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February 24th, 2004

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TLC 321: User Centered Design 2 /27. In the next hour 'Know thy users. for they are not you. ... TLC 321: User Centered Design 17 /27. Information Architecture ... – PowerPoint PPT presentation

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Title: February 24th, 2004


1
TLC 321Introduction toUser Centered Design
  • February 24th, 2004

2
In the next hour
  • Know thy users
  • for they are not you.
  • Understand user centered design
  • Distinguish between good and bad design
  • Delve in to User Research
  • Discover the joy yourself

3
Prerequisites
  • You do not see things as users do, know what they
    know, want what they want, or work how they work.
  • Empathy
  • Common sense
  • Attention to detail
  • Perseverance
  • Practice - lots of it

4
Affordances constraints
  • Affordance
  • Properties that determine how a thing
  • could possibly be used
  • Constraints
  • Limitations on the number of possibilities
  • Mapping
  • Relationship between controls and actions

5
Whats wrong?
6
Whats wrong?
7
Whats wrong?
8
Whats wrong?
9
Whats wrong
10
Whats wrong?
11
Whats wrong?
12
Tenets of design
  • KISS - Keep It Simple Stupid!
  • Speak users language
  • Get the mappings right
  • Make things visible and exploit the power of
    constraints
  • Strive for consistency
  • Give feedback
  • Design for errors
  • Provide help for complex tasks

13
User centered design process
  • All methods are wrong
  • some are more wrong than others.
  • A process or approach that
  • focuses on users, rather than the product, by
    involving them as much as possible.
  • integrates knowledge and expertise from different
    disciplines.
  • is highly iterative.

14
UCD Overview
15
User research
  • The study of what makes peoples lives
  • difficult and how to make them easier.
  • What users want (Conceptual)
  • What users need (Preference)
  • What can they do (Ability)
  • Personas and scenarios
  • A fictitious person for whom you are designing
  • Represents the archetypal qualities of your
    audience

16
User research
17
Information Architecture
  • A structure based on the patterns inherent in
    data that allows users to accomplish their goals.
    - Adaptive Path
  • Is the information available where the users
    expect it to be?

18
Information Architecture
19
User interface design
  • Communicate functions and content to
  • the user in an accessible manner.
  • What can the users do from here?
  • Can all intended users access it?

20
User interface design
21
Visual design
  • Enhance the communication of content
  • and functionality by making it
  • engaging and attractive.
  • Style guides and design templates

22
Mock-ups Prototypes
  • Low fidelity models of the final
  • design.
  • Check that users requirements are met by the
    design at different stages of development.

23
Usability
  • Testing the system for learnability, efficiency,
  • memorability, errors and satisfaction.
  • Happens throughout the design process
  • Testing without the users
  • Checklists, metaphor analysis, cognitive
    walkthroughs
  • Testing with the users
  • Prototype tests, experiments, observations

24
User Research Methods
  • Observation
  • Controlled
  • Ethnography
  • Competitive Evaluation
  • Logging
  • Survey \ Questionnaire
  • Focus Group
  • Interview
  • Choice depends upon What? Who? How Many? Time?
    And budget?

25
Types of Interviews
  • Informal
  • Structured
  • Flexible or open-ended
  • Semi-structured

26
Interviewing 101
  • Three stages
  • Preparing
  • Conducting
  • Reporting

27
Types of questions
  • Behaviors
  • about what a person has done or is doing
  • Opinions/values
  • about what a person thinks about a topic
  • Feelings
  • - respondents sometimes respond with "I think
    ..." so be careful to note that you're looking
    for feelings
  • Knowledge
  • to get facts about a topic
  • Sensory
  • about what people have seen, touched, heard,
    tasted or smelled
  • Background/demographics
  • standard background questions, such as age
    education.

28
Putting it all together
  • Exercise 1
  • You work for Pager Magic Inc. You have been
    assigned to conduct user research to propose
    improvements for the next version of paper
    airplane model 3.
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