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Lecture

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Title: Lecture


1
Lecture 4 Communication and Collaboration(Preec
e 4)
2
What Did You Learn Last Week?
  • Which heuristic did you find to be the easiest to
    apply? Which yielded the most useful results?
  • What are the three questions that one asks in
    each step of a cognitive walkthrough?
  • Will you find all of the usability problems with
    a given software system by applying a heuristic
    evaluation or cognitive walkthrough?
  • What are the advantages and disadvantages of
    applying the heuristic evaluation and cognitive
    walkthrough versus running a usability study?

3
Why Study Human Collaboration Communication?
  • Traditional HCI studies looked at individuals
    focusing on individual tasks
  • However, many modern computer applications
    support collaboration
  • Synchronous electronic whiteboards, NetMeeting,
    CyberChair, Chatrooms, games
  • Asynchronous e-mail, WebCT, CyberChair,
    PowerPoint, Word
  • Studies of collaboration and communication can
    provide theoretical and empirical foundation for
    design and analysis of human-computer interaction
    for groups

4
Body of Relevant Studies
  • Conversation analysis (e.g., Sacks, Schegloff,
    Jefferson, 1978 Suchman, 1987)
  • Studies of groupwork (e.g., Tang, 1989)
  • Comparative studies of FTF and technologically-med
    iated communication (e.g., Isaacs Tang, 1993
    Doerry, 1995)

5
Lecture Overview
  • Part I Conversation
  • Part II Coordination
  • Part III Awareness
  • Part IV Theoretical Frameworks

6
Part I ConversationConversation
MechanismsFTF vs. TM CommunicationDesign
Implications
7
Conversations Follow Rules
  • Are there rules that people follow when having
    conversations?
  • Conversation analysis (Sacks, Schegloff,
    Jefferson, 1978) suggests there are
  • Mutual greetings
  • A Hi there
  • B Hi!
  • C Hi
  • A All right?
  • C Good, Hows it going?
  • A Fine, how are you?
  • C OK
  • B So-so. Hows life treating you?

8
Turn-Taking Rules
  • Turn-taking to coordinate conversation
  • A Shall we meet at 8?
  • B Um, can we meet a bit later?
  • A Shall we meet at 8?
  • B Wow, look at him?
  • A Yes what a funny hairdo!
  • B Um, can we meet a bit later?
  • Turn-taking rules
  • 1 current speaker chooses next speaker
    explicitly
  • 2 another person decides to start speaking
  • 3 current speaker continues talking
  • Negotiation via verbal cues, gesture, gaze,
    prosaic effects, body language

9
Communication Breakdown
  • Communication breakdown
  • Natural language is inherently ambiguous, and
    relies heavily on context
  • Shared meaning must be socially negotiated
  • Referents like it, that, one, etc. are
    contextual
  • Communication breakdown occurs when people lose
    shared understanding
  • Types of breakdown (Suchman, 1987)
  • False alarm
  • Person A believes she has been misunderstood, or
    believes she misunderstands, when, in fact, all
    is well
  • Garden path
  • Person A and Person B proceed normally with
    conversation, thinking that all is well. However,
    they have different understandings. They dont
    recognize the discrepancy.

10
Example Script False Alarm
  • Topic Asking someone on a date to a movie
  • Can you think of a dialog that would illustrate a
    false alarm in this situation?
  • Lets write a script collaboratively and act it
    out

11
A Possible False Alarm Script
  • (B Boy, G Girl)
  • B Um, are you busy Friday night?
  • G Im not sure
  • B Are you busy Saturday?
  • G Um, only at night
  • B Well, Ill be seein ya then
  • G (after boy has left) That guys so cute. I
    wish he had asked me on a date. ?

12
Example Script Garden Path
  • Topic Going to Greece
  • Can you think of a dialog on this topic that
    would illustrate a garden path?
  • Lets write a script collaboratively and act it
    out

13
A Possible Garden Path Script
  • (H Husband, W Wife)
  • W Honey, Ive really been wantin to go to
    Grease. When are you gonna take me?
  • H How many times do I have to tell ya that its
    too expensive. Im not gonna take you.
  • W I just dont get it. Arent I worth it? What
    good is all the money we earn if we cant do
    things like go to Grease?
  • (6 months later, after divorce)
  • W I just dont understand why he couldnt spend
    40 on a tickets to Grease, my favorite musical
    which finally came to town . ?

