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Game Theory

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DA has no evidence and to get the conviction, he makes the prisoners play a game. ... Oligopoly suffers from the same source and type of inefficiency as monopoly. ... – PowerPoint PPT presentation

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Title: Game Theory


1
Game Theory
  • Source Google

2
Game to play
3
GAME THEORY
  • Game theory
  • The tool used to analyze strategic
    behaviorbehavior that recognizes mutual
    interdependence and takes account of the expected
    behavior of others.

4
Game Theory
  • Def. Game theory it is the that model formally
    problem of strategic interaction, e.g. problems
    in which the utility (payoff) of an individual
    (player) is affected by the choice made by other
    individuals (players).

5
GAME THEORY
  • What Is a Game?
  • All games involve three features
  • Rules
  • Strategies
  • Payoffs
  • Prisoners dilemma
  • A game between two prisoners that shows why it is
    hard to cooperate, even when it would be
    beneficial to both players to do so.

6
GAME THEORY
  • The Prisoners Dilemma
  • Art and Bob been caught stealing a car sentence
    is 2 years in jail.
  • DA wants to convict them of a big bank robbery
    sentence is 10 years in jail.
  • DA has no evidence and to get the conviction, he
    makes the prisoners play a game.

7
GAME THEORY
  • Rules
  • Players cannot communicate with one another.
  • If both confess to the larger crime, each will
    receive a sentence of 3 years for both crimes.
  • If one confesses and the accomplice does not, the
    one who confesses will receive a sentence of 1
    year, while the accomplice receives a 10-year
    sentence.
  • If neither confesses, both receive a 2-year
    sentence.

8
GAME THEORY
  • Strategies
  • The strategies of a game are all the possible
    outcomes of each player.
  • The strategies in the prisoners dilemma are
  • Confess to the bank robbery
  • Deny the bank robbery

9
GAME THEORY
  • Payoffs
  • Four outcomes
  • Both confess.
  • Both deny.
  • Art confesses and Bob denies.
  • Bob confesses and Art denies.
  • A payoff matrix is a table that shows the payoffs
    for every possible action by each player given
    every possible action by the other player.

10
Prisoners dilemma payoff matrix for Art and Bob.
11
Nash Equilibrium
  • If there is a set of strategies with the property
    that no player can benefit by changing her
    strategy while the other players keep their
    strategies unchanged, then that set of strategies
    and the corresponding payoffs constitute the Nash
    Equilibrium

12
GAME THEORY
  • The Nash equilibrium for the two prisoners is to
    confess.
  • Not the Best Outcome
  • The equilibrium of the prisoners dilemma is not
    the best outcome.

13
Dominance and Dominance Principle
  • Definition A strategy S dominates a strategy T
    if every outcome in S is at least as good as the
    corresponding outcome in T, and at least one
    outcome in S is strictly better than the
    corresponding outcome in T.
  • Dominance Principle A rational player would
    never play a dominated strategy.

14
Dominant Strategy Equilibrium
  • If every player in the game has a dominant
    strategy, and each player plays the dominant
    strategy, then that combination of strategies and
    the corresponding payoffs are said to constitute
    the dominant strategy equilibrium for that game.

15
An exampleBig Monkey and Little Monkey
  • Monkeys usually eat ground-level fruit
  • Occasionally climb a tree to get a coconut (1 per
    tree)
  • A Coconut yields 10 Calories
  • Big Monkey expends 2 Calories climbing the tree.
  • Little Monkey expends 0 Calories climbing the
    tree.

16
An exampleBig Monkey and Little Monkey
  • If BM climbs the tree
  • BM gets 6 C, LM gets 4 C
  • LM eats some before BM gets down
  • If LM climbs the tree
  • BM gets 9 C, LM gets 1 C
  • BM eats almost all before LM gets down
  • If both climb the tree
  • BM gets 7 C, LM gets 3 C
  • BM hogs coconut
  • How should the monkeys each act so as to maximize
    their own calorie gain?

