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Title: Visitor Presentation


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US Army War College
US Army War College
Carlisle, PA
  • Strategic Experiential Education Group

Strategic Experiential Education Group
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Agenda
Agenda
  • Mission
  • Customer Base
  • Strategic Games and Simulations
  • Game Development Challenges
  • Products
  • Way Ahead

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Mission - CSL
Mission - CSL
  • Educates selected current and future military and
    civilian senior leaders, with emphasis on
    landpower in a JIIM environment at the
    operational and strategic levels of war.
  • Supports the intellectual endeavors of key Army
    operational and force generating organizations
    and the broader national security community.
  • Conducts and hosts research activities and
    publishes on relevant strategic subjects.
  • Assists with Army strategic communication
    efforts.

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Mission - SEEG
Mission - SEEG
  • Mission
  • Research, acquire, and modify appropriate
    simulations, games, and decision-making tools to
    enhance experiential education within USAWC.
  • Key Tasks
  • Research, coordinate, and integrate appropriate
    game and simulation solutions.
  • Employ tools that promote joint, interagency,
    intergovernmental, multinational, and coalition
    readiness.
  • Support USAWC forums in the pursuit of
    experiential education solutions and appropriate
    integration of technology.

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Our Customer Base
Our Customer Base
  • USAWC resident curricula and electives
  • Non-Resident curricula
  • Strategic Decision-Making Exercise (SDME)
  • USAWC tenant activities APFRI, PKSOI
  • Senior leader education events Senior Leader
    Staff Ride, C/JFLCC Course
  • Conference/workshop/symposia support PROTEUS,
    Unified Quest

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What Does a Strategic Game Look Like?
What Does a Strategic Game Look Like?
  • Focuses on senior leader tasks and environments
    at the operational, joint, interagency,
    intergovernmental, and multinational levels
  • Improves senior leader knowledge, skills, and
    attributes that directly affect deciding
  • Includes use of elements of national power -
    Diplomatic, Informational, Military, and Economic
    (DIME) and Effects-Based Operations - PMESII
  • Models complexity and depth of strategic
    decisions
  • Creates environments that includes volatility,
    uncertainty, complexity, ambiguity (VUCA)

First Person Thinker, Not First Person Shooter
Game
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Game Development Challenges
Game Development Challenges
  • Smaller user group
  • Unique development efforts at strategic level
  • Availability of programs to modify
  • Faculty buy-in a must
  • Lesson plan changes
  • Must address higher order thinking skills
  • Low overhead highly intuitive solutions
    required

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Products
Products
  • IN-HOUSE DEVELOPED
  • Military Global Distribution Game
  • Modeled after MIT Beer Game
  • Demonstrates the impact of systems upon human
    behavior
  • Used in Systems Thinking courses and electives
  • Web-based
  • Leadership assessment tool
  • Decision making game

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Products (cont.)
Products (cont.)
  • Easy Map Viewer
  • Small, JAVA Applet for COP presentation
  • Manual or C2PC gene
  • ACQUIRED
  • Role Playing Simulation (Fablusi)
  • Web-based access
  • Students play assigned or selected roles
  • Asynchronous and Synchronous Communication Tools
  • PeaceMaker Game (Impact Games)
  • Play either as Israeli or Palestinian leader
  • Make decisions based on activity to maintain
    peace (balance)
  • Single player game

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Products (cont.)
Products (cont.)
Evaluated or Being Evaluated
  • Cyber War XXI-JFC
  • 9 hour game play
  • Limited COAs
  • Doesnt support individual, seminar, or large
    group
  • Mosbe (Breakaway)
  • Generate virtual worlds from real data
  • Built from PC gaming technology
  • Develop simulations for training, analysis,
    planning, and visualization.

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Products (cont.)
Products (cont.)
  • Online Interactive Virtual Environment (OLIVE),
    Forterra
  • Build secure, persistent 3D virtual environments
  • Continuing to improve
  • Conducting demo and concept prototypes with
    Forterra
  • Active Worlds
  • Research ISO TRADOC 2008 Virtual World
    Initiative 2nd Life vs. Active Worlds Education
    in a Virtual Collaborative Environment
  • Virtual platform that delivers an immersive
    real-time interactive 3D environment via an open
    world or semi-closed education universe

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Course
Course
  • Digital Game-Based Learning Elective
  • (10 three hour sessions)
  • Foundational understanding of digital game-based
    learning
  • Role of gaming to support education training
  • Industry and DoD Guest Speakers

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Way Ahead
Way Ahead
  • Research and evaluate gaming products for
    potential use at USAWC
  • Obtain products that meet USAWC requirements
  • Participate in DoD gaming Communities of
    Interest
  • Increase or create relationships with
    organizations with similar strategic level
    requirements (USJFCOM, Sister Service Schools,
    commercial academic organizations, etc.)

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Contact Information
Contact Information
SEEG Deputy Director 717-245-3252 Simulations
Analyst 717-245-4592 Information about the
SEEG carl_infostrategicleader_at_conus.army.mil
Technical assistance using a SEEG product
carl_supportstrategicleader_at_conus.army.mil SEEG
Website http//strategicleader.carlisle.army.mil
/
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