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Chapter 28. Network Management Chapter 29. Multimedia

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Perceptual encoding: MP3 (MPEG audio layer 3) Video Compression. Image compression: JPEG. Video compression: MPEG. Computer Networks. 28/29-5. Streaming Stored AV: (1) ... – PowerPoint PPT presentation

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Title: Chapter 28. Network Management Chapter 29. Multimedia


1
Chapter 28.Network ManagementChapter
29.Multimedia
2
Network Management System and SNMP Concepts
3
Internet Audio/Video
  • Streaming stored audio/video refers to on-demand
    requests for compressed audio/video files
  • Streaming live audio/video refers to the
    broadcasting of radio and TV programs through the
    Internet
  • Interactive audio/video refers to the use of the
    Internet for interactive audio/video applications

4
Digitizing Audio and Video
  • Digitizing audio
  • Voice 64 Kbps 8,000 samples x 8 bits
  • Music 44,100 samples x 16 bits -gt
  • 705.6 Kbps for mono, 1,411 Mbps for
    stereo
  • Digitizing video
  • 25 frames/second, 1024 x 768 pixels, 24
    bits/pixel
  • 2 x 25 x 1024 x 768 x 24 944 Mbps
  • Compression is needed to send video (audio) over
    the Internet
  • Audio Compression
  • Predictive encoding GSM(13Kbps), G.729(8Kbps),
  • G.723.3(6.4 or
    5.3 Kbps)
  • Perceptual encoding MP3 (MPEG audio layer 3)
  • Video Compression
  • Image compression JPEG
  • Video compression MPEG

5
Streaming Stored AV (1)
  • First approach Using a Web server

6
Streaming Stored AV (2)
  • Second approach Using a Web server with metafile

7
Streaming Stored AV (3)
  • Third approach Using a media server

8
Streaming Stored AV (4)
  • Fourth approach Using a media server and RTSP

9
Real-time Interactive AV
  • Time relationship

10
Real-time Interactive AV
  • Jitter is introduced in real-time data by the
    delay between packets

11
Timestamp
  • To prevent jitter, we can timestamp the packets
    and separate the arrival time from the playback
    time

12
Playback Buffer
  • A playback buffer is required for real-time
    traffic

13
Characteristics of Real-time AV Communication
  • A sequence number on each packet is required for
    real-time traffic
  • Real-time traffic needs the support of
    multicasting
  • Translation means changing the encoding of a
    payload to a lower quality to match the bandwidth
    of the receiving network
  • Mixing means combining several streams of traffic
    into one stream.
  • Support from transport layer protocol
  • TCP, with all its sophistication, is not suitable
    for interactive multimedia traffic because we
    cannot allow retransmission of packets.
  • UDP is more suitable than TCP for interactive
    traffic. However, we need the services of RTP,
    another transport layer protocol, to make up for
    the deficiencies of UDP

14
Real-time Transport Protocol (RTP)
  • RTP is designed to handle real-time traffic on
    the Internet
  • RTP uses a temporary even-numbered UDP port

15
Real-time Transport Control Protocol (RTCP)
  • RTCP is designed to control the flow and quality
    of data and allow the recipient to send feedback
    to the source or sources
  • RTCP uses an odd-numbered UDP port number that
    follows the port number selected for RTP

16
Voice over IP
  • Session Initiation Protocol (SIP) by IETF and
    H.323 by ITU-T
  • SIP

17
SIP Simple Session
18
Tracking the Callee
19
H.323 Architecture and Protocols
20
H.323 Example
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