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Algorithms and Modern Computer Science

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Title: Algorithms and Modern Computer Science


1
Algorithms and Modern Computer Science
Dr. Marina L. Gavrilova
Dept of Comp. Science, University of
Calgary, AB, Canada, T2N1N4
2
My Research Interests
  • Computer modeling and simulation
  • Computational geometry
  • Image processing
  • Visualization
  • Voronoi diagram and Delaunay triangulation
  • Biometric technologies
  • Collision detection optimization
  • Terrain modeling and visualization
  • Exact computation
  • Computational methods in spatial analysis and GIS

3
Affiliations
  • Co-Founder, Biometric Technologies Laboratory,
    sponsored by CFI Grant, ES 221
  • Co-Founder, SPARCS Laboratory for Spatial
    Analysis and Computational Science, sponsored by
    GEOIDE, ICT 7th floor

4
Data Structures to be Studied
  • Hashing and hash tables
  • Trees
  • Spatial subdivisions
  • Graphs
  • Flow networks
  • Geometric data structures

5
Algorithms to be studies
  • Search heuristics
  • Encoding and compression techniques
  • Linear programming
  • Dynamic programming
  • Game design techniques
  • Randomized algorithms

6
Long-Term Goals of Research in Computer Science
  • Provide a solution to a problem
  • Decrease possibility of an error
  • Improve methodology or invent a novel solution
  • Make solution more robust
  • Make solution more efficient
  • Make solution less memory consuming

7
Examples of data structures applications in areas
of computer science
  • Typical applications
  • Heaps for data ordering and faster access in
    operating systems
  • K-d trees for multi-dimensional database searches
  • B, B, B trees for file accesses
  • Geometric data structures for geographical data
    representation and processing
  • Compression algorithms for remote access,
    Internet, network transmission and security
  • Search heuristics for game strategy
    implementation

8
More Advanced Applications
  • Data structures in Optimization and Computer
    Simulation
  • Data structures in Image Processing and Computer
    Graphics
  • Data structures in GIS (Geographical Information
    Systems) and statistical analysis
  • Data structures in biometrics

9
Part 1. Optimization and Computer Modeling
  • Biological systems (plants, corals)
  • Granular-type materials (silo, shaker, billiards)
  • Molecular systems (fluids, lipid bilayers,
    protein docking)
  • GIS terrain modeling
  • Space partitioning
  • Trees
  • Geometric data structures

10
Pool of Data Structures
Dynamic Delaunay triangulation
Spatial subdivisions
Segment trees
K-d trees Interval trees Combination of data
structures
11
Collision detection optimization
  • Problem A set of n moving particles is given in
    the plane or 3D with equations of their motion.
    It is required to detect and handle collisions
    between objects and/or boundaries. Collisions are
    instantaneous and one-on-one only.
  • Approach Use dynamic data structures in the
    context of time-step event oriented simulation
    model.
  • Data structures implemented are
  • dynamic generalized DT
  • regular spatial subdivision
  • regular spatial tree
  • set of segment tree

12
The nearest-neighbor problem
  • Task To find the nearest-neighbor in a system of
    circular objects Gavrilova 01
  • Approach To use generalized Voronoi diagram in
    Manhattan and power metric and k-d tree as a data
    structure.
  • The Initial Distribution Generator (IDG) module
  • Used to create various input configurations the
    uniform distribution of sites in a square, the
    uniform distribution of sites in a circle, cross,
    ring, degenerate grid and degenerate circle. The
    parameters for automatic generation are the
    number of sites, the distribution of their radii,
    the size of the area, and the type of the
    distribution.
  • The Nearest-Neighbour Monitor (NNM) module
  • The program constructs the additively weighted
    supremum VD, the power diagram and the k-d tree
    in supremum metric performs series of
    nearest-neighbour searches and displays
    statistics.
  • Tests large data sets (10000 particles), silo
    model

13
Example supremum VD and DT
  • The supremum weighted Voronoi diagram (left) and
    the corresponding Delaunay triangulation (right)
    for 1000 randomly distributed sites .

14
Application to Silo model
  • Silo model Newton-Euler method, power,
    supremum and k-d methods compared, simple and
    efficient solution to a problem. Analysis of
    pressure on cylinder boundaries is performed.

15
Study of porous materials in 3d
  • Collaborators N.N. Medvedev, V.A.Luchnikov, V.
    P. Voloshin, Russian Academy of Sciences,
    Novosibirsk Luchnikov 01.
  • Task To study the properties of the system of
    polydisperse spheres in 3D, confined inside a
    cylindrical container.
  • Approach A boundary of a container is considered
    as one of the elements of the system.
  • To compute the Voronoi network for a set of balls
    in a cylinder we use the modification of the
    known 3D incremental construction technique,
    discussed in Gavrilova et. al.
  • The center of an empty sphere, which moves inside
    the system so that it touches at least three
    objects at any moment of time, defines an edge of
    the 3D Voronoi network.
  • Tests porous materials, molecular structures

16
Example 3D Euclidean Voronoi diagram
  • 3D Euclidean Voronoi diagram hyperbolic arcs
    identify voids empty spaces around items
    obtained by Monte Carlo method.

17
Experiments
  • The approach was tested on a system representing
    dense packing of 300 Lennard-Jones atoms. The
    largest channels of the Voronoi network occur
    near to the wall of the cylinder. A fraction of
    large channels along the wall is higher for the
    model with the fixed diameter (right) than for
    the model with relaxed diameter (left).