14
Repairing Communication Breakdown
  • Humans are quite skilled at detecting
    communication breakdown
  • Once detected, communication breakdown can be
    repaired in several ways (Initiating a repair)
  • Nonverbal communication (frowning, puzzled looks,
    pointing, gazing)
  • Request clarification
  • Repeat what was said with better intonation
  • Rephrase what was said
  • How could the two scenarios described before have
    been repaired?

15
Research into ConversationsAnalysis Framework
  • Viewing a human-computer interaction as a
    conversation can lead to profound insights
    (Suchman, 1987)
  • Suchman suggested the following framework for
    analysis

16
Example of AnalysisInterface Under Test
Ventri-cle
Valved pipe
Compass Tool
T-pipe
Straight pipe
Elbow
Muscle
Cardio-vascular system under construction
17
Example of Analysis Transcripts
  • Transcript 1 Trouble setting beats
  • Transcript 2 Trouble attaching gauge

18
Research into Conversations Implications for
Design
  • Design computer programs with conversational
    interfaces? (NOT!)
  • Except in highly constrained scenarios,
    conversational interfaces will fail
  • Computers view of the world extremely
    impoverished cant access context
  • As soon as computational artifacts demonstrate
    some evidence of recognizably human abilities, we
    are inclined to endow them with the rest
    (Suchman, 1987, p. 14)
  • ? Misconceptions are bound to arise

19
Research into Conversations Implications for
Design (cont.)
  • Design computer software that anticipates
    communication breakdown
  • Communication breakdown can be recast as an HCI
    problem (human and computer as conversational
    participants)
  • Breakdown occurs when design model diverges from
    user model
  • As designers, we can anticipate where such
    divergences may occur
  • E.g., in a drawing editor, user clicks
    frantically on drawing canvas, trying to select
    an object, but current tool is not select tool.
    Designer might anticipate such a mode
    breakdown, and present a clarifying dialog box
  • E.g., explain why a menu item isnt available

20
Technologically-Mediated Conversation Synchronous
  • Numerous software systems have been developed to
    support human conversations
  • Synchronous TMC
  • Conversations are supported in real-time through
    voice and/or typing
  • Examples IM, video conferencing and chatrooms
  • Possible Benefits?
  • Can keep more informed of what is going on
  • Video conferencing allows everyone to see each
    other providing some support for non-verbal
    communication
  • Chatrooms can provide a forum for shy people to
    talk more
  • Possible Drawbacks?
  • Poor video quality
  • Difficult to establish eye contact
  • Bad behavior behind mask of avatar

21
Technologically-Mediated Conversation
Asynchronous
  • Communication takes place remotely at different
    times
  • Examples Email, newsgroups
  • Benefits?
  • Read any place any time
  • Flexible
  • Powerful, can send to many people
  • Can make saying things easier
  • Drawbacks?
  • FLAMING!!!
  • Spamming
  • Message overload
  • False expectations as to when people will reply

22
Face to Face vs. Technologically-Mediated
Conversation How Do They Compare?
  • How would you measure communication
    effectiveness?
  • In terms of you definition of communication
    effectiveness, do you think talking face to face
    or via technology is better?
  • Why?

23
Face to Face vs. Technologically-Mediated
Conversation Research
  • Numerous studies have examined differences
    between synchronous FTF and technologically-media
    ted communication
  • Audio-only
  • Audio video
  • Assumption Bandwidth matters
  • Persons connected via high-quality audio and
    video link can converse and perform tasks just as
    well as they can face-to-face

24
Doerry, 1995 Study
  • Punchline Bandwidth doesnt matter!
  • Transcribed dialogues of pairs of users
    performing shared workspace tasks in 3
    environments
  • (1) face-to-face vs. (2) high quality audio link
    vs. (3) high quality audio-video link
  • Analyzed dialogues using a systematic
    classification of communication breakdowns
  • Topic
  • Turn-taking
  • Reference
  • Results support that of similar studies
  • FTF communication has significantly fewer
    breakdowns than either technologically-mediated
    environment
  • video link provides no additional advantage

25
Conversations Design Implications (cont.)
  • Higher bandwidth isnt necessarily better
  • FTF conversation vastly superior to TM
    conversation
  • Acknowledge the difference!
  • Can anything be done to make TM conversation
    better?
  • Peripheral awareness mechanisms
  • Mechanisms for establishing eye contact

26
For discussion Will video mobile phones be
successful?
  • Will the judder, sudden jerks and
    shadowsdisappear?
  • Will it be possible to establish eye
    contactand read lips on such a small image?
  • Will people find it socially acceptable totalk
    to an image of someone in the palm oftheir
    hands?
  • What do you think?

