Ubiquitous Computing - PowerPoint PPT Presentation

1 / 28
About This Presentation
Title:

Ubiquitous Computing

Description:

CS 6750 Fall 2005. How to Use Context. To present relevant information to someone ... Fusion. Uncertainty. Identity = Vision Speech Footfall. CS 6750 Fall 2005 ... – PowerPoint PPT presentation

Number of Views:73
Avg rating:3.0/5.0
Slides: 29
Provided by: gregory85
Category:

less

Transcript and Presenter's Notes

Title: Ubiquitous Computing


1
Ubiquitous Computing
  • Part 2 Application areas and evaluation
    challenges

2
Agenda
  • Questions
  • Demo questions
  • Application themes
  • Context, capture and everyday computing
  • Evaluation challenges

3
Context-Aware Interaction
location
identity
objects
4
What is Context?
  • Any information that can be used to characterize
    the situation of an entity
  • Who, what, where, when
  • Why is it important?
  • information, usually implicit, that applications
    do not have access to
  • Its input that you dont get in a GUI

5
How to Use Context
  • To present relevant information to someone
  • Mobile tour guide
  • To perform an action automatically
  • Print to nearest printer
  • To show an action that use can choose
  • Want to phone the number in this email?

6
Early Work on Context Support
  • Bill Schilit, Xerox PARC
  • Main software architect of PARCTab
  • Location-aware rules for app behavior

7
Case Study tour guides
  • Very popular theme
  • Location is an easy piece of context
  • G. Abowd et al. Cyberguide A mobile
    context-aware tour guide. Balzer/ACM Wireless
    Networks, Vol. 3(5), 1997, pp. 421-433.

8
How Cyberguide worked
9
Context-Aware Challenges
  • More Context
  • Who, What, Where, When, Why
  • Fusion
  • Uncertainty
  • Identity Vision Speech Footfall

10
Natural Context-Aware
  • Augmented Reality

11
Capture Access
  • Natural Input
  • Indexing

12
Motivating Capture
  • Scenarios in Weisers Scientific American
    article
  • Sal doesn't remember Mary, but she does vaguely
    remember the meeting. She quickly starts a search
    for meetings in the past two weeks with more than
    6 people not previously in meetings with her, and
    finds the one.
  • Sal looks out her windows at her neighborhood.
    Sunlight and a fence are visible through one, and
    through others she sees electronic trails that
    have been kept for her of neighbors coming and
    going during the early morning.

13
Automated capture and access
  • Use of computers to preserve records of the live
    experience for future use ?allowing the human
    user to engage in the activity with knowledge
    that details will be available later
  • (Abowd Mynatt 2000)
  • Points of consideration
  • capture needs to be natural
  • user access is important
  • details of an experience is recorded as streams
    of information

14
eClass / Classroom 2000
  • Our original exploration for capture
  • (Brotherton 2001)

Captures presentation slides annotations audio/vi
deo URLs visited
Automatically generates Web accessible notes
15
StuPad (Student NotePad)
  • Support student note-takingin eClass (CHI99,
    UIST99)
  • students personalize the captured experience

16
IBM TeamSpace
  • Create and manage meetings, users, agendas,
    action items, presentations
  • (CSCW00, Richter 2004)
  • Conduct meetings using synchronous tools
  • slide annotation
  • low-bandwidth video
  • agenda viewer
  • action item viewer

17
Related Work
  • Benefits of automated capture and access have
    been explored in several domains, such as
  • Classrooms eClass, Lecture Browser,
  • Authoring on the Fly
  • Meetings Tivoli, Dynomite, NoteLook,
  • TeamSpace, NotePals
  • Generalized experiences Audio Notebook, Xcapture
  • Many, many more
  • But many new applications visit ideas already
    explored in earlier work

18
Design space and holes(UBICOMP01)
  • Application design space defined by
  • Who Users roles
  • What Experience captured representation
  • When Time scale
  • Where Physical environments
  • How Augmented devices methods
  • Kinds of applications not yet fully explored
  • Long-term access of captured data
  • Capture of informal experiences
  • Capture of distributed and remote experiences
  • Capture with mobility
  • More variety in devices employed
  • More variety in environments supported

19
Capture Access
  • Ubiquitous Access

20
Capture Access Challenges
  • Compelling applications
  • Family memories (FVA)
  • Personal memory aids (PAL)
  • Timescale
  • Short, medium, long
  • Annotation at point of capture
  • Indexing, summarization

21
Everyday Computing
  • Supporting the continuous ebb flow of action in
    everyday life
  • Scaling w.r.t. time
  • Activity unstructured, informal, continuous
  • Task well-defined, production, begin/end

Write presentation blank document enter
text format print and save
Write about ubicomp multiple drafts multiple
documents reuse outside work evolving thought
22
Designing for Everyday Activities
  • No clear beginning or end
  • Closure vs. flexibility and simplicity
  • Interruption is expected
  • Design for resumption
  • Concurrent activities
  • Monitoring for opportunity
  • Time is important discriminator
  • Interpret events
  • Associative models needed
  • Reacquire information from multiple pts of view

23
Evolution of Augmented Whiteboard
  • LiveBoard - Natural input
  • Tivoli - Meeting capture
  • Dummbo
  • Context in support of impromtu meetings
  • Flatland (CHI 99)
  • lightweight behaviors
  • visibility
  • associative storage
  • browsing in time

24
Challenge of Evaluation
  • Bleeding edge technology
  • Novelty
  • Unanticipated uses
  • Quantitative metrics

25
Evaluation Strategies
  • Bleeding Edge
  • Audio Aura Scenarios
  • Lightweight Ethnography
  • Flatland
  • Long-Term Studies
  • Classroom 2000

26
Social Issues
27
Conclusions
  • Just scratched the surface
  • Scale hard to imagine
  • Real life interaction noisy, erroneous
  • Continuous interaction time sensitive
  • Evaluation

28
For more information
  • CS 7470 Mobile and Ubiquitous Computing
  • Conferences
  • Ubicomp (since 1999)
  • Pervasive Computing (2002, 2004)
  • IEEE PerCom (2003 2004)
  • Journals
  • Springer Verlag Personal and Ubiquitous Computing
  • IEEE Pervasive Computing (a gift!)
Write a Comment
User Comments (0)
About PowerShow.com