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An Examination of Electronic Gaming in Education

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Electronic gaming is a tool used to reach three interesting and different styles of learning. ... believe that 'edugaming' is 'based on sloppy thinking that (a) ... – PowerPoint PPT presentation

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Title: An Examination of Electronic Gaming in Education


1
An Examination of Electronic Gaming in Education
  • Sarah Sichina
  • Julian Katz
  • Alexi Zwagil
  • Christina Furbay

2
Introduction
  • learning styles
  • visualreading and writing, auditory
  • Listening/ haptichands-on, or performing
    activity learned.
  • Electronic gaming is a tool used to reach three
    interesting and different styles of learning.

3
Types of Games
  • Online Study Guides
  • Computers
  • CD ROMS for children
  • Flight Simulators
  • Used for training
  • Students benefit from engaging in learning
    activities
  • Multiplayer Online Games

4
Support for Electronic Gaming
  • Electronic gaming has potential to improve
    learning curve of children
  • computer or a magazine.
  • Leads to positive result for students of all ages
  • not only in the elementary or classroom setting,
    but also in terms of career development.

5
Additional Support
  • Computer programs can be very helpful to both
    students and parents
  • Parents want to see their children do well and
    gain an education without an excessive struggle

6
Additional Support Contd
  • Whether theyre tapping away on video game
    controllers or the keys of their computers in
    popular online games, todays game players are
    acquiring skills that companies increasingly
    value as the gaming generation enters the
    workforce (Banerjee, 2008, p. 1).
  • companies require increasing efficiency for
    employees in terms of typing and computer
    programs (Microsoft Word, Excel and PowerPoint).

7
More Support
  • Electronic games can help students to develop
    strategic thinking.
  • Object of game is to change the world by
    starting with just one personplayers are
    encouraged to build an empire and attempt to
    conquer the world

8
Opposition
  • Critics believe that edugaming is based on
    sloppy thinking that
  • (a) kids hate school
  • (b) kids love games
  • (c) we should sneak school into games.

9
Additional Opposition
  • Critics claim those who support the idea are
    adults who are intrigued by games that surpass
    the technological sophistication of those from
    their adolescence.
  • Edugaming is ignorance of gaming
  • False belief that all kids like to play one type
    of game when there are really several variations.

10
Conclusion
  • Structure and rules can be preserved to maintain
    order
  • Students will be more likely to respond to
    structured learning
  • provided with meaningful ways to absorb the
    information presented to them.
  • Electronic gaming not only promotes significant
    achievements in students academically, but also
    in long-term careers.
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