos tend to be fairly simple in
    design). Elaborateness is a function of
    complexity, activity, and depth
  • Slightly more elaborate logos should evoke more
    positive affective evaluations and will
    maintain viewer interest and liking over
    repeated exposure
  • Naturalness (representative and organic) also
    improves affect, though the logo should not
    be excessively natural -

26
from discussion and conclusion
  • Familiar Meaning is achieved when there is high
    codability and subjective familiarity is evoked -
    ie representations of common objects.
  • After all, a logo with an unfamiliar meaning
    will not evoke common associations across
    people.
  • Familiar meaning can be maximized (without
    reducing distinctiveness) by selecting a
    unique, but easily interpreted, design of a
    familiar object.
  • Familiar meaning is increased by naturalness,
    as this captures how representative and
    organic the logo is, and by having a
    proportion close to that of the golden
    section, as this is the most familiar
    proportion in design and nature. -

27
the right design for the right purpose
  • Henderson and Cote identify three classes of logo
    that might use the experimental data to inform
    their design
  • High-recognition logos designed to maximise
    customer recognition and support the efforts of
    marketing retail brands
  • need to be easily recognised after prior exposure
  • need to recall the brand
  • should not be easily confused with other logos
    and their brands
  • Low-investment logos designed to look familiar
    even without the support of marketing and brand
    exposure new / small business, limited budget
  • need to capture a high level of false recognition
  • helpful if they are confused with other logos and
    brands
  • High-image logos designed to invoke positive
    affect on exposure, but recognition not required
    business to business, holding companies,
    venture capital
  • need to capitilise on features that have broad
    appeal
  • need to avoid possible negative connotations
  • possibly need to be difficult to recognise

28
three types of logo that achieve different goals
29
the right design for the right purpose
  • Henderson and Cote identify three classes of logo
    that might use the experimental data to inform
    their design
  • High-recognition logos designed to maximise
    customer recognition and support the efforts of
    marketing retail brands
  • need to be easily recognised after prior exposure
  • need to recall the brand
  • should not be easily confused with other logos
    and their brands
  • Low-investment logos designed to look familiar
    even without the support of marketing and brand
    exposure new / small business, limited budget
  • need to capture a high level of false recognition
  • helpful if they are confused with other logos and
    brands
  • High-image logos designed to invoke positive
    affect on exposure, but recognition not required
    business to business, holding companies,
    venture capital
  • need to capitilise on features that have broad
    appeal
  • need to avoid possible negative connotations
  • possibly need to be difficult to recognise

30
design guidelines for achieving goals
31
Sources
  • Calfee, John E., The Historical Significance of
    Joe Camel, Journal of Public Policy Marketing,
    Vol. 19, No. 2 (Fall, 2000), pp. 168-182
  • Aaker, Jennifer L, Dimensions of Brand
    Personality, Journal of Marketing Research, Vol.
    34, No. 3 (Aug., 1997), pp. 347-356
  • Bogart, Leo and Lehman, Charles, What Makes a
    Brand Name Familiar?, Journal of Marketing
    Research, Vol. 10, No. 1 (Feb., 1973), pp. 17-22
  • Cobb-Walgren, Cathy J., Ruble, Cynthia A.,
    Donthu, Naveen, Brand Equity, Brand Preference,
    and Purchase Intent, Journal of Advertising, Vol.
    24, No. 3 (Autumn, 1995), pp. 25-40
  • Erdem, Tulin and Swait, Joffre, Brand Equity as a
    Signaling Phenomenon, Journal of Consumer
    Psychology, Vol. 7, No. 2 (1998), pp. 131-157
  • Henderson, Pamela W. and Cote, Joseph A.,
    Guidelines for Selecting or Modifying Logos, The
    Journal of Marketing, Vol. 62, No. 2 (Apr.,
    1998), pp. 14-30
  • Janiszewski, Chris and Meyvis, Tom, Effects of
    Brand Logo Complexity, Repetition, and Spacing on
    Processing Fluency Judgment, The Journal of
    Consumer Research, Vol. 28, No. 1 (Jun., 2001),
    pp. 18-32
  • Muniz, Albert M. Jr. and O'Guinn, Thomas C.,
    Brand Community, The Journal of Consumer
    Research, Vol. 27, No. 4 (Mar., 2001), pp.
    412-432
  • Steenkamp, Jan-Benedict E. M., Batra, Rajeev,
    Alden, Dana L., How Perceived Brand Globalness
    Creates Brand Value, Journal of International
    Business Studies, Vol. 34, No. 1 (Jan., 2003),
    pp. 53-65 -
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