Title: Game Theory
1Game Theory
- Formalizing the Hobbesian Dilemma
2A. Assumptions
- Assumptions
- Rational choice People act according to their
preferences (desires, for Hobbes) - Strategic interaction What one person does
affects what others should do - Elements
- Players Two or more
- Strategies The choices players have (Means)
- Outcomes The results of the players choices
(Ends) - Payoffs How much each player values each
Outcome (Desires)
3B. The Structure of a Simple Game
41. Solving a Game Without Math
- Nash Equilibrium ? Neither player could do any
better by unilaterally changing its strategy
choice - To Solve Examine each cell to see if either
player could do better by unilaterally choosing a
different Strategy, given that its opponent does
nothing different. - Example
5Solving a Game Without Math
- c. Not every game has a Nash Equilibrium
- Example
6Solving a Game Without Math
- d. Some games have multiple Nash Equilibria
- Example
72. Making a Game from Hobbes
- Players Limit to two for simplicity (result
holds with more than two) - Strategies (Means) We can be nice (help others
or at least not harm them) or nasty (use violence
to get what we want). Usual termnology is
Cooperate vs Defect.
82. Making a Game from Hobbes
- Outcomes What might come about from the
combination of our choices? - I cooperate but you defect Im dead. May not
be able to defect later if I cooperate now
(there is no way for any man to secure himself
so reasonable as anticipation) - You cooperate but I defect Youre dead (same
logic as above)
92. Making a Game from Hobbes
- We both defect Life is nasty, brutish, and
short but since we each know the other is
prepared, death is less likely - We both cooperate We get along fine, but this
means we have to each give up some things we
desire. Diffidence we both want the same
thing.
102. Making a Game from Hobbes
- Preferences (Desires) Which outcome is best for
each of us?
11A Hobbesian World Less Than Optimal
12C. Common Games Comparing Hobbes to Modern Games
- Prisoners Dilemma
- Both players end up worse, even though each plays
rationally! ? Hobbesian Dilemma - Used to model the Security Dilemma by Realists
(Efforts to increase own security make others
less secure)
13C. Common Games
- Chicken Another Possibility
- Equilibria Someone swerves but who?
- Used to model nuclear crises
- Could this be the state of nature?
14D. Liberal Alternatives to Hobbes
- Stag Hunt, aka the Assurance Game, aka
Mixed-Motive PD - Used to model non-predatory security dilemma,
driven by fear instead of aggression (Rousseau) - Equilibria depends on trust Nobody wants to be
the only one looking for a stag!
152. Does trade provide a rational alternative to
war?
- Hobbes assumes life is zero-sum in state of
nature, because we want the same things - Liberals assume we have different tastes AND that
we have different talents/interests - If you and I are each better at making/gathering
something, we can both do better by trade than
predation!
16Absolute Advantage
Given a day, what can each person produce?
Fruit
- Production possibilities without trade
- Cain will buy Rabbits for buy Fruit for
- Exchange rate must be between 2.5 fruit/rabbit
and .7 fruit/rabbit - Example Abel hunts 10 rabbits, trades 3 to
Cain for 5 fruits. (1.67 fruits/rabbit good
deal for Cain, .6 rabbits/fruit good deal for
Abel!). - Result Both sides achieve consumption beyond
original production possibilities!
10
5
10
5
Rabbits
17Comparative Advantage
Given a day, what can each person produce?
- Lisa has absolute advantage in both goods!
- Lisa has comparative advantage in
- 2 to 1 in turkey, 1.2 to 1 in taters ? turkey
- Bart has comparative advantage in taters
(5/6 as productive rather than only 1/2) - Bart buys turkey at at and 1.2 taters/turkey
- Example Bart grows 10 taters, Lisa catches 10
turkeys. Bart trades 6 taters for 4 turkeys (1.5
taters/turkey)
Taters
20
10
10
5
Turkeys
182. Does trade provide a rational alternative to
war?
- Is trade possible in the state of nature?
- Does it matter whether there are two people or
thousands? Does this change incentives for
predation vs. trade? - Could some type of money evolve in a state of
nature? Locke argues yes
193. A Surprising Twist Can a Hobbesian World
Evolve Cooperation?
- Hobbesian tournament Each player must play each
other player in a series of Prisoners Dilemma
(Hobbesian Dilemma) games. - Best strategy in a single-shot game is always
Defect, but - Which strategies produce the highest total payoff
over many games against different players?
203. A Surprising Twist Can a Hobbesian World
Evolve Cooperation?
- Best strategy is almost always Tit-for-Tat
- Start by cooperating
- Then do what opponent did last time
- Matches some of Hobbess advice
- Cooperate at first, but retain ability to defect
(Law of Complacence) - Match cooperation with cooperation (Law of
Gratitude) - Respond to renewed good behavior (Law of Pardon)
- Implication People playing the best strategy
will get along. If poor strategy earlier
death, only TFT players will survive. - Did Hobbes miss this implication? Is the state
of Nature a repeated game? What happens if I
fail to defect when I should have defected?