Community Networking: Getting Peer to Peer out of Prison - PowerPoint PPT Presentation

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Community Networking: Getting Peer to Peer out of Prison

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The need for sharing user generated multimedia (YouTube etc.) will not go away ... Video is key: better use of the scarce uplink resources and untapped local ... – PowerPoint PPT presentation

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Title: Community Networking: Getting Peer to Peer out of Prison


1
Community Networking Getting Peer to Peer out
of Prison
  • Marie-José Montpetit Eng. Ph.D.
  • Motorola HNM Technology Office

2
P2P?
  • Peer-to-peer (P2P) is a type of transient
    Internet network that allows a group of users
    with the same networking program to connect
    directly with each other to provide a certain
    service (originally file access but now voice,
    remote execution etc.) (from whatis.com)
  • P2P is a loaded word that really defines how a
    community of users shares resources
  • Move from thiefs to collaborators
  • P2P (and collaborating edge devices) are here
    already
  • Bluetooth devices and connectivity for file
    transfers between phones, PCs and even Lego
    robots
  • DLNA and UPnP home networks
  • Network resources pooled in meshed WIFI networks
  • SETI
  • Etc.
  • The challenge is to demonstrate the P2P
    advantages
  • across the value chain and the OSI stack but
    advantages to who?

3
Why Community Based?
  • Just need to re-interpret (and reinvent) P2P?
  • Move the network functionality to the edge
  • Control plane (p2p signaling for discovery)
  • Management plane (autonomics aspects)
  • Data plane (p2p routing)
  • Exchange deploying more expensive uplink
    bandwidth for shared community resources
  • The need for sharing user generated multimedia
    (YouTube etc.) will not go away
  • Uplink bandwidth is still expensive but local
    bandwidth (WIFI for example is cheaper)
  • Less people pay but they pay more
  • The community manages the local costs (SON
    heritage?)
  • Use hybrids
  • Uses some servers to offer connectivity to
    outside services (PVRs for example) while serving
    the community
  • Maybe essential if content is commercial
  • Defines multisided applications without the
    center

4
Why Community Based?
  • What is a community?
  • Sneaker net
  • Home net
  • WPAN, WLAN, WWAN
  • Neighbors and family
  • Global social network
  • The ecosystem
  • Gateways
  • Handsets
  • PC
  • STB
  • Servers
  • Sensor networks
  • Appliance networks
  • and even webcams!

5
Why Community Based?
  • Need to get away from the Lord of the boxes
    approach
  • No need to have the device that rules them all
  • Need to harness the power of
  • Home devices and home networks connectivity
  • Power users
  • Focus on
  • Autonomics
  • Social networking
  • Communities of interest
  • Scalability of the architecture
  • But (still) cost can be an issue
  • And the absence of common platform introduces
    complexities
  • Use case
  • Laptops for CPU intensive applications
  • DVR for storage (local and non local)
  • Cell phones for voice
  • Web pads for display
  • Sensors for real time information
  • Etc.

6
A solution Communities at Different Layers
  • Physical layer the resources and the devices
  • Network layer the connectivity
  • Service layer the social fabric

7
Peering at Different Layers
  • Physical layer
  • Manage the installed base of broadband
    connections to the neighborhood
  • Survive the uplink glut
  • Reduce the number of high speed lines needed to
    serve a neighborhood
  • Use super peers for local distribution
  • Reduce the number of streams serving the
    community
  • Use peer based storage/DVR
  • Watch your neighbors TV as an alternative to
    server based channel change
  • It is well known that not all of the 500
    channels are watched at any instant
  • Encourage the use of home networks, local CPU and
    shared resources
  • Reductions in OPEX/CAPEX passed down to the
    users?

8
Peering at Different Layers
  • Network layer
  • Advanced policy management
  • Favor the community
  • Device and service discovery 2.0 not just what
    they are, who they are and how to access them
  • Heterogeneous peers
  • Capability discovery
  • Determine if this device is a renderer, a transit
    point and or a storage point, as well as
    determining if is has a link to the non P2P
    network (for AAA for example) and can become a
    super node and a trust authority
  • Local routing and load balancing
  • Scalability
  • From sneaker net to SETI
  • Most likely tens to thousands
  • Propagation of discovery information
  • QoS
  • Some operators have a less than best effort
    category for P2P
  • Video quality can suffer
  • Cases to consider
  • Pre-recorded known traffic profile
  • Live content
  • Unknown traffic profile especially for video

9
Peering at Different Layers
  • Service layer
  • Use your social network as a virtual operator
  • You and your friend define what the offering is
    and transfer it to the nearest peer
  • Based on common likes
  • Based on instanteneous behavior
  • Multi-network and multi-operators
  • Define common middleware across platforms
  • A challenge your community will most likely not
    have a uniform installed base of devices
  • For the moment all applications are developed in
    silos
  • Features
  • Autonomics
  • Security and privacy and of course DRM when
    applicable
  • Local media switching (no more channel change,
    content change)

10
Business Aspects
  • What could make operators adopt a community
    approach
  • Uplink glut
  • Sticky-ness of their customers (themselves
    becoming over the top)
  • New provisioning and customer management
  • QOS/policy management
  • New method to distribute content?
  • Put content in front of more customers event
    outside their networks
  • PVR are now secondary content and video servers
  • But
  • Are new P2P entrants eroding the business of
    the incumbents?
  • V.g. Joost, VEOH, Neocast vs. Comcast, Verizon,
    FT, BT etc.

11
Business Aspects
12
Business Aspects
  • Recent work from Chintan Vaishnav of Sloan/CSAIL
    on using game theory to evaluate the impact of
    new entrants on incumbents business
  • Players
  • Incumbents, entrants, content providers (for
    video) and end users
  • Early conclusion
  • P2P Incumbent shifts the focus of the service
    from the network and bandwidth to ancillary
    services and quality of the service offering
  • Move from a winner take all to a more
    diversified marketplace

13
Business Aspects (sample result)
14
Conclusion
  • Where do we go now?
  • Evolve the network offering to the community
  • Video is key better use of the scarce uplink
    resources and untapped local resources (PVRs,
    WIFI etc.)
  • Offer some new paradigms for management of
    communities and discovery of peers and their
    capabilities (not all the peers are equal)
  • Making sure the devices that are part of the
    community are used appropriately
  • Create value and revenue
  • Is the community the key to the next generation
    Internet and the move to the Mobile Internet?
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