Title: Vectors and Scalars
1Vectors and Scalars
- A scalar is a quantity that is completely
specified by a positive or negative number with
an appropriate unit and has no direction. - A vector is a physical quantity that must be
described by a magnitude (number) and appropriate
units plus a direction.
2Some Notes About Scalars
- Some examples
- Temperature
- Volume
- Mass
- Time intervals
- Rules of ordinary arithmetic are used to
manipulate scalar quantities
3Vector Example
- A particle travels from A to B along the path
shown by the dotted red line - This is the distance traveled and is a scalar
- The displacement is the solid line from A to B
- The displacement is independent of the path taken
between the two points - Displacement is a vector
4Other Examples of Vectors
- Many other quantities are also vectors
- Some of these include
- Velocity
- Acceleration
- Force
- Momentum
5Vector Notation
- When handwritten, use an arrow
- When printed, will be in bold print with an
arrow - When dealing with just the magnitude of a vector
in print, an italic letter will be used A or
- The magnitude of the vector has physical units
- The magnitude of a vector is always a positive
number
6Equality of Two Vectors
- Two vectors are equal if they have the same
magnitude and the same direction - if A B and they point along parallel
lines - All of the vectors shown are equal
7Adding Vectors
- When adding vectors, their directions must be
taken into account - Units must be the same
- Graphical Methods
- Use scale drawings
- Algebraic Methods
- More convenient
8Adding Vectors Graphically
- Continue drawing the vectors tip-to-tail
- The resultant is drawn from the origin of to
the end of the last vector - Measure the length of and its angle
- Use the scale factor to convert length to actual
magnitude
9Adding Vectors Graphically, final
- When you have many vectors, just keep repeating
the process until all are included - The resultant is still drawn from the origin of
the first vector to the end of the last vector
10Adding Vectors, Rules
- When two vectors are added, the sum is
independent of the order of the addition. - This is the commutative law of addition
-
11Adding Vectors, Rules cont.
- When adding three or more vectors, their sum is
independent of the way in which the individual
vectors are grouped - This is called the Associative Property of
Addition -
12Adding Vectors, Rules final
- When adding vectors, all of the vectors must have
the same units - All of the vectors must be of the same type of
quantity - For example, you cannot add a displacement to a
velocity
13Negative of a Vector
- The negative of a vector is defined as the vector
that, when added to the original vector, gives a
resultant of zero - Represented as
-
- The negative of the vector will have the same
magnitude, but point in the opposite direction
14Subtracting Vectors
- Special case of vector addition
-
- Continue with standard vector addition procedure
15Multiplying or Dividing a Vector by a Scalar
- The result of the multiplication or division is a
vector - The magnitude of the vector is multiplied or
divided by the scalar - If the scalar is positive, the direction of the
result is the same as of the original vector - If the scalar is negative, the direction of the
result is opposite that of the original vector
16Multiplying Vectors
- Two vectors can be multiplied in two different
ways - One is the scalar product
- Also called the dot product
- The other is the vector product
- Also called the cross product
- These products will be discussed as they arise in
the text
17Components of a Vector
- A component is a part
- It is useful to use rectangular components
- These are the projections of the vector along the
x- and y-axes
18Vector Component Terminology
- are the component vectors of
- They are vectors and follow all the rules for
vectors - Ax and Ay are scalars, and will be referred to as
the components of A - The combination of the component vectors is a
valid substitution for the actual vector
19Components of a Vector, 2
- The x-component of a vector is the projection
along the x-axis - The y-component of a vector is the projection
along the y-axis - When using this form of the equations, q must be
measured ccw from the positive x-axis
20Components of a Vector, 3
- The components are the legs of the right triangle
whose hypotenuse is - May still have to find ? with respect to the
positive x-axis - Use the signs of Ax and Ay
21Components of a Vector, final
- The components can be positive or negative and
will have the same units as the original vector - The signs of the components will depend on the
angle
22Unit Vectors
- A unit vector is a dimensionless vector with a
magnitude of exactly 1. - Unit vectors are used to specify a direction and
have no other physical significance
23Unit Vectors, cont.
- The symbols
- represent unit vectors in the x, y and z
directions - They form a set of mutually perpendicular vectors
24Unit Vectors in Vector Notation
- is the same as Ax and is the same as
Ay etc. - The complete vector can be expressed as
25Adding Vectors Using Unit Vectors
- Using
- Then
- Then Rx Ax Bx and Ry Ay By
26Adding Vectors with Unit Vectors Diagram
27Adding Vectors Using Unit Vectors Three
Directions
- Using
- Rx Ax Bx , Ry Ay By and Rz Az Bz
-
etc.
28Exercises of chapter 1
- 1,4, 6, 8, 13, 17, 26, 35, 37, 43, 49, 52,
- 57, 62, 64, 66, 68.
29Chapter 2
30Kinematics
- To describe motion while ignoring the agents that
caused the motion - For now, we will consider motion in one dimension
- along a straight line -, and use the particle
model. - A particle is a point-like object, has mass but
infinitesimal size
31Position
- Defined in terms of a frame of reference
- The reference frame must has an origin.
- The objects position is its location with
respect to the origin of the frame of reference.
32Position-Time Graph
- The position-time graph shows the motion of the
particle (car) - The smooth curve is a guess as to what happened
between the data points
33Displacement
- Defined as the change in position during some
time interval Dt - Represented as ?x
- Xi is the initial position and Xf is the final
position. - Different than distance the length of a path
followed by a particle
34Average Velocity
- The average velocity is rate at which the
displacement occurs - The dimensions are length / time L/T
- The slope of the line connecting the initial and
final points in the position time graph
35Average Velocity, cont
- Gives no details about the motion
- Gives the result of the motion
- It can be positive or negative
- It depends on the sign of the displacement
- It can be interpreted graphically
36Displacement from a Velocity - Time Graph
- The displacement of a particle during the time
interval ti to tf is equal to the area under the
curve between the initial and final points on a
velocity-time curve
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43Instantaneous Velocity
- The limit of the average velocity as the time
interval becomes infinitesimally short, or as the
time interval approaches zero - The instantaneous velocity indicates what is
happening at every point of time
44Instantaneous Velocity, graph
- The instantaneous velocity is the slope of the
line tangent to the x vs. t curve - This would be the green line
- The blue lines show that as ?t gets smaller, they
approach the green line
45Instantaneous Velocity, equations
- The general equation for instantaneous velocity
is - When velocity is used in the text, it will mean
the instantaneous velocity
46Instantaneous Velocity, Signs
- At point A, vx is positive
- The slope is positive
- At point B, vx is zero
- The slope is zero
- At point C, vx is negative
- The slope is negative
47Instantaneous Speed
- The instantaneous speed is the magnitude of the
instantaneous velocity vector - Speed can never be negative
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52Fig 2.5
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58Constant Velocity
- If the velocity of a particle is constant
- Its instantaneous velocity at any instant is the
same as the average velocity over a given time
period - vx v x avg Dx / Dt
- Also, xf xi vx t
- These equations can be applied to particles or
objects that can be modeled as a particle moving
under constant velocity
59Fig 2.6
60Average Acceleration
- Acceleration is the rate of change of the
velocity - It is a measure of how rapidly the velocity is
changing - Dimensions are L/T2
- SI units are m/s2