CIS 210 Systems Analysis and Development - PowerPoint PPT Presentation

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CIS 210 Systems Analysis and Development

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Between-field navigation. Flexibility and consistency. Structuring Data Entry ... Common Rules. Become an expert of the GUI environment. Understand resources ... – PowerPoint PPT presentation

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Title: CIS 210 Systems Analysis and Development


1
CIS 210Systems Analysis and Development
  • Week 7 Part II
  • Designing Interfaces
  • and Dialogues

,
2
Objectives
  • Upon completion of part II you will be able to
  • Understand and be able to explain the concepts
    related to designing interfaces and dialogues for
    the deliverables for their creation
  • Understand and be able to explain the concepts
    related to contrasting and applying interaction
    methods within a system
  • Understand and be able to explain the concepts
    related to input devices, layout designs,
    structured data entry fields, feedback and system
    help.
  • Understand and be able to explain the concepts
    related to designing graphical user interfaces

3
Overview
  • System Interface Design
  • How information is provided
  • How information is captured
  • Dialogue Design
  • Sequencing of interface displays
  • The Process of Designing Interfaces and Dialogues
  • User-focused
  • Iterative process
  • Deliverables
  • Narrative overview
  • Sample design
  • Testing and usability assessment
  • Dialogue sequence

4
Interaction Methodsand Devices
  • Command Language Interaction
  • User enters explicit statements
  • Command syntax and semantics
  • Good for experienced users
  • Menu Interaction
  • Menu hierarchies
  • Pop-up menu
  • Drop-down menu

5
Interaction Methodsand Devices
  • Form Interaction
  • Fill in the blanks
  • Effective for input and presentation
  • Effectively designed forms
  • Object-Based Interaction
  • Icons
  • Graphic symbols
  • Natural Language Interaction
  • Artificial Intelligence

6
Interaction Methodsand Devices
  • Hardware Options
  • Keyboard
  • Mouse
  • Joystick
  • Trackball
  • Touch screen
  • Light pen
  • Graphics tablet
  • Voice activated commands

7
Designing Interfaces
  • Designing Layouts
  • Basing design on paper forms
  • Between-field navigation
  • Flexibility and consistency
  • Structuring Data Entry
  • Rules to consider
  • Controlling Data Input
  • Data entry errors
  • Providing Feedback
  • Status information
  • Prompting Cues
  • Error or warning messages
  • Providing Help
  • Commercial help products

8
Designing Dialogues
  • Dialogue Design Process
  • Designing the sequence
  • Dialog diagramming
  • Building a prototype
  • Assessing usability
  • General Rules
  • Consistency
  • Shortcuts
  • Feedback
  • Closure
  • Error handling
  • Reversal
  • Control
  • Ease

9
GUI Environments
  • GUI Design Issues
  • Common Rules
  • Become an expert of the GUI environment
  • Understand resources
  • Working with standards
  • Dialogue design issues
  • Establishing a sequence of displays
  • Dialogue diagramming

10
Summary
  • Interaction methods and devices
  • Designing interfaces
  • Designing dialogues
  • GUI environments
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