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A simple analysis

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Title: A simple analysis


1
A simple analysis
  • Suppose complementary DNA strands of length U
    always stick, and those of length L never stick
    (eg U20, L10)
  • Suppose you have n randomly chosen DNA strands of
    length U
  • Probability that there will be some undesired
    interaction of length at least L U2n24-L
  • Basis of Adlemans construction and also DNA
    tiles

2
Tile Systems and Program Size
  • A tile system that uniquely assembles into a
    shape is analogous to a program for computing the
    shape
  • Program size The number of tile types used
  • Goal Find smallest program size for interesting
    classes of shapes Adleman 99Rothemund and
    Winfree 00
  • Can often derive lower bounds on program size
  • Need n distinct tile types to assemble a line of
    length n (pumping lemma)
  • Need Oio(log n/log log n) distinct tile types to
    construct squares of side n (Kolmogorov
    complexity)
  • Also need a notion of assembly time or running
    time

3
Tile Systems and Assembly Time
t 2
  • d

B
C
A
Seed
4
Tile Systems and Assembly Time
A 50, B30, C 20
  • d

0.5
0.3
0.2
0.5
0.3
Assembly time Average time to go from seed to
terminal state
5
Example Assembling Lines
  • Require n tiles to assemble line of length n
  • Eg. suppose tiles B and F are the same
  • Could pump the tiles BCDE to get infinite line
  • Therefore program size is n
  • For fastest assembly, all tiles must have the
    same concentration (1/n)
  • Expected assembly time is n2
  • Can assemble thicker rectangles (2 n, log n
    n, n n etc.) faster and with less tile types!

F
G
H
I
A
6
Self-assembling Squares
  • Would like to assemble n x n squares as fast as
    possible and with as few tile types
  • Kolmogorov lower bound of Oio(log n/log log n) on
    the program size (i.e. number of different tiles)
  • Assembly time has to be O(n) in accretion model
  • Motivation
  • Simple canonical problem, leads to useful general
    techniques
  • Also interesting in its own right (e.g.
    assembling computer memories)

7
Rothemund-Winfree construction
  • Basic Idea Easy to extend a self-assembled
    rectangle into a self-assembled square

y
B
x
x
t2
y
z
A
w
w
z
z
C
  • Inefficient to start with a 1 n rectangle
  • Need W(n) tile types, W(n2) time for lines
  • Solution Use counters to make rectangles

w
8
Assembly Time Analysis Technique
B
C
A
Seed
Terminal assembly
9
Assembly Time Analysis Technique
  • Let L be the length of the longest path in an
    equivalent acyclic subgraph of G
  • Often, much smaller than longest path in Markov
    Chain
  • Let Cm be the smallest concentration Ci
  • Theorem The assembly time of the given tile
    system is O(L/Cm) with high probability
  • Find the right equivalent acyclic subgraph
  • No Markov chains anymore, just combinatorial
    analysis
  • Analysis technique is tight there always exists
    an EAG which gives a tight bound if Cis are
    identical

10
Proof for identical Cis
ti,j time for tile to attach at position (i,j)
after it becomes attachable
  • ti,j exponential random variable with mean 1/C
  • L length of longest path in equivalent acyclic
    graph
  • Number of paths 3L
  • For any path P in graph, let tP åi,j 2 P ti,j
  • Assembly-time sd maxP tP
  • EtP L/C also sharp concentration (Chernoff
    bounds)
  • ) Expected assembly time O(L/C)

11
Squares via counters
  • Self-assemble a log n n rectangle by simulating
    a log n bit counter
  • Start with a seed row that has log n tiles,
    labeled 0/1
  • Define an increment operation which adds one to
    the row
  • Crucial step assembly must stop when all the
    tiles in a row are labeled 1
  • Requires Q(log n) tile-types to make the seed and
    ?(1) other tiles
  • Can be improved to the Kolmogorov optimum of
    Q(log n/log log n)
  • Then, use triangulation on one side of the
    counter to covert the counter into a square

12
Counter tiles
13
Counting example
From Cheng, Moisset, Goel Optimal self-assembly
of counters at temperature 2 (basic ideas
developed over many papers)
14
Equivalent Acyclic Subgraph for Counters
1111111 .. .. 0000000
1 1 1 1
01111111
1111110 .. .. 0000000
0 0 0 0
L(n) 2 L(n/2) Q(log n) Q(n) T(n)
L(n)/Cm Q(n)
00000000
15
Constructing squares and Counters
  • Can extend this basic idea to
  • Assemble n n squares in time O(n), using O(log
    n/log log n) tiles (provably optimum)
  • Count optimally in binary using the same assembly
    time and program size
  • General design and analysis techniques
  • A library of subroutines (counting,
    base-conversion, triangulating the line)
  • If this is so efficient, why didnt nature learn
    to count?
  • Possible conjecture Not evolvable, not robust
  • Open problems general analysis techniques for
    assembly time in reversible models?
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