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EtF Intro

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To present the work so far of our partnership and brief you on ... initial investigation funded by Agilent Foundation. collaboration with TPLD. scoping exercise ... – PowerPoint PPT presentation

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Title: EtF Intro


1
EtF Intro
George 1, 2, 3
  • Overview of Engineering in Schools
  • Insight into project between TPLD and EtF
  • Other intervention methods/assets
  • EtF Work to Date, an overview
  • Why GBL
  • Background to EtF

2
Introductions
George
  • George
  • Laz
  • EtF
  • TPLD
  • Goals of Session
  • To present the work so far of our partnership and
    brief you on whats coming next

3
Engineering the Future Intro
George
  • funded by Engineering and Physical Sciences
    Research Council
  • based in two universities and two faculties
  • because recruitment into university engineering
    courses has proved an intractable problem
  • to explore alternative, sustainable ways of
    raising awareness and deepening understanding of
    engineering amongst young people in schools
  • to encourage more young people to consider
    engineering as a career
  • to take informed decisions about engineering as a
    possible university course
  • to have experienced the sorts of thinking
    fundamental to professional engineering

4
Quote
George
  • Engineering is about problem-solving. Even if
    you are trained in engineering, you dont always
    end up in engineering. You could be a project
    manager We should be making Scotland one of the
    science and technology capitals of Europe. That
    is where tomorrows jobs and wealth creation will
    be.
  • Alex Neil, MSP, asked to comment on Engineering
    the Future (TESS 22/08/08)

5
Engineering the Future strands
George
  • university school partnerships
  • agreement on the qualities essential to becoming
    an effective engineer
  • development at all stages in secondary schools of
    curricular inserts related to EEE which are
    intended to develop the knowledge, skills and
    mindsets required for engineering
  • attractive careers materials
  • development of university teaching and assessment
    to promote continuity
  • promotion among policy communities of the
    importance of embedding engineering in school
  • discussion with policy communities on embedding
    developments
  • development of e-learning materials
  • development of games based learning
  • With GBL in mind EtF began working with TPLD in
    early 2007 to investigate the possibilities, Hand
    over to Laz to explain a bit about TPLD

6
TPLD Intro
Laz
  • Core Mission
  • To provide quality GBL expertise, application
    platform, and tools of choice for learning
    content developers and publishers serving their
    global markets
  • Education market
  • Providing both TPLD Internal Products and Custom
    Development Services to deliver GBL apps that
    have a substantial effect on students experience
    at school

7
TPLD History
Laz
  • In the emerging GBL market since 2001
  • we have experience in working in numerous market
    sectors
  • and of project of varying scale
  • 20k - 300k
  • we've made it our business to be able to balance
    the demands of Games vs Subject vs Fidelity
  • whilst others have been producing GBL apps that
    are poorly balanced
  • the last 6 years are littered with poorly
    balanced examples
  • We've focused primarily on Business and Education
    as our core markets
  • but have ventured into bioscience and other areas
    over the year

8
Watching the GBL Market Evolve
Laz
  • Over the last 7 years GBL has slowly become a
    respected and well understood medium that can
    dramatically enhance learning
  • Whats Changed?
  • We have teachers who play games
  • The gaming landscape has moved from the bedroom
    to the living room
  • LTS is actively supporting GBL
  • GBL has been getting better
  • Among other things...

9
Why use GBL?
Laz
  • Engage
  • Games can be used to bridge the gap between
    home/social life and the learning environment
    making learning fun and cool
  • Deliver Meaningful Content and Skills
  • By delivering content/skills training in context,
    learning by doing, or providing an experience
    that all students can relate to games make for a
    better way to communicate content

10
Key Projects/Products of Interest - Eduteams
Laz
  • learning content
  • working with others
  • critical thinking
  • communications
  • play style
  • team based problem solving
  • pilots and usage
  • piloted in Dundee 2006
  • Initial Release In 30 Schools
  • Latest release comprises major update to gameplay
    and classroom controls
  • Reception
  • gameplay very successful
  • easy content for teachers to apply to learning
    and school
  • teacher controls and accessibility required some
    attention now addressed

11
Key Projects/Products of Interest Winning Game
Laz
  • learning content
  • The Winning Theory
  • Learning to Learn
  • Personal Debriefing
  • play style
  • Single Player/ One on One
  • Arcade style sudo sport
  • pilots and usage
  • numerous pilots across Scotland over the last 18
    months
  • Perth High School and Glasgow School of Sport
  • Reception
  • Game still in development so conclusions are hard
  • wide ranging support across schools and LTS for
    continuing project
  • all feedback has been positive and constructive
    towards further developments
  • more info to be presented at SLF'08

