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Chapter 1: Before You Begin to Design

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Subject: 2 emails that are coming. I am sending you 2 separate ... Step 2: Determine your 'hook'? Step 3: Outline/organize. Step 4: Write. Step 5: Edit/revise ... – PowerPoint PPT presentation

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Title: Chapter 1: Before You Begin to Design


1
Chapter 1 Before You Begin to Design
2
What to know before you begin
  • Purpose
  • Audience
  • Format
  • Design principles

3
Purpose
  • Most Important What is your intent? What do you
    want to say?

4
Example of No Purpose
  • Memo to Design Team
  • Subject 2 emails that are coming
  • I am sending you 2 separate emails for our
    projects. I will send the first one first and
    the second one will come later.
  • Sant, Tom. 2008. The Language of Success. AMACOM
    New York, p. 79.

5
Purpose
  • Most Important What is your intent? What do you
    want to say?
  • Purpose shapes
  • Message
  • Content
  • Layout
  • Visual elements

6
Audience
  • Demographics age, gender, education, marital
    status, number of children
  • Put yourself in their shoes

7
Design Format
  • Whats the best
  • Medium
  • Size and shape
  • Consider function of the design
  • Consider style and tone

8
Cruel Pies The Inhumanity of Technical
Illustrations
9
Examples of Print Design Formats
  • Memos, emails, newsletters, brochures, magazines,
    post cards
  • Posters, banners, signs, flyers
  • CD, DVD, instructional video
  • Reports, manuals
  • Souvenirs, bumper sticker, t-shirts
  • Ads (newspaper, television, radio, billboard)

10
Adding the Text (Copy)
  • Step 1 Develop your message?
  • Step 2 Determine your hook?
  • Step 3 Outline/organize
  • Step 4 Write
  • Step 5 Edit/revise

11
Focus
  • Element to which an eye looks first in a visual
    composition.
  • Most effective when surrounded by white space (or
    negative space)
  • Usually created by use of display type for titles
    and headings
  • Images can provide focus also

12
Balance
  • Achieved by the way elements are distributed on a
    page

13
Balance
14
Visual Weight
  • Impact an element has on an eye
  • Controlled by size and number, density, and
    anomaly.

15
Directional Flow
  • The direction the eye moves as it perceives a
    design.
  • Images should face text on a page, directing the
    eye to the text.

16
Text Direction Placement
  • We read from top to bottom left to right thus
    the eye tends to scan a page in the same way in
    a Z pattern.
  • Z
  • Pages should be designed in this pattern with
    landmarks for the eye to follow
  • The lower right corner is the spot where the eye
    ends after a quick glance so include important
    info here.

17
Visual Identity
  • Nonverbal image closely associated with a company
    or organization.
  • Visual identity is a unified set of design
    elements that appear in all materials the
    organization produces.

18
Visual Identity Examples
19
Visual Identity Examples
20
Visual Identity Examples
21
Visual Identity Examples
22
Unity/Alignment
  • The overall look that holds the composition
    together visually.
  • The placement of text and graphics so they line
    up on the page.

23
What do these lines mean?
24
Unity/Alignment
25
Repetition vs. Anomaly
  • Repeating elements helps retention and cohesion.
  • Anomalies look different from a group of other
    elements, and makes this element stand out.
  • Example

26
Design Process
  • Brainstorming
  • Plan
  • Initial sketch (thumbnail) or prototype
  • Rough draft
  • Revise/Refine
  • Final draft
  • Edit/Approval
  • Publish and distribute
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