Title: Social Networks in virtual worlds
1Social Networks in virtual worlds
- Aleks Krotoski
- University of Surrey
2Overview
- The Social Life of Virtual Worlds
- What does it mean to be close?
- Informal learning in virtual worlds
- Who teaches who what?
- Important Ethical Concerns
- In research and in general practice
3But before we get ahead of ourselves
- The differences between online and offline
- Anonymity
- Physical appearance
- Physical proximity
- Greater transience (more weak ties)
- Absence of social cues
4So how can the interactions in cyberspace be
meaningful ?
- In traditional definitions of community,
thered be no such thing in cyberspace - How can you develop meaningful relationships with
people youve never met?
5Its been happening for years
- These virtual worlds are the places which the
online communities are tied to
6Places of ritual
- London Memorial in Second Life
- Between 12-1pm on 7 July 2005, over 150 Second
Life residents visited. It was open for 7 days
and racked up thousands of visitors - Fewer than 10 claimed any British ties
- Makers motivations were altruistic and purely
community-driven
7Places of collaboration
- Neualtenburg an experiment in collective
democracy
8Places of friendship
9So how does it happen?
- The same reasons offline community does
- Make friends, offer support, meet like-minded
others - What we know about online relationships
- Proximity and frequency of contact
- Similarity
- Self-presentation
- Reciprocity self-disclosure
- Consistency
10- Virtual worlds are designed for sociability
people must rely upon one another to survive and
advance - Anonymity becomes Pseudonymity
- Whatever role trust plays in offline communities,
it plays in online communities because these
interactions are human-bound
11Social Learning Theory
- We learn from those around us
- We learn from similar others
- We adapt these learnings for our own goals
- Social norms dictate acceptability
12Social Capital
- We learn from those we trust
- We learn who to trust through reputation
13Building reputations
- Trust is based upon
- past experience
- which is either based upon functional goals or
pre-existing social relationships - or some kind of disinterested third party (e.g.,
Craigs List or MySpace) - You Must Comply
- A non-official policing force in a space where an
official police is absent - The emphasis is on friendship and dedication to
the group - Rejection is cruel
14How the heck do you measure this?Social Network
Analysis
studies social relationships as a series of
interconnected webs. focuses on
inter-relationships rather than individuals
attributes
15SNA offers
- A measure of the social context, as defined by
the actors within that context, rather than the
researcher - Identification of key people for use as
independent variables in social influence
assessment - A map of the direction information will spread,
including rate and possible barriers
16SNA and friendship
- Whos connected with whom?
- How closely?
- How many people are they connected with?
- Who else is connected to this many people?
17Asking personal questions
- Surveys
- Who do you know?
- Who do you communicate with?
- Who do you trust?
- Define your relationship
- Whos trustworthy? (Poortinga Pidgeon, 2003
Cvetkovich (1999) Renn Levine, 1991) - Whos credible? (Renn Levine, 1991)
- Who do you compare yourself with? (Lennox
Wolfe, 1984) - Whos the most prototypical?
18N675
19- This N75
- But what does it mean if someones considered
close or distant?
20The micro-network influence
- Density
- Position
- Role
- Direction
21Results Single explanatory variable (General
Communication)
- The greatest prediction comes from general trust
followed by credibility, which is not surprising,
as this is proposed in Sherifs (1981) contact
hypothesis.
22Single explanatory variable General Trust SNC
categories
- Effect of interpersonal closeness on mode of
communication (e.g., Garton et al, 1997) - Offline communication contributes the most to the
estimate of General Trust. Online public
communication contributes the least.
23Spare a thought for ethics
- Be transparent
- Give something back
- Talk to anyone who asks
- Follow ethics guidelines (AoIR, UNESCO and others)
24In Sum
- Closeness has implications for social learning,
even in the virtual environment - Virtual communities operate in very similar ways
to other communities both on and offline - They bring together distributed individuals based
on common experience, motivations and reputation - This is particularly true for virtual world
participants because of the explicit social
design of the software - Trust varies according to communication medium
- Trust is paramount
- Dont jeopardise that trust.
25- Thank you!
- E A.Krotoski_at_surrey.ac.uk
- W http//www.toaskid.com
- SL Social Simulation Research Lab, Hyperborea