27
Part II CoordinationCoordination
MechanismsDesign Implications
28
Coordination Mechanisms
  • Coordination required when group of people work
    together toward common goal
  • Coordination mechanisms
  • Talking
  • Used in service of orchestrating joint activity
  • Gestures, nods, glances
  • Can even form formal language, as in orchestra
    hand signals
  • Schedules
  • e.g., university lecture schedule
  • Rules conventions
  • e.g., throw away trash, keep quiet in library,
    drive on right Normans cultural constraints

29
Coordination Mechanisms (cont.)
  • Shared representations
  • Examples
  • Calendars
  • Task lists
  • Documents (e.g., scholarly papers)
  • Source code
  • Concept maps
  • Enable group members to
  • Make inferences about group progress and status
  • Share and refine ideas
  • Develop a common perspective on a problem

30
Coordination Mechanisms (cont.)
  • Example empirical studies
  • Rogers, 1993
  • Conventions imposed by software arent always
    followed people may see them as a burden if
    additional work is required (productive
    laziness)
  • Belotti Rogers, 1997
  • Examined role of shared reps in collaborative
    work
  • Found that information represented on-line often
    becomes re-represented physically On-line
    version is lost or overlooked

31
Coordination MechanismsDesign Implications
  • Dont assume that people will want to use
    software to coordinate collaborative work
  • Extra work involved may inhibit use
  • Dont assume that computerizing external
    representations will help
  • There needs to be easy means of accessing,
    updating, and continuously reviewing shared
    computer documents
  • Careful empirical studies of group practices in
    target domain are absolutely essential!

32
Part III AwarenessAwareness MechanismsDesign
Implications
33
Awareness Mechanisms
  • Awareness means knowing whos around and what
    theyre up to
  • Awareness facilitated by
  • ability to move around in space
  • knowledge of socially acceptable behavior
  • peripheral vision
  • Perception of other peoples cues
  • Door slightly ajar vs. door closed
  • Person makes eye contact vs. looks away
  • overhearing and overseeing - allows tracking of
    what others are doing without explicit cues
  • Awareness mechanisms in IM programs?

34
Awareness Mechanisms (cont.)
  • Empirical Study (Heath Luff, 1992)
  • Studied control room operators in the London
    Underground
  • Controller A responsible for movement of trains
    through station
  • Controller B responsible for announcements to
    passengers
  • Controller B often initiated announcements by
    eavesdropping and anticipating consequencesno
    direct communication was involved in these cases

35
Awareness MechanismsDesign Implications
  • People use awareness of others to act in the
    world
  • How can technology support awareness in teams
    whose members are distributed?
  • Peripheral monitoring Portholes (Dourish Bly,
    1992)
  • Show snapshots of people as they work at their
    desks
  • Clicking on snapshot brings up a menu of options,
    including e-mail the person)
  • Informal study showed that Portholes led to
    shared sense of community

36
Portholes (Xerox PARC)
Regularly updated digitized images of people in
their offices appeared on everyones desktop
machines throughout day and night
37
Awareness MechanismsDesign Implications (cont.)
  • Explicit Notification
  • Enable users to notify each other about certain
    events
  • Automatically notify users of events of interest
    (e.g., status of shared tasks)
  • Example Yahoo IM

38
Awareness MechanismsDesign Implications (cont.)
  • Create a virtual space for non co-located people
  • Goal make people feel as if they are in the same
    virtual place even though they are in physically
    different spaces
  • Extremely difficult to support peripheral
    awareness and mutual gaze
  • Example Hypermirror (Morikawa and Maesako, 1998)
  • See next slide

39
Awareness MechanismsDesign Implications (cont.)
(woman in white sweater is in a different room
from the other three)
People in different places are superimposedon
the same screento make them appear as if in same
space
40
Awareness MechanismsDesign Implications (cont.)
How its done
Two in this room are invadingthe virtual
personal spaceof the other person by appearing
to bephysically on top of them
Two in the room move apart to allow person in
other space more virtual personal space
41
Summary Points
  • Various social mechanisms (e.g., turn-taking,
    coordination, awareness) enable us to communicate
    and collaborate
  • Empirical studies of these mechanisms have
    important implications for how to design
    technology to support communication and
    collaboration
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