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Game Theory

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... others or at least not harm them) or nasty (use violence to get what we want) ... We both defect Life is nasty, brutish, and short but since we each know the ... – PowerPoint PPT presentation

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Title: Game Theory


1
Game Theory
  • Formalizing the Hobbesian Dilemma

2
A. Assumptions
  • Assumptions
  • Rational choice People act according to their
    preferences (desires, for Hobbes)
  • Strategic interaction What one person does
    affects what others should do
  • Elements
  • Players Two or more
  • Strategies The choices players have (Means)
  • Outcomes The results of the players choices
    (Ends)
  • Payoffs How much each player values each
    Outcome (Desires)

3
B. The Structure of a Simple Game
4
1. Solving a Game Without Math
  • Nash Equilibrium ? Neither player could do any
    better by unilaterally changing its strategy
    choice
  • To Solve Examine each cell to see if either
    player could do better by unilaterally choosing a
    different Strategy, given that its opponent does
    nothing different.
  • Example

5
Solving a Game Without Math
  • c. Not every game has a Nash Equilibrium
  • Example

6
Solving a Game Without Math
  • d. Some games have multiple Nash Equilibria
  • Example

7
2. Making a Game from Hobbes
  • Players Limit to two for simplicity (result
    holds with more than two)
  • Strategies (Means) We can be nice (help others
    or at least not harm them) or nasty (use violence
    to get what we want). Usual termnology is
    Cooperate vs Defect.

8
2. Making a Game from Hobbes
  • Outcomes What might come about from the
    combination of our choices?
  • I cooperate but you defect Im dead. May not
    be able to defect later if I cooperate now
    (there is no way for any man to secure himself
    so reasonable as anticipation)
  • You cooperate but I defect Youre dead (same
    logic as above)

9
2. Making a Game from Hobbes
  • We both defect Life is nasty, brutish, and
    short but since we each know the other is
    prepared, death is less likely
  • We both cooperate We get along fine, but this
    means we have to each give up some things we
    desire. Diffidence we both want the same
    thing.

10
2. Making a Game from Hobbes
  • Preferences (Desires) Which outcome is best for
    each of us?

11
A Hobbesian World Less Than Optimal
12
C. Common Games Comparing Hobbes to Modern Games
  • Prisoners Dilemma
  • Both players end up worse, even though each plays
    rationally! ? Hobbesian Dilemma
  • Used to model the Security Dilemma by Realists
    (Efforts to increase own security make others
    less secure)

13
C. Common Games
  • Chicken Another Possibility
  • Equilibria Someone swerves but who?
  • Used to model nuclear crises
  • Could this be the state of nature?

14
D. Liberal Alternatives to Hobbes
  • Stag Hunt, aka the Assurance Game, aka
    Mixed-Motive PD
  • Used to model non-predatory security dilemma,
    driven by fear instead of aggression (Rousseau)
  • Equilibria depends on trust Nobody wants to be
    the only one looking for a stag!

15
2. Does trade provide a rational alternative to
war?
  • Hobbes assumes life is zero-sum in state of
    nature, because we want the same things
  • Liberals assume we have different tastes AND that
    we have different talents/interests
  • If you and I are each better at making/gathering
    something, we can both do better by trade than
    predation!

16
Absolute Advantage
Given a day, what can each person produce?
Fruit
  • Production possibilities without trade
  • Cain will buy Rabbits for buy Fruit for
  • Exchange rate must be between 2.5 fruit/rabbit
    and .7 fruit/rabbit
  • Example Abel hunts 10 rabbits, trades 3 to
    Cain for 5 fruits. (1.67 fruits/rabbit good
    deal for Cain, .6 rabbits/fruit good deal for
    Abel!).
  • Result Both sides achieve consumption beyond
    original production possibilities!

10
5
10
5
Rabbits
17
Comparative Advantage
Given a day, what can each person produce?
  • Lisa has absolute advantage in both goods!
  • Lisa has comparative advantage in
  • 2 to 1 in turkey, 1.2 to 1 in taters ? turkey
  • Bart has comparative advantage in taters
    (5/6 as productive rather than only 1/2)
  • Bart buys turkey at at and 1.2 taters/turkey
  • Example Bart grows 10 taters, Lisa catches 10
    turkeys. Bart trades 6 taters for 4 turkeys (1.5
    taters/turkey)

Taters
20
10
10
5
Turkeys
18
2. Does trade provide a rational alternative to
war?
  • Is trade possible in the state of nature?
  • Does it matter whether there are two people or
    thousands? Does this change incentives for
    predation vs. trade?
  • Could some type of money evolve in a state of
    nature? Locke argues yes

19
3. A Surprising Twist Can a Hobbesian World
Evolve Cooperation?
  • Hobbesian tournament Each player must play each
    other player in a series of Prisoners Dilemma
    (Hobbesian Dilemma) games.
  • Best strategy in a single-shot game is always
    Defect, but
  • Which strategies produce the highest total payoff
    over many games against different players?

20
3. A Surprising Twist Can a Hobbesian World
Evolve Cooperation?
  • Best strategy is almost always Tit-for-Tat
  • Start by cooperating
  • Then do what opponent did last time
  • Matches some of Hobbess advice
  • Cooperate at first, but retain ability to defect
    (Law of Complacence)
  • Match cooperation with cooperation (Law of
    Gratitude)
  • Respond to renewed good behavior (Law of Pardon)
  • Implication People playing the best strategy
    will get along. If poor strategy earlier
    death, only TFT players will survive.
  • Did Hobbes miss this implication? Is the state
    of Nature a repeated game? What happens if I
    fail to defect when I should have defected?
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