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Physic 110 Lecture 06 from Chapter 3'''Sections 4

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Chapter 3, Problem 24 on page 75. Chapter 3, Problem 30 on page 76. Conceptual questions: ... Crossbow. Pop Ball. Dart. Foam. Non-Symmetrical Projectile Motion ... – PowerPoint PPT presentation

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Title: Physic 110 Lecture 06 from Chapter 3'''Sections 4


1
Physic 110 Lecture 06 from Chapter
3...Sections 4
  • Projectile Motion

2
e-learn site for Physics 110
Where to get these slides
or
  • My website at
  • myweb.loras.edu/cm418218

3
Homework Assignment 06
  • Conceptual questions
  • Chapter 3 10 and 17 on page 73
  • Problems
  • Chapter 3, Problem 24 on page 75
  • Chapter 3, Problem 30 on page 76

4
Projectile Motion
  • An object may move in both the x and y directions
    simultaneously
  • It moves in two dimensions
  • The form of two dimensional motion we will deal
    with is called projectile motion

5
Assumptions of Projectile Motion
  • We may ignore air friction
  • We may ignore the rotation of the earth
  • With these assumptions, an object in projectile
    motion will follow a parabolic path

6
Rules of Projectile Motion
  • The x- and y-directions of motion are completely
    independent of each other
  • The x-direction is uniform motion
  • vx constant and ax 0
  • The y-direction is uniformly accelerated motion
  • ay constant -g -9.81 m/s2
  • The initial velocity can be broken down into its
    x- and y-components

7
Rules of Projectile Motion
  • In x direction In y direction

where
8
Projectile Motion
9
Projectile Motion at Various Initial Angles
  • Complementary values of the initial angle result
    in the same range
  • The heights will be different
  • The maximum range occurs at a projection angle of
    45o

10
Some Details About the Rules
  • x-direction
  • ax 0
  • x vxot
  • This is the only operative equation in the
    x-direction since there is uniform velocity in
    that direction

11
More Details About the Rules
  • y-direction
  • free fall problem
  • a -g
  • take the positive direction as upward
  • uniformly accelerated motion, so the motion
    equations all hold

12
Velocity of the Projectile
  • The velocity of the projectile at any point of
    its motion is the vector sum of its x and y
    components at that point
  • Remember to be careful about the angles quadrant

13
Problem-Solving Strategy
  • Select a coordinate system and sketch the path of
    the projectile
  • Include initial and final positions, velocities,
    and accelerations
  • Resolve the initial velocity into x- and
    y-components
  • Treat the horizontal and vertical motions
    independently

14
Problem-Solving Strategy, cont
  • Follow the techniques for solving problems with
    constant velocity to analyze the horizontal
    motion of the projectile
  • Follow the techniques for solving problems with
    constant acceleration to analyze the vertical
    motion of the projectile

15
Some Variations of Projectile Motion
  • An object may be fired horizontally
  • The initial velocity is all in the x-direction
  • vo vx and vy 0
  • All the general rules of projectile motion apply

16
Projectile comparisons
17
Example 1
  • Find our projectile velocity from measuring
    initial height and distance traveled.
  • Height h distance d
  • Along y-direction yo h
  • yf 0
  • voy 0.0
  • a -9.81 m/s2
  • Start by finding t

18
Projectile example
Use
then
19
Projectile example
Once the time has been found, you may use it to
find the horizontal velocity.
then, solve fore velocity
20
Projectile comparisons
21
Non-Symmetrical Projectile Motion
  • Follow the general rules for projectile motion
  • Break the y-direction into parts
  • up and down
  • symmetrical back to initial height and then the
    rest of the height

22
Non-Symmetrical Projectile Motion
  • Known
  • xo 0 t tx ty ?
  • xf ?
  • vox20 cos30o 17.3m/s
  • yo 0 voy20 sin30o 10 m/s
  • yf -45 m ay -9.81m/s2

23
Non-Symmetrical Projectile Motion
  • Use Uniform Accelerated Motion

then
fits quadratic equation form
?
24
Non-Symmetrical Projectile Motion
  • Solving for t

What does the -2.16 s answer mean?
25
Non-Symmetrical Projectile Motion
  • Using t 4.21 s
  • Along the horizontal direction
  • use uniform motion

Giving
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