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What Is EBusiness

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Title: What Is EBusiness


1
What Is E-Business?
  • Stephen W. Liddle
  • Director, Rollins Center for eBusiness
  • Professor, Information Systems Department
  • Marriott School, Brigham Young University
  • 6 January 2009

2
Outline
  • My background
  • What is e-business?
  • Foundational principles
  • Moores law
  • Metcalfes law
  • Disruptive technology
  • The world is flat
  • How will you respond?

3
Heathkit H-89
  • 1979
  • Build your computer from a kit!

4
My History in Technology
  • BS and then PhD in Computer Science
  • Ive developed lots of software (PC, Unix,
    Mainframe, )
  • Information Systems faculty at BYU
  • Sabbatical, CTO for EnticeLabs

5
Our Book
6
Why Have an eBusiness Center?
  • Our world is increasingly networked and digitized
  • The implications are profound
  • We want to prepare students to lead in this
    networked and digitized world

7
What Is E-Business?
  • The use of electronic networks and information
    technology to exchange business information and
    execute transactions
  • Broader than e-commerce (buying and selling)

8
Fundamental Concepts
  • Exponential technology growth (Moores Law)
  • Network effect drives standards (Metcalfes Law)
  • Disruptive innovation

9
Moores Law
  • Gordon Moore, co-founder of Intel
  • 1965 observation
  • Number of transistors doubles every 18-24 months

image from wikipedia.org (filed under Moores Law)
10
Moores Law Illustrates
Speed Capacity
11
What If We Double Transistors?
12
Time Required to Transmit the New Encyclopedia
Britannica
  • 1200 bps modem 28 days
  • 28.8 kb modem 28 hr.
  • Basic rate ISDN 6.3 hr.
  • T-1 line 31 min.
  • T-3 line 60 sec.
  • ATM-SONET (OC-3) 17 sec.
  • ATM-SONET (OC-12) 4.7 sec.
  • ATM-SONET (OC-48) 1.2 sec.
  • ATM-SONET (OC-256) lt 0.2 sec.

DSL, Cable Modem WiFi Fast Ethernet
13
Converging Trends
  • Increasing computational power
  • Increasing storage capability
  • Increasing bandwidth
  • Decreasing cost per unit
  • Increasing connectivity

14
Cascading Impact of IT Advances
Increase speed/capacity lower cost
15
Pace of Change
  • Technology has been changing rapidly for many
    years
  • Now business is starting to change just as rapidly

16
Theory of Cyberspace Relativity
  • Cycles are shorter
  • E.g., dont have to wait for snail mail
  • Distances between people are smaller
  • Communities cross traditional boundaries
  • There are still barriers (e.g. cultural)
  • The Web never sleeps
  • Global audience, active 24 ? 7

X 365
17
Network Effect
  • Network effect occurs when a product becomes more
    valuable as more people use it
  • Telephone network
  • World-Wide Web
  • Microsoft Windows
  • English language

18
Network Effect Metcalfes Law
  • Robert Metcalfe, founder of 3Com, inventor of
    Ethernet
  • Metcalfes Law states that the value of a network
    increases in proportion to the square of the
    number of users (n2)
  • The initial cost of a network is large, but the
    incremental cost to add one more user is very
    small

image from wikipedia.org (filed under Metcalfes
Law)
19
Network Effect Winner Takes All
  • Among competing technologies, winner takes all
    because of feedback on comparative utility
  • MS Windows
  • Users like to buy Windows because lots of
    developers write software for Windows
  • Developers like to write software for Windows
    because lots of users buy it

20
Disruptive Innovation
  • Disruptive innovations displace entrenched
    technologies
  • Not because they perform better
  • Because they provide overall better value
  • These innovations alter the basis for competition

21
Sustaining vs. Disruptive Technology Trajectories
Performance demanded by market
High end
Product Performance
Low end
Time
22
Disruptive Technology Examples
  • Printing press
  • Steam engine
  • Railroad
  • Telephone
  • Courier service (FedEx)
  • E-mail
  • Plastics
  • Cassette tapes
  • Cheaper foreign labor
  • Dominant companies are slow to transition

23
Traditional Management Failure
  • Disruptive products are cheaper and simpler (less
    profit)
  • Disruptive technologies are first commercialized
    in emerging markets (market seems insignificant)
  • Most profitable customers want product
    improvements (cant use disruptive product
    initially)

24
Principles of Disruptive Innovation
  • Resources come from customers/investors
  • Large companies dont grow via small markets
  • Cant analyze nonexistent market
  • Organizations capabilities define its
    disabilities
  • Technology supply often overshoots market demand

Even the best managers have stumbled in the face
of disruptive innovations
25
The World Is Flat!?
  • The three phases of globalization
  • 1.0 Industrial power
  • 1492-1800
  • 2.0 Multinational companies
  • 1800-2000
  • 3.0 Individuals empowered
  • 2000-present

26
Strategies to Meet the Changes
  • Ability to
  • Add value
  • Understand competitive drivers and strategic
    aspects of your business
  • Cant just be a technology guru
  • Use IT to solve business problems
  • Think creatively to provide a competitive edge
  • Retool over and over again
  • Manage career to maintain quality of life
  • Reduce and simplify!
  • Note on the millennials
  • http//www.cbsnews.com/stories/2007/11/08/60minute
    s/main3475200.shtml

27
Information Value Chain
Translating complex information into critical
knowledge.
28
Life-Long Learning
  • We are awash in knowledge
  • Change is rapid and ubiquitous
  • The only way to thrive or even survive in
    e-business environment is to continue to learn

29
Be Careful
  • Technology is a two-edged sword
  • Potential pitfalls
  • Aimless surfing/too much surfing
  • The web is HUGE!
  • DC 88118 Seek the best words of wisdom
    (not just any old words)
  • How many of you are cruising the web right now
    instead of listening? -)
  • Easy access to pornography
  • One of the great scourges of our time
  • The list is long

30
But Tech Solves Problems Too
  • RealVictory project
  • Combating recidivism through an innovative cell
    phone and web site program
  • CP80.org
  • Designing protective walls for those who want
    them
  • MoreGoodFoundation.org
  • Promoting good LDS internet content
  • This list is also long
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