Title: Digital Products
1Digital Products
- Pricing
- Switching Costs
- Network Externalities
2Digital Goods
- Definition
- Can be digitized
- Books, music, movies, data, software, games,
- Entertainment value, business value,
- Cost Structure
- Costly to produce, cheap to reproduce
- High sunk cost of producing the 1st copy
- Cost of each additional copy is small uniform
- Almost unlimited capacity to replicate
- Price gt Production Cost
- Set Price Value
3Market Structure
- 1. Information commodity market pushes price to
0 - Example CD Phone Book
- 1990 Transcribe phone books, price gt 100
- Competition Copies idea, price 20
- Present Free on the Internet
- 2. Add value to raw information in to
differentiate - Personalize Learn about customers through
registration, billing and observation - Reduce average cost through reuse and resale
- TV Shows (prime time, summer reruns, overseas
markets, syndicated channels)
4Group Pricing
- Price sensitivity
- Offer different prices to different groups
(seniors, students) - Network effects
- Standardize on a single product (MS Office)
- Lock-in
- Induce customers early (newspapers in education)
- Sharing
- Low transaction costs favor rentals (movie video)
5Designing Information Product Line
Product Dimension Users/Uses
Delay User impatience (Stock Quote)
User interface Novice/Experienced
Convenience Daily/Weekly rental
Image resolution Newsletter/Glossy
Speed of operation Slow/Fast (Mathematica)
6Designing Information Product Line
Product Dimension Users/Uses
Format Raw/Organized
Capability Special use (Voice recognition)
Features Additional functions
Comprehensiveness Depth of information
Annoyance Hi price, no ads
Support Hi/Lo
7Price vs. Quality
- High end version Keep price reasonable to make
it attractive. - Low end version Reduce quality so users would
seek high end. - Can users (hackers) turn low end version to high
end? - Does on-line version help or deter off-line one?
- How many versions? How many segments?
8Bundling
- Examples Microsoft Office Suite, Cable TV, News
Paper - Reasons for bundling
- Technical compatibility across applications in
the bundle - Economic Reduce dispersion in consumer valuation
of products - P(Word)75, P(Excel)75, Revenue752752300
- P(Bundle)175, Revenue1752350
9Implications of Low Distribution Costs
- Digital distribution is easy, cheap and quick.
- Give away free samples to sell content
- (information experience good)
- A bitlegger must advertise for business to his
peril
10Digital Products
- Pricing
- Switching Costs
- Network Externalities
11Switching Costs
- Examples Switching from PC to Mac?
- Windows to Unix? Access to Oracle?
- How much did Microsoft pay to acquire
Hotmail.com? - Total switching costs
- Costs to customers and new suppliers
- Even small switching costs are critical in mass
market - How much would it take for you to switch your
telephone service? - Profit from current customer
- Customers total switching costs
- Suppliers quality/cost advantage (if any)
- Charge a premium from existing customers while
offering discounts to new customers.
12The Lock-In Cycle
Brand Selection (trial)
Lock-in (Switching costs)
Sampling (e.g., Music club)
Entrenchment (complementary investment)
13Lock-Ins and Switching Costs
- Type of Lock-In Switching Costs
- Contractual Compensatory or liquidated damages
- Durables Replacement of equipment declines as
durable ages - Brand-specific Learning a new software, both
direct costs and lost productivity tends to
rise over time - Information/databases Converting data to new
format tends to rise over time as collection
grows (VHS to DVD) - Specialized suppliers Finding of new supplier
may rise over time if capabilities are hard to
find/maintain - Search costs Combined buyer and seller search
costs includes learning about quality of
alternatives (agents) - Loyalty programs Any lost benefits from
incumbent supplier, plus possible need to
rebuild cumulative use (discounts)
14Buyers Lock-in Strategies
1. Bargain for discounts or support for switching
2. Reason your benefits (costs) from switching
are small (large) 3. Leverage future purchases
or your ability to influence others 4. Seek
protection from monopolistic exploitation down
the road 5. Keep your options open via second
sourcing. 6. Watch out for creeping lock-in
15Sellers Lock-in Strategies
Invest
Leverage Entrench
16Sellers Lock-in Strategies
- Investing in an Installed Base
- Look ahead the whole cycle (how long?)
- Get influential customers (government)
- Structure a life-cycle deal (service contract)
- Large market share is not a guarantee
(Netscape) - Attract buyers with increasing switching costs
(growth potential) - Exploit divergent interests of multiple parties
(frequent flyers)
17Sellers Lock-in Strategies (Contd.)
- Encourage Customer Entrenchment
- Offer value-added services (custom reports)
- Use loyalty programs and cumulative discounts
- Leverage Your Installed Base
- Sell complementary products (additional
software) - Sell access to your installed base (AOL)
- Set differential prices (introductory offer to
low end version) - Exploit 1st mover advantage (stagger
termination dates) - Control cycle length (premature renewal
update)
18Digital Products
- Pricing
- Switching Costs
- Network Externalities
19- Network Externalities
- The value of a product is affected by the number
of users - Positive Externalities Telephone, Email, File
sharing, debugging - Negative externalities over-crowding,
congestion, pollution
Winner
VHS, Windows
Market Share
Loser
Beta, Apple
Time
20Adoption Pattern
- Key Characteristics
-
- User expectations are important
- Early adopters jump start adoption
- Intermediate adopters are critical
- A bandwagon may emerge
- Ultimately diminishing returns
4
3
Number willing to adopt
1
2
1
1
Expected number of adopters
21Managing the Adoption Pattern
- Create momentum through marketing
- Leveraging reputation (e.g., Intel, IBM)
- Winning over an influential customer
- Advance sign-ups to create confidence
- Wink at pirates at the outset
- Leasing to reduce customer adoption risk
- Price commitments to reduce lock-in risk
22- Positive Feedback
- Positive Feedback can be due to
- Networks connecting users, allowing mobility
- Compatibility among users
- Demand side economy of scale Market size
- Supply side economy of scale Cost of production
- Combine supply-side, demand-side economies of
scale
23Market Tipping
Economy of scale
Low
High
- Low demand for variety
- High demand for variety
Low Unlikely
High Depends
Virtuous Cycle
Value to User
Eventually may create negative effects
Vicious Cycle
Number of Compatible Users
24- Invoking Positive Feedback
- Strategy 1. Evolution
- Technical Backward (One-way) Compatibility MS
Office 97 - Legal Incumbents Intellectual Property Rights
CD - Strategy 2. Revolution
- Improve performance by ten times
- Appeal to Early Adopters
- Risky unless a growing market
Improved Design
Evolution
Compatibility
Revolution
Performance
25Openness versus Control Do you encourage others
to develop components? Or, do you leverage
your position to control components? Full
Openness Intl Telecom Union Open
Java Alliance MS Intel Control ATT before
break-up Return Total industry value Your
share
Proprietary
Optimum
Your Share
Your Reward
Open
Total value added to the industry
26Generic Network Strategies
27- Impact of Standards on Competition
- Expanded network externalities
- Reduced Uncertainty
- Competition for the market vs competition in the
market - Competition on price versus features
- Competition to offer proprietary extension
- Component versus systems competition
28Consumers
Standards Winners and Losers
Innovators
Complementors
Incumbents
29Key Assets in Network Markets
Installed base of customers
Intellectual Property
Ability to innovate
Complements
First mover advantage
Reputation Brand name
30Key Points
- Unique cost structure
- Network effect
- Bundle and Lock-in