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The Impact of Technology on Education

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Title: The Impact of Technology on Education


1
The Impact of Technology on Education
  • Liz Adkins
  • Erik Green
  • Holly Miller-McGuire
  • Annemarie Rajnicek
  • Jennifer Tedeschi

2
  • We must open the doors of opportunity. But we
    must also equip our people to walk through those
    doors.
  • Lyndon B. Johnson
  • video

3
Pre-Assessment
  • What is the importance of technology in the
    classroom?
  • How do you think technology effects school
    budgeting and funding?
  • Who do you think makes funding decisions
    regarding technology in a school district?
    Building? Department?
  • How do you see technology impacting the future of
    education?

4
Why Technology? Why Not?
  • Brian McElfish, technology coordinator and math
    teacher at Serrano Intermediate School in Lake
    Forest, CA, is concerned that students who use
    outdated equipment and old technologies risk
    boredom and lower interest in schoolwork. In fact
    giving them the freedom to use current
    technology in what, for them, may be new and
    creative ways seems to create a sense of buy-in
    to the material.

5
Why Technology?
  • Academic Content Standards
  • Nature of Technology
  • Technology and Society Interaction
  • Technology for Productivity Applications
  • Technology and Communication Applications
  • Technology and Information Literacy
  • Design
  • Design World

6
Why Technology?
  • Students learn best by doing and exploring on
    their own.
  • To engage our students in learning activities
    that are relevant and exciting.
  • To differentiate instruction for our students to
    enhance learning.

7
Political Implications
  • In a January 2005 report entitled The National
    Technology Plan, President George W. Bushs
    Education Department praises the No Child Left
    Behind (NCLB) Act of 2002 as a chief reason why
    schools are looking to technology to help kids.
  • According to a 2000 research study the percentage
    of classrooms with Internet access has gone from
    twenty-seven percent in 1997 to eighty-two
    percent in 2000. In fact, in the year 2000 Ohio
    ranked fourth in the nation when it came to
    integrating technology into its schools.

8
Political Implications
  • Students on Individualized Education Programs
    (IEPs) have a right to services, even when they
    are not in school
  • Individuals with Disabilities Education Act (P.L.
    105-17, 1997) FAPE
  • LRE
  • Online learning communities, electronic
    textbooks, assistive technology, digital
    academies

9
Political Implications
  • Childrens Online Privacy Protection Act (COPA)
    and the Child Online Protection Act (CIPA).
  • BESS- filtering systems
  • Acceptable Use Policy (AUP)

10
The Enhancement of Student Achievement
  • Basic Uses
  • Computer assisted instruction to drill
  • Multi-media software
  • Video and audio technologies - bring material to
    life
  • Distance learning, online learning communities,
    and digital academies
  • Web quests and Telecollaborative projects
  • Interactive Tools
  • Virtual Experiments/labs
  • WiMAX
  • Podcasting
  • Video Games

11
The Enhancement of Student Achievement
  • Assessment of Student Progress
  • More comprehensive with multimedia
  • Assessments which require students active
    participation
  • Electronic portfolios

12
Then Enhancement of Student Achievement
  • Student Motivation
  • They like it better (intrinsic motivation)
  • Increased family involvement
  • Improved teachers skills
  • Improved School Administration and Management
  • Multiple Intelligences and Blooms Taxonomy

13
Professional Development A Key Ingredient to
Success
  • School districts currently spend an average of
    nine percent of their technology budget on
    training, far below the thirty percent
    recommended by U.S. Department of Education.
  • (MacPherson, 2000)

14
Professional Development A Key Ingredient to
Success
  • "Best practices" are likely to emerge according
    such alternative paradigms as the following (1)
    A well-developed and well-taught course using IT
    may require a team of instructors from different
    disciplines (e.g., engineering, art). (2) A
    well-developed course using IT may require
    substantial development time in advance of the
    actual presentation of the course by a
    collaborative team of instructors and research
    assistants.

15
Professional Development A Key Ingredient to
Success
  • There will need to be a robust and financially
    supportable model of team teaching, of adequately
    compensating instructors for course development
    work (e.g., through course relief or stipends),
    and of more flexible use of TA and RA funds.

16
Professional Development A Key Ingredient to
Success
  • District or building wide workshops
  • etech Ohio offers a variety of workshops
  • Teachers teaching teachers
  • Online professional development and training

17
  • And now
  • examples of emerging educational technology

18
Digital Academy
  • These schools were established to reach students
    that currently do not attend traditional brick
    and mortar schools. Digital Academies use
    certified teachers. They are able to serve
    full-time and part-time students. All courses are
    taught using the internet and e-mail. The
    curriculum follows state standards established by
    the Ohio Department of Education. Students are
    admitted at no cost and the digital academy
    usually provides a computer, a printer/scanner
    for the students use.
  • This type of technology enables students who are
    home-bound, hospital-bound or on an IEP to learn
    in their specific LRE.

19
Online Learning Communities
  • An Online Learning Community is a common place on
    the Internet that addresses the learning needs of
    its members through proactive partnerships.
    Through social networking and technology, people
    work as a community to achieve a learning
    objective as defined by the educator. (Examples
    Moodle and Blackboard)

20
Wimax
  • According to Grabianowski and Brain (2006) WIMAX
    is a wireless network similar to WiFi, but
    operates at faster speeds, over greater
    distances, and for a greater according to
    Grabianowski and Brain (2006) WIMAX is a wireless
    network similar to WiFi, but operates at faster
    speeds, over greater distances, and for a greater
    number of users. The same authors contend that
    the biggest benefit of WIMAX isnt speed its
    distance. (up to 50 miles)
  • Some schools are buying into this so that
    students have Internet access 27/7 365 at home
    in school.
  • number of users. The same authors contend that
    the biggest benefit of WIMAX isnt speed its
    distance. (up to 50 miles)
  • Some schools are buying into this so that
    students have Internet access 27/7 365 at home
    in school.