18
Part 2. Image processing and Computer Graphics
  • Image reconstruction
  • Image compression
  • Morphing
  • Detail enhancement
  • Image comparison
  • Pattern recognition
  • Space partitioning
  • Trees
  • Geometric data structures
  • Compression
  • Search heuristics

19
Pattern Matching
  • Aside from a problem of measuring the distance,
    pattern matching between the template and the
    given image is a very serious problem on its own.

20
Template Matching approach to Symbol Recognition
Compare an image with each template and see which
one gives the best mach (courtesy of Prof. Jim
Parker, U of C)
21
Good Match
Most of the pixels overlap means a good match
(courtesy of Prof. Jim Parker, U of C)
Image
Template
22
Template comparison
  • The most common methods are based on bit-map
    comparison techniques, scaling, rotating and
    modifying image to fit the template through the
    use of linear operators, and extracting template
    boundaries or skeleton (also called medial axis)
    for the comparison purposes.
  • In addition, template comparison methods also
    differ, being based on either pixel to pixel,
    important features positions, or
    boundary/skeleton comparison.

23
Distance transform
  • Definition 1. Given an n x m binary image I of
    white and black pixels, the distance transform of
    I is a map that assigns to each pixel the
    distance to the nearest black pixel (a feature).
  • The distance transform method introduced in
    Gavrilova and Alsuwayel is based on fast scans
    of image in the top-bottom and left-right
    directions using a fast polygonal chain
    maintenance algorithm.
  • After the distance transform is build, it can be
    used to visualize proximity information in a form
    of temperature map.
  • As the distance from the black pixels (features)
    increases, the color intensity changes.

24
Distance Transform
Given an n x m binary image I of white and black
pixels, the distance transform of I is a map that
assigns to each pixel the distance to the nearest
black pixel (a feature).
25
Medial axis transform
  • The medial axis, or skeleton of the set D,
    denoted M(D), is defined as the locus of points
    inside D which lie at the centers of all closed
    discs (or spheres) which are maximal in D,
    together with the limit points of this locus.

26
Medial axis transform
27
Voronoi diagram in 3D
28
Part 3. Social Sciences and GIS
  • Terrain visualization
  • Terrain modeling
  • Urban planning
  • City planning
  • GIS systems design
  • Navigation and tracking problems
  • Statistical analysis
  • Space partitioning
  • Grids
  • Distance metrics
  • Geometric data structures

29
GIS studies - SPARCS Lab
  • Collaborators S. Bertazzon, Dept. of Geography,
    C. Gold, Hong Kong Polytechnic, M. Goodchild,
    Santa Barbara
  • Problem study or patterns and correlation among
    attributed geographical entities, including
    health, demographic, education etc. statistics.
  • Approach pattern analysis using 3D Voronoi
    diagram, spatial statistics and autocorrelation
    using Lp metrics, pattern matching and
    visualization

30
Terrain models
31
Quantitative Map Analysis
32
DEM Digital Elevation Model
  • Contains only relative Height
  • Regular interval
  • Pixel color determine height
  • Discrete resolution

X
Kluanne National Park
Y
33
Non-Photo-Realistic Real-time 3D Terrain
Rendering
  • Uses DEM as input of the application
  • Generates frame coherent animated view in
    real-time
  • Uses texturing, shades, particles etc. for layer
    visualization

34
Part 4. Biometrics
  • Hashing
  • Space partitioning
  • Trees
  • Geometric data structures
  • Searching
  • Biometric identification
  • Biometric recognition
  • Biometric synthesis

35
Background
  • Biometrics refers to the automatic identification
    of a person based on his/her physiological or
    behavioral characteristics.

36
Thermogram vs. distance transform
Thermogram of an ear (Brent Griffith, Infrared
Thermography Laboratory, Lawrence Berkeley
National Laboratory )
37
Use of metrics
  • Regularity of metric allows to measure the
    distances from some distinct features of the
    template more precisely, and ignore minor
    discrepancies originated from noise and imprecise
    measurement while obtaining the data.
  • We presume that the behavioral identifiers, such
    as typing pattern, voice and handwriting styles
    will be less susceptible to improvement using the
    proposed weighted distance methodology than the
    physiological identifiers.

38
Geometric algorithms in biometrics
  • The methodology is making its way to the core
    methods of biometrics, such as fingerprint
    identification, iris and retina matching, face
    analysis, ear geometry and others (see recent
    works by Xiao, Zhang, Burge.
  • The methods are using Voronoi diagram to
    partition the area of a studies image and compute
    some important features (such as areas of Voronoi
    region, boundary simplification etc.) and compare
    with similarly obtained characteristics of other
    biometric data.

39
Nearest Neighbor Approach
  • Voronoi diagram
  • Directions of feature points

40
Delaunay Triangulation of Minutiae Points
41
(a) Binary Hand
(b) Hand Contour
42
Spatial Interpolation using RBF(Radial Basis
Functions)
Deformation in 2D and 3D
43
Topology-based solution to generating biometric
information
  • Finally, one of the most challenging areas is a
    recently emerged problem of generating biometric
    information, or so-called inverse problem in
    biometrics.
  • In order to verify the validity of algorithms
    being developed, and to ensure that the methods
    work efficiently and with low error rates in
    real-life applications, a number of biometric
    data can be artificially created, resembling
    samples taken from live subjects.
  • In order to perform this procedure, a variety of
    methods should be used, but the idea that we
    explore is based on the extraction of important
    topological information from the relatively small
    set of samples (such as boundary, skeleton,
    important features etc), applying variety of
    computational geometry methods, and then using
    these geometric samples to generate the adequate
    set of test data.

44
Conclusion
  • Data structures and algorithms studies in the
    course are powerful tools not only for basic
    operation of computer systems and networks but
    also a vast array of techniques for advancing the
    state of the research in various computer science
    disciplines.
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