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Decision Analysis Lecture 8

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Can choose decision rule based on intangibles ... For straightforward decisions, can use a payoff table ... Write expected payoffs into decision tree at every ... – PowerPoint PPT presentation

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Title: Decision Analysis Lecture 8


1
Decision Analysis - Lecture 8
  • Fatigue Management simulation
  • Decision Analysis Refresher
  • Decision trees
  • Decision rules
  • EMV

2
Fatigue Management
3
What is decision analysis?
  • Structured way of looking at decisions
  • Doesnt explicitly consider intangibles
  • Can choose decision rule based on intangibles
  • Fundamental idea is that it pays to look at all
    the options before making a decision
  • Way of taking uncertainty into account

4
Four Steps
  • Structure Problem
  • Make Assessments
  • Decision
  • Sensitivity Analysis

5
Structure
  • Two elements
  • 1) decision options (square)
  • 2) states of nature or uncertain events
    (circle)
  • Use a tree to represent the decision
  • Events must be in proper sequence in a tree
  • States of nature must be exhaustive and mutually
    exclusive

6
Stocking Decision Example
  • Decision is how many of a product to stock.
  • The three states of nature are the possible
    customer demand levels 10 units, 11 units or 12
    units.
  • Find out about customer demand after decide how
    many to stock.

7
Stocking Decision
  • The cost of each unit is 60.
  • The profit from each unit sold is 50 (i.e.
    revenue from each unit is 110).
  • Units not sold this period are worthless.

8
Decision tree
9
Assessments
  • Two types of assessments must be made
  • 1) payoffs
  • 2) probabilities

10
Payoffs
  • Payoffs are monetary outcomes.
  • Usually the particular payoff you get depends not
    only on your decision but also on some uncertain
    event or events.
  • Payoffs can be shown in a table or put onto a
    decision tree.

11
Payoff table
  • For straightforward decisions, can use a payoff
    table
  • Your decision choices go along the top of the
    table or down the side
  • All possible outcomes from an uncertain event go
    down the side or along the top
  • Payoffs go into the table

12
Stocking Example
  • Payoffs are profits/losses both revenues and
    costs have been considered and combined.

13
Probabilities
  • Need estimates of the probability of each state
    of nature. (Note Probabilities should always add
    to 1.)
  • Put probabilities into tree diagram.
  • Customer demand probabilities are
  • Demand 10 with probability 0.4
  • Demand 11 with probability 0.3
  • Demand 12 with probability 0.3

14
Tree with probabilities
15
Decision Rules (for a profit maximising example)
  • Make a decision that gives you the greatest
    potential up side. MAXIMAX
  • Make a decision that gives you the lowest
    potential down side. MAXIMIN
  • Make a decision that gives you the least
    potential for regret. MINIMAX REGRET
  • Make a decision that gives you the greatest
    expected value. EMV (Expected Monetary Value)

16
MAXIMAX
  • What is the highest payoff?
  • Make the decision that gives you the possibility
    of getting this payoff.

17
MAXIMIN
  • What is the worst possible payoff for each
    decision?
  • Choose the largest of these (i.e. do the best you
    can in the worst case scenario) and make the
    decision giving you that payoff.

18
MINIMAX Regret
  • Find the regret (opportunity loss) you would
    feel for each decision and state of nature at not
    having made a different decision.

19
MINIMAX Regret (cont.)
  • For each decision what is the largest amount of
    regret? (another type of worst case scenario)
  • Choose decision where this number is smallest.
    (Do best you can in worst case scenario.)

20
EMV
  • An expected value takes into account the
    probability of uncertain events.
  • Expected payoff is
  • P(A) ? Payoff if A occurs P(B) ? Payoff if B
    occurs etc for all outcomes of an uncertain
    event
  • Write expected payoffs into decision tree at
    every circle (state of nature node).

21
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22
EMV (cont.)
  • At decision node (square) find highest EMV and
    make that decision.

23
Folding back a decision tree
  • Draw tree
  • Put in probabilities and payoffs
  • Working backwards from payoffs, calculate EMVs at
    each state of nature node (circle) and choose
    highest EMV from the branches coming out of each
    decision node (square).
  • Mark off which branch is chosen for each decision
    node.

24
Folding back (cont.)
  • Stop when reach the left hand side of tree.
  • Marked branches tell you which decisions to make.

25
Decision Rules
  • When might you use each rule?
  • Is EMV always the best rule to use?
  • Are there other decision rules you could use?

26
Sensitivity Analysis
  • Asks questions like
  • Would decision change if the probabilities were
    different?
  • Would decision change if the payoffs were
    different?
  • Robust decisions remain the same even if
    probabilities and payoffs are changed slightly.

27
Building decision trees in Excel
28
Next lecture
  • Read texts
  • Read and prepare Gilbert Gilbert
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