Goals: We want to produce a - PowerPoint PPT Presentation

About This Presentation
Title:

Goals: We want to produce a

Description:

Our Game: Fun, Immersive, Unique. Dual-mode. Competitive (2 player) ... Our Game: Possession - Fun. Market: Who will be put off by possession. How do we make it work? ... – PowerPoint PPT presentation

Number of Views:36
Avg rating:3.0/5.0
Slides: 12
Provided by: cse5
Learn more at: https://www.cse.unr.edu
Category:
Tags: fun | games | goals | produce | want

less

Transcript and Presenter's Notes

Title: Goals: We want to produce a


1
Goals We want to produce a
  • Fun
  • Immersive
  • Unique
  • Sellable

game
2
What makes a game fun?
  • Game play
  • Making decisions that affect future outcomes
  • Scoring
  • All player interaction affects score
  • Competition
  • The right level of fair play
  • Human competition against other players
  • Customizability

3
What makes a game immersive
  • Story line
  • Plot
  • Emotional depth
  • Character depth
  • Consistency
  • Game play
  • Learning curve is just right
  • Graphics
  • Sound

4
What makes a game unique ?
  • New Genre
  • New AI
  • New Graphics
  • New Customizations

5
What makes a game sellable?
  • It has to be all of the above and it has to be
    marketed, and distributed well.
  • No bugs
  • Portable, .

6
Our Game Fun, Immersive, Unique
  • Dual-mode
  • Competitive (2 player)
  • Cooperative Competitive (4 players), pairs of
    cooperating competitors
  • Cerebral mode Puzzle, Strategic, longer time
    horizon
  • FP/TP mode Fast paced, racy, frantic action and
    effects

7
Our Game Dual Mode (PF)
  • Market Issues
  • Is there a market for such a game
  • Player demographics (two sets?)
  • How do we make it work?
  • Concept Time Interrupt
  • Time slows down in FP/TP mode ?1s 1s
  • Cerebral mode Days in seconds ? 24h 1s

Making this explicit, unites the RTS and FP
views. One Person can play both views and switch
plausibly. Works for RTS to FP no such
justifiable mechanism for other concepts
8
Our Game Possession serious (RL)
  • Market Who will be put off by possession
    (Religious?)
  • How do we make it work?
  • Story line
  • In the far future, galactic war has left few gods
    alive. Terra is the next battleground between
    good and evil. Will humanity survive? You and
    your fellow gods possess key human figures to
    change the course of history.
  • You are Mario Andretti,
  • You are Winston Churchill
  • You are Alan Turing

9
Our Game Possession - Fun
  • Market Who will be put off by possession
  • How do we make it work?
  • Story line
  • In the far future, galactic war has left few gods
    alive. Terra is the next battleground between
    karmic good and evil. Will humanity survive? You
    and your god compadres possess almost-key human
    figures to change the course of history.
  • You are Mario Andrettis mechanic, Dario
    customize and race his car to beat an evil god in
    delivering the enigma machine to Winston
    Churchill
  • You are Winston Churchills butler, Reeves -
    buttle your ass off to get funding to Alan
    Turing to build his computer
  • You are Alan Turings beautiful assistant,
    Tuqwilla Help Turing crack the code and win
    world war II

10
Our game - Concepts
  • Ghost view (RL) during possession
  • Humans are pawns for both sides (LA)
  • Many possible starting points lead to many
    possible futures/pasts for Terra

11
Terrana
A Delicate Balance Just your luck. Prospecting
at the edge of known space you have to be the one
to make first contact. Robot armies march to
your command. As the military leader of your
armed forces, you must equip, train, deploy, and
lead your forces to victory
Write a Comment
User Comments (0)
About PowerShow.com