Chapter 9: Animation - PowerPoint PPT Presentation

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Chapter 9: Animation

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You can right-click on channels in the Channel box to keyframe specific attributes ... Auto Key will detect changes in attributes and automatically generate ... – PowerPoint PPT presentation

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Title: Chapter 9: Animation


1
Maya 8 at a Glance
  • Chapter 9 Animation

2
Ways to Animate
  • Creating Keyframes
  • Path Animation
  • Set Driven Keys
  • Nonlinear Animation
  • Expressions
  • Simulations

2
3
Keyframe Animation
  • Keys record attribute changes over time
  • The Set Key command sets keyframes on all
    keyable attributes
  • You can right-click on channels in the Channel
    box to keyframe specific attributes
  • Auto Key will detect changes in attributes and
    automatically generate keyframes

3
4
Path Animation
  • Allows you to draw out a path that the object
    will take through the scene
  • Commonly used for vehicles and other objects
    that animate using routes

4
5
Set Driven Keys
  • Allows you to let the motion of one object drive
    another
  • Used commonly for character rigging, such as
    making teeth move along a jaw opening

5
6
Nonlinear Animation
  • Uses the Trax Editor to combine animation clips
    to build animation
  • Clips can be trimmed, stretched, cycled, and
    blended together to create new motions
  • Used a lot in character animation

6
7
Expressions
  • Mathematical equations, programming commands,
    and MEL commands that can precisely control an
    objects motion
  • Used in rigging and for motion that requires
    mathematical equations, such as a tire rotating
    based on the motion of a car

7
8
Simulations
  • Simulates physics to create motion
  • Soft and Rigid Body dynamics let you set up
    initial conditions, apply forces, and then run
    simulations
  • Often used for special effects

8
9
Graph Editor
  • Displays keyframes as curves

9
10
Tangent Types
Spline
Linear
Clamped
Flat
Stepped
Plateau
10
11
Character Animation
  • Character sets collect all the attributes
    associated with a character in one place
  • Character sets allow you to animate characters a
    pose at a time

11
12
Trax Editor
  • Trax is Mayas nonlinear animation editor
  • Stores animation as clips
  • Clips can be layered, trimmed, and edited to
    create new sequences
  • Animation used in Trax must be part of a
    character set

12
13
Clips and Poses
  • A clip is a collection of animation curves for a
    character
  • Source clips are added to the characters scene
    and are the Master copy
  • Regular clips are inserted under its character
    in the Trax editor and can be edits of the source
    clips
  • A Pose is a clip that is only one frame long

13
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