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3D Animation

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Think of the Earth's longitude and latitude as a polar coordinate system. ... is a compositing program as well as Adobe Premier, Adobe After Effects, and Combustion. ... – PowerPoint PPT presentation

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Title: 3D Animation


1
3D Animation
  • The location of any object can be defined with a
    coordinate system.
  • Think of the Earths longitude and latitude as a
    polar coordinate system.
  • The coordinate system we use is the Cartesian
    coordinate system.
  • It was developed in 1637.

2
3D Animation
3
3D Animation
  • The X and Y axes form a flat 2D plane. Much
    like a piece of paper on your desk.
  • This geometric plane doesnt actually exist
    because it has no thickness. However we will use
    this concept as a necessary means in creating our
    model geometry.
  • The location were the X, Y, and Z axes cross is
    called the origin.

4
3D Animation
  • The X, Y coordinate plane looks like this

5
3D Animation
  • The Z axis is added to complete the coordinate
    system.

6
3D Animation
  • There are three intersecting planes
  • XY, YZ, and ZX

7
3D Animation
  • A Scene is a collection of elements that combine
    to create a visual illusion in computer graphics
    (CG).
  • Objects in 3D graphics are called models or
    geometry.
  • Your creation of 3D objects is called modeling.

8
3D Animation
  • Visual qualities that give models a finished
    appearance such as color, shininess, bumpiness,
    and pattern are called materials.
  • Materials are pre-made or can be created. A
    scanned image can be applied to a model. This is
    called a map.

9
3D Animation
  • The act of bringing your scenes and models to
    life is called Animation.
  • We will use a process know as Keyframing to
    create our animations. We will create a few
    key frames and let 3ds MAX interpolate the
    rest. (This is referred to as tweening).

10
3D Animation
  • When the models have been created, the materials
    applied, the cameras in place, and the lighting
    done it is time to render the scene.
  • Rendering usually takes a while. Depending on
    how complex your scene is it could take minutes,
    hours, and even days.
  • The good rule is. keep it simple and simulate
    quality when possible.
  • We will render to .AVI files and .TIFF as an
    image sequence file.

11
3D Animation
  • All colors that we use for artwork can be made
    from three primary colors
  • Red, Yellow, and Blue
  • However, colors used in 3D graphics software use
    three different primary colors
  • Red, Green, and Blue
  • This is because the light from the computer is
    projected into our eyes, which will behave
    differently than color that is used for paint.

12
3D Animation
  • Mixing paint colors of red, yellow, and blue will
    yield black.
  • When red, green, and blue are projected together
    from our computer screen we get the opposite
    effect white.

13
3D Animation
  • Another method of mixing colors in 3ds MAX is
    HSL.
  • Hue is the tint of a color. They are colors of
    the spectrum.
  • Saturation is the relative purity of a hue. A
    pure hue is vibrant and said to be saturated. If
    other hues are mixed then it eventually becomes
    desaturated.
  • Luminance is the brightness of a color. A
    luminance of zero is black.

14
3D Animation
  • A bitmap is a file that contains an image. It is
    a flat 2D image.
  • They can be a scanned photograph, an image
    created in a paint program, or rendered in a
    program like MAX.
  • Formats include .BMP, .TGA, .TIFF, and JPG.
  • Read the WARNING statement on page 13.
  • Resolution is the number of pixels across and
    down the image. 640 x 480 is common 1024 x 768
    is higher. Higher resolutions require more
    rendering time.

15
3D Animation
  • Bit Depth A bitmap will have a maximum number
    of colors that it can contain. It is the number
    of bits per pixel.
  • If an image stores 8 bits per pixel, then it
    stores an eight-digit binary number for each
    pixel. The highest is 11111111.

16
3D Animation
  • Color Channels There are three channels for
    each primary computer color RGB. If each
    channel has 8 bits then 3 x 8 24.
  • 8 bits 28 256
  • 16 bits 216 65,536
  • 24 bits 224 16,777,216
  • 24 bits is about all we can perceive.

17
3D Animation
  • An alpha channel is transparency information
    built into a bitmap. It works like a mask to
    make some parts of the image opaque and others
    transparent.
  • The process of combining multiple images and
    animations to create a final production is called
    compositing.
  • 3ds MAX is a compositing program as well as Adobe
    Premier, Adobe After Effects, and Combustion.
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