12
Game Design
Laz
  • Balance
  • Game Play
  • Subject Matter
  • Learning Fidelity
  • Engagement
  • Focus Groups
  • Fully understand role and placement of games in
    school
  • devise appropriate pilot and Prototypes
  • Advent of more GBL 'savvy' audience

13
Agile
Laz
  • We use Agile Techniques to Develop Software
  • This is iterative
  • We aim to get something working as early as
    possible and then add and tweak from there,
    constantly checking and demoing the work to the
    client and the end users
  • benefits
  • visibility
  • adaptability
  • value delivery
  • risk

14

IP2 - Key features
Laz
  • Simple control system
  • Web based / deployed
  • Java based thus platform agnostic
  • Paging engine
  • Multiplayer
  • Glow Integration
  • Fast yet Flexible development of various game
    types
  • This concludes the TPLD, hand over to George to
    apply this to Engineering the Future...

15
EtF and games based learning
  • EPSRC deliverables
  • teacher views
  • developments in our understanding of learning and
    motivation
  • Gees principles
  • Curriculum for Excellence
  • personalisation and choice
  • extended contexts for learning

16
EtF and games based learning
George
  • initial investigation funded by Agilent
    Foundation
  • collaboration with TPLD
  • scoping exercise
  • current development
  • piloting
  • synergy through involvement of Smallpeice Trust
  • Hand over to Laz to briefly introduce the
    background to the Biodome Project

17

Intro to Biodome
Laz
  • Project Status
  • Scoping Study
  • We looked at what could be done
  • Created high level initial conclusion to give
    direction to the project
  • First step create prototype to show how the
    possible gameplay could work
  • This does not cover some of the ancillary
    features of the original concept
  • Initial Prototype
  • In partnership with SmallPeice Trust
  • Hand over to George for more info on Scoping Study

18
Scoping exercise conclusions
George
  • pupils could use gbl effectively to
  • develop the knowledge, skills and mindsets which
    underpin engineering
  • use these to solve real world problems in a safe
    and enjoyable virtual context
  • develop the capacity to understand how
    manipulating systems causes particular effects
  • try out alternative courses of action in specific
    contexts and experience consequences
  • enjoy experiencing the challenge of engineering
  • face increasing levels of challenge

19
Planning principles
George
  • targeted at young people at the point in their
    school careers when they will be making
    significant choices about the courses they will
    study for qualification
  • based on pedagogical principles known to be
    effective
  • a range of scenarios will be provided each of
    which would permit players to undertake different
    roles
  • modular structure
  • capable of development through the addition of
    further modules to update content

20
Planning principles
George
  • modules will develop the skills fundamental to
    successful engineering
  • players will work together to solve a variety of
    real world, engineering-based problem
  • different kinds of engineer will be required
  • is independent of the detailed outcomes of any
    curricular specification
  • uses concepts and knowledge that are common to
    science curricula throughout the UK
  • will be capable of regular updating with relevant
    information and links

21
Planning principles
George
  • consonant with governments promotion of
    integration of ICT into school teaching and
    learning
  • builds on the already widespread use of ICT to
    support learning in schools across the UK
  • adds value to existing teaching rather than
    seeking to replace practice seen as valuable by
    pupils and teachers
  • able to be accessed within school and at home
  • Lead into game detail from Laz...

22
Biodome
Laz
  • Gameplay Aims
  • to create a function space colony by developing
    and applying a range of technologies
  • To attract the largest group of bods within the
    player group
  • learning content
  • Engineering Approach to Problems
  • Importance of Engineering
  • play style
  • Multiplayer resource based strategy game

23
Biodome
Laz
  • Themes
  • Experimentation, trial and error, risk/reward,
    tactical and strategic decision making,
    competitive
  • Learning Opportunities
  • Core gameplay will demand and re-enforce
    engineering skills, thinking and approach
  • Use of actual technologies to support a society
    with the associated environmental ramifications
  • Links to written encyclopaedic content to
    expand on in game content
  • Hand over to George for Conclusion...

24
Conclusion
George
  • What Next?
  • In Collaboration with TPLD we will take this to
    schools in order to further understand what
    might/might not work to promote engineering
  • Well structure the pilot around a set of
    questions that will inform our future work
  • Ref/Use pilot questions list from George
  • Planning and preparation for further stages
  • Including funding
  • Questions and Suggestions
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