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gLite WMS Test

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Bulk submission is fast (~ 3 jobs/sec) All jobs in bulk (node jobs) are dispatched to ... 300 jobs (3 bulks submitted by 3 threads) Submission rate ~ 3 jobs/sec ... – PowerPoint PPT presentation

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Title: gLite WMS Test


1
gLite WMS Test
  • New results after the WMS patching in Milan
  • Hurng-Chun Lee and Dmitry Ryabchikov
  • ATLAS/LCG/EGEE Taskforce
  • 25 Nov. 2005

2
Background
  • WMS performance is measured in terms of job
    submission and dispatching time calculated by
    using job logging info
  • Previous observations of gLite 1.4 WMS test
  • Bulk submission is fast ( 3 jobs/sec)
  • All jobs in bulk (node jobs) are dispatched to
    the same CE
  • The slow match-making ( 0.08 jobs/sec) seems to
    be the first bottleneck of dispatching
  • RB does not utilize full CPU power for
    match-making
  • Some bug in job list-match
  • The patch of WMS is mainly for match-making
    performance enhancement
  • Enabling multi-threading for match-making
  • Recompiling ClassAds library with O1 optimization

3
Before the WMS patching
  • 300 jobs (3 bulks submitted by 3 threads)
  • Submission rate 3 jobs/sec
  • Match-making rate 0.08 jobs/sec

4
After the WMS patching
  • 300 jobs (3 bulks submitted by 3 threads)
  • Submission rate 3 jobs/sec
  • Match-making rate ( 0.37 jobs/sec) is 4 times
    faster than previous result
  • RB utilizes more CPU power in the match-making
    phase
  • Condor related processes are also more active
    than before

5
Comparison with LCG
LCG
gLite
  • gLite 2-way Intel Xeon 2.8 CPU (with
    hyper-threading), 3 GByte memory
  • LCG 2-way Intel Xeon 2.4 CPU (without
    hyper-threading), 2 GByte memory
  • Both are using the same BDII

6
Comparison with LCG (with CE requirement)
LCG
gLite
7
Comparison with LCG
  • gLite
  • Observable effect comes from the number of
    matched CEs
  • The inputsandbox effect on submission still not
    be fully understood with the data in the table
  • LCG
  • Match-making takes place right after submission
  • No observable effect from the number of matched
    CEs
  • Submission of job with inputsandbox is about 2
    times slower than simple hello world job

8
Number of matched CEs vs. match-making time
0.78 0.036 x
9
Conclusion
  • After patching
  • The match-making is speeded up by a factor of 4
  • All node jobs still go to the same CE
  • Comparison with LCG
  • For simple hello world job, the performance of
    gLite is similar to LCG
  • gLite can be faster than LCG if CE is confined by
    the JDL requirement
  • The number of matched CEs effect in gLite is
    not observed in LCG
  • With the inputsandbox sharing feature, we expect
    the performance of gLite is better than LCG for
    realistic job
  • More tests for
  • Understanding the job processing behavior after
    match-making (especially the job transferring
    from RB to CE)
  • Understanding the inputsandbox effect
  • Understanding if or how interaction with DLI will
    slow down the match-making speed
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