Title: Physic 110 Lecture 06 from Chapter 3'''Sections 4
1Physic 110 Lecture 06 from Chapter
3...Sections 4
2 e-learn site for Physics 110
Where to get these slides
or
- My website at
- myweb.loras.edu/cm418218
3Homework Assignment 06
- Conceptual questions
- Chapter 3 10 and 17 on page 73
- Problems
- Chapter 3, Problem 24 on page 75
- Chapter 3, Problem 30 on page 76
4Projectile Motion
- An object may move in both the x and y directions
simultaneously - It moves in two dimensions
- The form of two dimensional motion we will deal
with is called projectile motion
5Assumptions of Projectile Motion
- We may ignore air friction
- We may ignore the rotation of the earth
- With these assumptions, an object in projectile
motion will follow a parabolic path
6Rules of Projectile Motion
- The x- and y-directions of motion are completely
independent of each other - The x-direction is uniform motion
- vx constant and ax 0
- The y-direction is uniformly accelerated motion
- ay constant -g -9.81 m/s2
- The initial velocity can be broken down into its
x- and y-components -
7Rules of Projectile Motion
- In x direction In y direction
where
8Projectile Motion
9Projectile Motion at Various Initial Angles
- Complementary values of the initial angle result
in the same range - The heights will be different
- The maximum range occurs at a projection angle of
45o
10Some Details About the Rules
- x-direction
- ax 0
-
- x vxot
- This is the only operative equation in the
x-direction since there is uniform velocity in
that direction
11More Details About the Rules
- y-direction
-
- free fall problem
- a -g
- take the positive direction as upward
- uniformly accelerated motion, so the motion
equations all hold
12Velocity of the Projectile
- The velocity of the projectile at any point of
its motion is the vector sum of its x and y
components at that point - Remember to be careful about the angles quadrant
13Problem-Solving Strategy
- Select a coordinate system and sketch the path of
the projectile - Include initial and final positions, velocities,
and accelerations - Resolve the initial velocity into x- and
y-components - Treat the horizontal and vertical motions
independently
14Problem-Solving Strategy, cont
- Follow the techniques for solving problems with
constant velocity to analyze the horizontal
motion of the projectile - Follow the techniques for solving problems with
constant acceleration to analyze the vertical
motion of the projectile
15Some Variations of Projectile Motion
- An object may be fired horizontally
- The initial velocity is all in the x-direction
- vo vx and vy 0
- All the general rules of projectile motion apply
16Projectile comparisons
17Example 1
- Find our projectile velocity from measuring
initial height and distance traveled. - Height h distance d
- Along y-direction yo h
- yf 0
- voy 0.0
- a -9.81 m/s2
- Start by finding t
18Projectile example
Use
then
19Projectile example
Once the time has been found, you may use it to
find the horizontal velocity.
then, solve fore velocity
20Projectile comparisons
21Non-Symmetrical Projectile Motion
- Follow the general rules for projectile motion
- Break the y-direction into parts
- up and down
- symmetrical back to initial height and then the
rest of the height
22Non-Symmetrical Projectile Motion
- Known
- xo 0 t tx ty ?
- xf ?
- vox20 cos30o 17.3m/s
- yo 0 voy20 sin30o 10 m/s
- yf -45 m ay -9.81m/s2
-
23Non-Symmetrical Projectile Motion
- Use Uniform Accelerated Motion
-
then
fits quadratic equation form
?
24Non-Symmetrical Projectile Motion
What does the -2.16 s answer mean?
25Non-Symmetrical Projectile Motion
- Using t 4.21 s
- Along the horizontal direction
- use uniform motion
-
Giving