17
An exampleBig Monkey and Little Monkey
  • Assume BM decides first
  • Two choices wait or climb
  • LM has four choices
  • Always wait, always climb, same as BM, opposite
    of BM.
  • These choices are called actions
  • A sequence of actions is called a strategy

18
An exampleBig Monkey and Little Monkey
c
w
Big monkey
c
w
c
w
Little monkey
0,0
9,1
6-2,4
7-2,3
  • What should Big Monkey do?
  • If BM waits, LM will climb BM gets 9
  • If BM climbs, LM will wait BM gets 4
  • BM should wait.
  • What about LM?
  • Opposite of BM (even though well never get to
    the right side
  • of the tree)

19
An exampleBig Monkey and Little Monkey
  • These strategies (w and cw) are called best
    responses.
  • Given what the other guy is doing, this is the
    best thing to do.
  • A solution where everyone is playing a best
    response is called a Nash equilibrium.
  • No one can unilaterally change and improve
    things.
  • This representation of a game is called extensive
    form.

20
An exampleBig Monkey and Little Monkey
  • What if the monkeys have to decide simultaneously?

c
w
Big monkey
c
w
c
w
Little monkey
0,0
9,1
6-2,4
7-2,3
Now Little Monkey has to choose before he sees
Big Monkey move Two Nash equilibria (c,w),
(w,c) Also a third Nash equilibrium Big Monkey
chooses between c w with probability 0.5 (mixed
strategy)
21
Simultaneous games
  • Def. simultaneous game it is a game where both
    players move at the same time without possibility
    to communicate their choices

22
An exampleBig Monkey and Little Monkey
  • It can often be easier to analyze a game through
    a different representation, called normal form
    (simultaneous game)

Little Monkey
c
v
Big Monkey
5,3
4,4
c
v
0,0
9,1
23
Choosing Strategies
  • How can a monkey maximize its payoff, given that
    it knows the other monkeys will play a Nash
    strategy?

24
Eliminating Dominated Strategies
  • The first step is to eliminate actions that are
    worse than another action, no matter what.

c
w
Big monkey
c
w
c
w
c
9,1
4,4
w
Little monkey
We can see that Big Monkey will always
choose w. So the tree reduces to 9,1
0,0
9,1
6-2,4
7-2,3
Little Monkey will Never choose this path.
Or this one
25
Eliminating Dominated Strategies
  • We can also use this technique in normal-form
    games

Column
a
b
4,4
9,1
a
Row
b
0,0
5,3
26
Eliminating Dominated Strategies
  • We can also use this technique in normal-form
    games

a
b
4,4
9,1
a
b
0,0
5,3
For any column action, row will prefer a.
27
Eliminating Dominated Strategies
  • We can also use this technique in normal-form
    games

a
b
4,4
9,1
a
b
0,0
5,3
Given that row will pick a, column will pick
b. (a,b) is the unique Nash equilibrium.
28
Prisoners Dilemma
  • Each player can cooperate or defect

Column
cooperate
defect
-10,0
-1,-1
cooperate
Row
defect
-8,-8
0,-10
29
Prisoners Dilemma
  • Each player can cooperate or defect

Column
cooperate
defect
-10,0
-1,-1
cooperate
Row
defect
-8,-8
0,-10
Defecting is a dominant strategy for row
30
Prisoners Dilemma
  • Each player can cooperate or defect

Column
cooperate
defect
-10,0
-1,-1
cooperate
Row
defect
-8,-8
0,-10
Defecting is also a dominant strategy for column
31
Prisoners Dilemma
  • Even though both players would be better off
    cooperating, mutual defection is the dominant
    strategy.
  • What drives this?
  • One-shot game
  • Inability to trust your opponent
  • Perfect rationality

32
Prisoners Dilemma
  • Relevant to
  • Arms negotiations
  • Online Payment
  • Product descriptions
  • Workplace relations
  • How do players escape this dilemma?
  • Play repeatedly
  • Find a way to guarantee cooperation
  • Change payment structure

33
Tragedy of the Commons
  • Game theory can be used to explain overuse of
    shared resources.
  • Extend the Prisoners Dilemma to more than two
    players.
  • A cow costs a dollars and can be grazed on common
    land.
  • The value of milk produced (f(c) ) depends on the
    number of cows on the common land.
  • Per cow f(c) / c

34
Tragedy of the Commons
  • To maximize total wealth of the entire village
    max f(c) ac.
  • Maximized when marginal product a
  • Adding another cow is exactly equal to the cost
    of the cow.
  • What if each villager gets to decide whether to
    add a cow?
  • Each villager will add a cow as long as the cost
    of adding that cow to that villager is outweighed
    by the gain in milk.

