Title: Engaging the Xbox Generation of
1Engaging the Xbox Generation of Learners in
Higher Education
ALT-C 2007 Beyond Control
Jebar Ahmed Mary Sheard Zafer Ali University of
Huddersfield j.ahmed_at_hud.ac.uk www.hud.ac.uk/edu/l
t
2The Project
School of Education Students Academic
staff Management Learning Technology
Advisors University Senior Management
Methods Questionnaires Semi-structured
interviews Group interviews Lesson
Observations Case Study
LEA ICT Co-ordinator Secondary LEA ICT
Co-ordinator Primary FE Practitioners ICT
managers
6 Schools Students Teachers
3Case Study
- 3 girls and 5 boys
- Technologies
- Wiki and Asynchronous discussion used for
marketing task - Quizdom used for questioning
- Game like approach adopted for tasks (Barbaux,
2006) - Instructions provided
- Findings
- Customisation of the technology
- Processes Supported by Technologies -
- Collaborative Problem solving, Personalised
learning, Critical thinking, Social Inclusion,
Empowerment, Planning, Organising and Managing,
Communication
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8Problem Solving ( Mayer, 2001 Jucks et al, 2003)
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10Reflections
- I think teachers would find it hard to use it. I
think teachers are set in their ways. I dont
think they would want to use it. (Jake) - You could just guess and that wouldnt be very
reliable. If you typed the answer in youd know
it more . Other people would know then if you
know. Its not just guessing. Instead of doing
the questions a b c d e, try and write the answer
properly like you do in an exam, instead of just
a tick box, and then the teacher would know if
you had got a right answer or the wrong answer.
(Jodie)
11Evaluations of the Day
- When we did the group work of four I thought it
definitely worked, but somethings like the
background you had no option that you could see.
Altogether the day was very enjoyable. The best
part was definitely the group work. That was
something that I havent done (Carl) - There was nothing that I disliked because I
liked everything. I think I would improve the
communication when we were in the two groups in
different rooms. I think you should have a web
cam and a microphone so that you are telling them
how what you think so that they can tell your
emotions. In the future I would make it a lot
more easier to communicate with the other group
when doing the chocolate task (Ellie) - We got split into two groups, then we had to
communicate using this messaging thing and nobody
took any notice of you (Gina)
12in Schools
- Tools included -
- Mobile Phones (1), Podcasts, PCs, Laptops,
Interactive Whiteboards, Internet - Guiding Principles in using technology
- Progression and Reinforcement
- Keep up to date with technologies and ways
students engage - Challenge and motivate
- Open access and Seamless
- Differentiation and Personalisation
- Exploit existing systems
- Allow to Manage, Manipulate, Communicate
13Students views in THE School
- Death by PowerPoint. Just absolutely boring.
Just sitting and watching PowerPoints flick over
and flick over. Its exactly the same at
University (first degree). Ive just come from a
four year degree, and its exactly the same here,
but at least at university you have actually got
practical work to be getting on with in tutor
groups - Similarly
- Weve not seen technology used effectively. We
all know how to use power point now, and we have
been bombarded with it. - And
- Every lecture we have had here has been
PowerPoint, PowerPoint, PowerPoint. It would be
nice to have different styles of presentation so
that people can develop different skills, rather
than just developing the skill of reading a power
point. - The limitations of PowerPoint as a teaching
method were indicated - I dont think power point should be used to
deliver things. You should find other ways to do
that. It should just be a guide, or a help. - Also
- They tell us that the kids get bored watching
people say what is on the Whiteboard, and then we
get the same thing. The kids find that boring and
so do we - Some of the problem areas were -
- Replication of Information, Lack of
differentiation, Lack of use of Interactive
tools, Unused equipment in lecture theatres
14Recommendations by Students
- Visualise the VLE
- More 2.0 such as Youtube, blogs, myspace etc
- More sharing of ideas and materials
- Student ownership
- Different methods of delivery and presentation to
increase student engagement through interactivity - Use technology to free up taught curriculum
time - Change emphasis from teaching to learning tools
- Build more social interaction into the VLE
- Recognise prior experiences of students
15University Strategic Implications
- Cross-Sector and Cross-institutional view
- We need to work in partnership with schools and
colleges to develop our curricula further in ways
that stimulate and excite students with different
expectations (PVC) - Build and focus cross-sector and cross
institutional partnership agendas on transitional
pedagogy - Build strategic vision and capacity for learners
in whose lives technologies play an important
part - Allow the xbox metaphor for engagement of
students in learning to guide the development of
the e-learning strategy - Use technology for knowledge building
relationships between people and what there is
to know
16Cross-sector Cross-institutional Implications
- We need to be thinking about the learning
process - Merge VLEs with places that they go to anyway
- Speak to current students and ones coming up to
see what they expect from the University - Bring forward new ways of students accessing
curriculum by recognising and accommodating the
new learning styles students are developing with
technology
17School Level Implications
- Gain knowledge on students technology skills
prior to/on course entry - Accommodate students technological skills and
provide more differentiated support - Seamlessness
- Explore technology to allow students to
communicate their teaching practices - Seek to provide opportunities for students to use
technology to engage learners on placements
18Support Implications
- Focus provision on learners needs
- Build on VLE to be used effectively as
communication tool to improve learning - Explore how social communication technologies
might be used effectively to support scholarly
learning - Research the technology-based learning behaviours
and expectations of future generations of
university entrants - Develop cross-sector/cross-institutional
partnerships to inform good practices - Monitor relationship between students management
of digital technologies and the quality of their
learning
19References
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