21
Podcasting
  • One does not need an iPod for podcasting b/c any
    digital music player that plays MP3s, including
    a PC or iMac with audio software, can download
    and play podcast audio.
  • According to Robert Craven, coordinator of the
    Orange County Department of Education in
    California, Theyve got them, theyre bringing
    them to class lets find a way to use them for
    class.
  • Home, school, in the car with mom,
    exercisingstudents can listen to podcasts
    everywhere
  • Example

22
Technology Games
  • We should give individuals the opportunity to
    exhibit their understandings by means of media
    and representations that make sense to them
    (Veenema and Gardner, 1996)
  • According to Veenema and Gardner (1996),
    technology can become a valuable educational
    tool, but only if we use it to capitalize on our
    new understanding of how the human mind works.

23
Multimedia Software
  • Multimedia- The combined use of media, such as
    movies, music, lighting, CD-ROMs, and the
    Internet, as for education or entertainment.
  • KidPix
  • Microsoft Office Suite
  • Hyper Studio
  • Inspiration/ Kidspiration
  • Story Book Weaver
  • Web Based
  • Graphic.org
  • Activestudio

24
Webquests
  • In education, a Webquest is a research activity
    in which students collect information, where most
    of the information comes from the World Wide Web.
    It was first invented by Bernie Dodge in 1995.
  • An inquiry-oriented activity in which some or all
    of the information that learners interact with
    comes from resources on the internet, optionally
    supplemented with videoconferencing
  • Students typically complete Webquests in groups.
    Each student in each group then has a "role," or
    specific area to research. group work also makes
    them popular examples of cooperative learning.
  • Example

25
Telecollaborative
  • A Telecollaborative Project is an activity where
    students collaborate using the Internet to solve
    an information problem. Telecollaborative
    projects can be done in any subject at any grade
    level. They include opportunities for integrating
    technology, exchange of information and
    development of critical and creative thinking to
    occur.  An Internet project can be many, many
    things. It can be as simple as an exchange of
    email between children in different locations,
    developing a new web site on your next classroom
    topic or it can be as ambitious as collecting
    original data from the ends of the earth to
    produce new knowledge and original insight into
    the nature of our world.
  • Example

26
Assistive Technology
  • AT promotes greater independence for people with
    disabilities by enabling them to perform tasks
    that they were formerly unable to accomplish, or
    had great difficulty accomplishing, by providing
    enhancements to or changed methods of interacting
    with the technology needed to accomplish such
    tasks. According to disability advocates,
    technology, all too often, is created without
    regard to people with disabilities, and
    unnecessary barriers make new technology
    inaccessible to hundreds of millions.
  • Screen readers, eBooks, computer programs, voice
    recognition software, universal design

27
Virtual Experiments/Labs
  • Being able to perform the experiment anytime,
    anywhere, is one of the major benefits of a
    virtual lab. Muniram Budhu, a professor of civil
    engineering at the College of Engineering and
    Mines at the University of Arizona, says the 24/7
    access was a blessing for a disabled student.
  • One virtual dissection lab can be found at
    http//teach.virginia.edu/go/frog/

28
Distance learning
  • Distance learning is a field of education that
    focuses on instructional system design that is
    effectively incorporated in delivering education
    to students who are not physically "on site" to
    receive their education. Teachers and students
    may communicate asynchronously (at times of their
    own choosing) by exchanging printed or electronic
    media, or through technology that allows them to
    communicate in real time (synchronously).

29
The Costs
  • Billions of dollars are spent each year in
    enhancing our schools with the most up to date
    technological equipment.
  • Technology includes televisions, telephones,
    computers, copy machines, DVD/CD players,
    internet connection, software, printers,
    scanners, interactive equipment, and the list
    goes on

30
The Costs
  • Schools continue to invest money into their
    programs.
  • In 2004, eighty-six percent of teachers reported
    having desktop computers in their classrooms.
  • Student to computer ratios have dropped to one
    computer per every four students.
  • Some schools do not have the funding to keep up
    with the changes while others let equipment sit
    and collect dust because of the lack of knowledge
    on how to effectively use the equipment.
  • (ODwyer, 2004)

31
The Costs
  • The initial costs for setup include hardware,
    printers, peripherals, webcams, digital cameras,
    memory cards, projectors, tables, chairs,
    software, speakers, licenses, tech support,
    professional development.
  • This can result in over seventy thousand dollars
    in initial set up costs alone for a computer lab
    of twenty-five computers.

32
The Costs
  • A funding plan helps to balance expenditures.
  • Very easy to overspend on hardware and leave too
    little for staff development, instructional
    materials, and technology support.
  • Financial plan should include infrastructure,
    maintenance, and support services.
  • Baseline allocations fifty percent should be
    spent on hardware, twenty percent for
    instructional software and media, and thirty
    percent for training and teacher support.
  • Things to considerIT costs, including what is
    imperative, short-term, and long-term

33
Teacher Resource
  • Edline
  • Edline is a web based communication program
    between school and home.
  • Homework assignments
  • Upcoming projects, test, quizzes
  • Grades
  • Podcasts
  • Links
  • Calendars that consolidate information
  • http//www.edline.com
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