35
Tragedy of the Commons
  • When a villager adds a cow
  • Output goes from f(c) /c to f(c1) / (c1)
  • Cost is a
  • Notice change in output to each farmer is less
    than global change in output.
  • Each villager will add cows until output- cost
    0.
  • Problem each villager is making a local decision
    (will I gain by adding cows), but creating a net
    global effect (everyone suffers)

36
Tragedy of the Commons
  • Problem cost of maintenance is externalized
  • Farmers dont adequately pay for their impact.
  • Resources are overused due to inaccurate
    estimates of cost.
  • Relevant to
  • Bandwidth and resource usage,
  • Spam
  • Overfishing, pollution, etc.

37
Avoiding Tragedy of the Commons
  • Private ownership
  • Prevents TOC, but may have other negative
    effects.
  • Social rules/norms, external control
  • Nice if they can be enforced.
  • Taxation
  • Try to internalize costs accounting system
    needed.
  • Solutions require changing the rules of the game
  • Change individual payoffs

38
Duopolists Dilemma
  • The Duopolists Dilemma
  • Each firm has two strategies. It can produce
    airplanes at the rate of
  • 3 a week
  • 4 a week

39
GAME THEORY
  • Because each firm has two strategies, there are
    four possible combinations of actions
  • Both firms produce 3 a week (monopoly outcome).
  • Both firms produce 4 a week.
  • Airbus produces 3 a week and Boeing produces 4 a
    week.
  • Boeing produces 3 a week and Airbus produces 4 a
    week.

40
Duopolists Dilemma
The payoff matrix as the economic profits for
each firm in each possible outcome.
41
Equilibrium of the Duopolists Dilemma
  • Both firms produce 4 a week.

Like the prisoners, the duopolists do not
cooperate and get a worse outcome than the one
that cooperation would deliver.
42
Conclusion from Duopolist Game
  • Collusion is Profitable but Difficult to Achieve
  • The duopolists dilemma explains why it is
    difficult for firms to collude and achieve the
    maximum monopoly profit.
  • Even if collusion were legal, it would be
    individually rational for each firm to cheat on a
    collusive agreement and increase output.
  • In an international oil cartel, OPEC, countries
    frequently break the cartel agreement and
    overproduce.

43
Other Oligopoly Games
  • Other Oligopoly Games
  • Advertising campaigns by Coke and Pepsi, and
    research and development (RD) competition
    between Procter Gamble and Kimberly-Clark are
    like the prisoners dilemma game.
  • Over the past almost 40 years since the
    introduction of the disposable diaper, Procter
    Gamble and Kimberly-Clark have battled for market
    share by developing ever better versions of this
    apparently simple product.

44
  • PG and Kimberly-Clark have two strategies spend
    on RD or do no RD.
  • Table shows the payoff matrix as the economic
    profits for each firm in each possible outcome.

45
The Nash equilibrium for this game is for both
firms to undertake RD.
But they could earn a larger joint profit if
they could collude and not do RD.
46
Repeated Games
  • Repeated Games
  • Most real-world games get played repeatedly.
  • Repeated games have a larger number of strategies
    because a player can be punished for not
    cooperating.
  • This suggests that real-world duopolists might
    find a way of learning to cooperate so they can
    enjoy monopoly profit.
  • The larger the number of players, the harder it
    is to maintain the monopoly outcome.

47
Is Oligopoly Efficient?
  • Is Oligopoly Efficient?
  • In oligopoly, price usually exceeds marginal
    cost.
  • So the quantity produced is less than the
    efficient quantity.
  • Oligopoly suffers from the same source and type
    of inefficiency as monopoly.
  • Because oligopoly is inefficient, antitrust laws
    and regulations are used to try to reduce market
    power and move the outcome closer to that of
    competition and efficiency.

48
Examples
  • Battle of the sexes (game of coordination)
  • In the game above there are two Nash equilibria
  • NE1(Go to football match), (Go to
    football match)
  • NE2(Go to opera), (Go to opera)

Girlfriend
Boyfriend
49
Examples
  • Penalty kicks
  • In the game above there are no Nash equilibria
    (in pure strategy!)

Goal keeper
Striker
50
Matching Pennies
51
Price cutting game
  • Dominant strategy Low

52
Avoidance
53
Two-persons Game
In the game above there are 3 Nash equilibria
NE1A,A NE2B,B
NE3C,B
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