Whack-a-Mole for the Visually Impaired - PowerPoint PPT Presentation

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Whack-a-Mole for the Visually Impaired

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Lack of fun games for visually impaired children. Children need exercise for muscle tone ... Fun and enjoyable game. Physical activity. Inexpensive equipment ... – PowerPoint PPT presentation

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Tags: fun | games | impaired | mole | visually | whack

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Title: Whack-a-Mole for the Visually Impaired


1
Whack-a-Mole for the Visually Impaired
  • Luv Kohli
  • COMP290-039
  • April 20, 2004

2
Images and sounds by Pat Friedl
3
Images and sounds by Pat Friedl
4
Images and sounds by Pat Friedl
5
Motivation
  • Lack of fun games for visually impaired children
  • Children need exercise for muscle tone
  • Educational spatial reasoning

6
The Game
  • Furry woodland creatures appear at random to
    pester the player
  • Based on the location creature sounds are coming
    from, the player hits the creature back into its
    hole

7
Goals
  • Fun and enjoyable game
  • Physical activity
  • Inexpensive equipment

8
The system (1)
  • 4 USB mice that represent moles, connected to a
    PC via a USB hub
  • 2 speakers, one behind the leftmost mole, and one
    behind the rightmost mole
  • Panning is used to interpolate positions of other
    moles

9
The system (2)
  • Written in C
  • Using Single Display Groupware Toolkit (SDGT)
    from University of Calgary for multiple mouse
    input
  • http//www.cpsc.ucalgary.ca/grouplab/software/SDGT
    /
  • DirectSound for sound output

10
Why mice?
  • Curiosity, as well as desire to evaluate the
    interface
  • Seems to give a natural, inexpensive solution

11
But there are issues
  • Issues with the mice
  • Issues with getting multiple device input
  • Issues with using USB
  • Issues with using audio panning

12
Issues Mice
  • Buttons on mice can be difficult to hit with a
    bat
  • Solution is fairly simple
  • Put something on top of the buttons to give the
    user a larger target

13
Issues Multiple Mice
  • Mouse is already a major input device for PCs
  • Having multiple mice can lead to problems in
    controlling the system
  • SDGT addresses some problems but still difficult
    to reconcile system mouse vs. other mice

14
Issues USB
  • USB devices are plug-n-play no guarantee on the
    order in which mice are attached to the system
  • Implication explicit calibration needed to
    determine relative order of mice (moles)
  • Makes accessibility difficult

15
Issues Audio Panning
  • Sometimes difficult to differentiate between 4
    panning positions
  • 3 is easy
  • System currently set up with 4
  • Difficult to distinguish between locations of
    more than one sound hard left and hard right at
    the same time sound like middle
  • Full spatial audio and mole placement might be
    better
  • Stomp-a-Mole with a DDR pad

16
Evaluation
  • Multiple-mouse interface is not ideal webcam
    solution might be better
  • Multiple-mouse interface might be well suited to
    other types of games where each user has direct
    access to their own input device
  • Hungry hungry hippos! (maybe.)

17
Enough negativity!
  • Despite all the issues, it still works
  • Focus on making gameplay accessible, rather than
    calibration interface which is assumed to be done
    by someone else

18
Game Flow
  • First, calibrate system mouse and mole mice
  • Calibrate speaker panning positions
  • Train player through instructions (if required)
  • Currently 4 levels, with moles disappearing at
    increasingly faster rates
  • Only one mole at a time for now

19
Demo
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