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Week 1: Lecture 1

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Leisure - games and rides. Communication - meeting rooms. Medical treatment - phobias ... Flight Simulator. Collaborative multi-user VR application ... – PowerPoint PPT presentation

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Title: Week 1: Lecture 1


1
Week 1 Lecture 1
  • Introduction to Virtual Reality

2
What is Virtual Reality (VR)?
  • A computer system that allows real time user
    interaction with 3D graphical environment.
  • Difference between ordinary 3D graphics and VR is
    the real time and interactive nature.
  • Real-time Each scene must be generated in
    milliseconds so that the user sees at least 8
    frames per second (fps) or better 30 or more fps
    to give the illusion of smooth movement.

3
What is Virtual Reality (VR)?
  • Interactive the system responds in real-time to
    user input from, for example
  • Keyboard or mouse
  • Gestures
  • 3D motion sensors
  • speech
  • 3D graphicalmost virtual reality systems have
    some form of graphical output but may also use
    haptic or force-feedback output or 3d sound.

4
Virtual Reality Systems
  • 3D computer generated environments
  • Single or multi-user
  • Immersed, desktop, projected
  • Navigable
  • Interactive and reactive
  • Multi-sensory

5
Complexity of VR Systems
  • High-end systems
  • sophisticated graphics processors
  • complex environments
  • HMDs, data gloves, CAVE
  • Low-end systems
  • standard desktop PC with standard monitor
  • interfaced with keyboard,mouse, joystick, other
    input devices.

6
Single User Virtual RealitySystems
  • Purposes
  • visualization of data sets
  • navigation of architectural
  • prototyping
  • training

7
Multi-User SystemCollaborative Virtual
Environments (CVEs)
  • VR as a communication tool
  • Support natural social skills
  • Integration of communication with information
    access
  • Issues
  • Awareness and control of communication
  • Embodiment

8
Uses for Virtual Reality
  • Marketing
  • Simulation - architectural, geographical
  • Engineering and design - prototyping
  • Training - medical, military, spaceflight
  • Visualisation - scientific and database
  • Leisure - games and rides
  • Communication - meeting rooms
  • Medical treatment - phobias

9
Why use VR?
  • 3D real-time interaction
  • Being there.
  • Learning style (flexibility)
  • Motivation
  • 3D representation of real/abstract concepts
  • Exploration of dangerous situations

10
Why Use VR?
  • 7. Simulation of real world problems
    -reduced cost
  • 8. More intuitive and natural displays
  • 9. Full body interaction resulting in greater
  • immersion.
  • 10. Stereoscopic displays
  • 11.The ability to display more information
  • 12. Natural social settings

11
Goal of Virtual Reality
  • Provide the user with a computer controlled
    environment that is as close to physical reality
    as possible
  • specialized input devices
  • specialized output devices
  • Immersion
  • The extent to which the user is isolated from the
    physical world and receives only the artificially
    generated stimulation

12
  • VR systems divided into 3 categories
  • Immersive VR systems
  • Non- immersive VR systems
  • Hybrid VR systems

13
Immersive VR systems
  • Immersive is where the user feels surrounded by
    virtual environment and able to interact with the
    objects in the environment.
  • Completely immerse the users personal viewpoint
    inside the virtual world. This VR system often
    equipped with a Head Mounted display (HMD).
  • Example Cave

14
Non- immersive VR systems
  • User aware of the real world and able to navigate
    in the virtual environment through display
    equipment.
  • Example 1
  • Window on World Systems (WoW)
  • WoW also known as Desktop VR. The system use
    computer monitor to display the virtual
    environment.

15
  • The advantages of this system,it does not need
    special hardware and high level of graphics
    performance.
  • WoW is the cheapest virtual reality.

16
Example 2
  • Video Mapping
  • A variation of the WoW approach merges a video
    input of the users silhouette with a 2D computer
    graphics.
  • The user watches a monitor that shows his bodys
    interaction with the world.

17
Hybrid VR systems
  • This system is where computer generated inputs
    are merged with the users view of the real world.
    It is also known as Mixed reality or Augmented
    Reality.
  • Advantage- more accurate compare to human view.

18
Example-
  • A fighter pilot sees computer generated maps and
    data display inside his fancy helmet visor or on
    cockpit displays.
  • A surgeons view of a brain surgery is overlaid
    with images from earlier CT scans and real-time
    ultrasound.

19
Example of Immersive System CAVE

20
Caves
21
Flight Simulator
22
Collaborative multi-user VR application
23
Multi-user Application DIVE (Distributed
Interactive Virtual Environment)
24
Monitoring and Control VR application
25
VR Teleconferencing
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