Title: Business Models
1Business Models
- Designing and value mapping successful business
models for commercializing an innovation
2PaxilCommercialization of an Old Invention
- Commercialization Opportunity Register Analysis
3Paxil (paroxetine) antidepressantFeature Set
- Anti-depressant
- No chance of overdose (a serious problem for
tricyclics) - Is a form of Software (Leschly's perspective on
drugs offered by SmithKline) - Selective serotonin reuptake inhibitor' i.e.,
it is 'selective' connoting a sort of
'cleanliness - Off-label treatment features (prohibited by
FDA) - Anti- 'panic disorder' (treating panic attacks)
- Anti- obsessive-compulsive disorder (including
sub-disorders like bulimia and anorexia) - Anti- 'social phobia disorder' i.e., lack of
social confidence that led its sufferers to lives
of isolation, loneliness, and inability to
perform many of the simplest tasks of everyday
life
4PaxilThe Story for DTC
- In the 1960s and 70s, all drugs were prescribed
under the advice of physicians - patients were carefully guarded from knowing
anything that might possibly hurt them (or help
them or be the basis for lawsuits) - This fit well with the physicians' own view of
their position - as counselors, and gatekeepers for the tools and
techniques for patients to obtain and maintain
health. - Direct-to-consumer advertising has been legal
since the 1980s allowed by the Food and Drug
Administration - Leschly used DTC to tell "The Story"
- a new-age parable, often illustrated with
brightly colored diagrams and cartoon characters,
- unfolded like this
- Paxil worked on a different brain chemical system
than did older drugs. - The name of this "natural" brain chemical was
serotonin - In some depressed patients, this chemical was
lowered in volume because a certain brain synapse
was "overactive" - Paxil, by "naturally" blocking reuptake of
serotonin led to relief from depression.
5Attribute Map
6Consumption Chain
- Three customer groups
- (1) Anxiety
- (2) Magazine Ad (DTC)
- (3) Articles suggesting off-label use
7Awareness
- Three customer groups (1) Anxiety (2) Magazine
Ad (DTC) (3) Articles suggesting off-label use - Managing Awareness
- Find ways to link discomfort of anxiety with the
promise of relief through Paxil - Magazine ads should emphasize (a)
- Minimize the dissatisfaction from Ad clutter in
magazines by making ads attractive, fun and
informative - Commission independent research and articles to
promote off-label use of Paxil
8Doctors Visit
- Managing Doctors Visit
- Magazine Ad (DTC) links discomfort of anxiety
with the promise of relief through Paxil - Magazine Ad (DTC) emphasizes that the best
solution is Paxil - Best means safest (cite tricyclics)
- Best means clean and selective
- Best means cleaning your brains software
- Make sure Dr. has lots of free Paxil samples
- Suggest Dr. experiment with off-label
prescription
9Purchase
- Managing Purchase
- Purchase at pharmacy with prescription assure
in-stock - Make sure price is covered by most health care
10Use
- Managing Usage
- Assure dose large enough for effect
- Refills easy
- Off-label application easy
- Available through mail without prescription
11Addiction
- Managing Addiction
- Dose should be adequate for psychological
addiction - Key to repeat purchase
- Promote this as lifestyle drug that assures
healthy brain software
12Moving Off-label to On-Label SmithKlines
Social phobia launch for Paxil
- Leschly's marketing department commissioned a
huge publicity campaign to raise awareness of the
disease - one that set the pattern for many to follow both
at SmithKline and in the industry - The first step involved the hiring of a public
relations agency to produce a free video on the
disease - And distribute it widely for use by network
affiliates and independent TV stations - Because health stories of any sort guaranteed a
minimal audience - The second step was to underwrite studies by
experts in the field, - who would conclude that the disorder is
debilitating and probably afflicts many more than
originally suspected - Finally, while awaiting for FDA approval for a
new use, underwrite a few small-scale studies
off-label - (i.e., where the drug is used for other than its
approved purpose, which in Paxil's case was adult
depression) - Through these, SmithKline became aware of even
more promising new markets in child and
adolescent depression (Adaptive Execution)
13Why Business Models Matter
- During the dot-com boom, Business Model was a
buzzword routinely invoked to glorify all manner
of half-baked plans - -- Michael Lewis
14Why Business Models Matter
- Telling a good story
- Part of selling your strategy / investment
- Tying Narrative to Numbers
- Strategy becomes less philosophy
- More performance and outcome
- When business models dont work
- Its because the fail either
- The Narrative test
- Or the Story test
15A business model is not strategy
- It doesnt describe external forces
- Competition
- Environment
- Scaling
- It only depicts the systems that will be put into
place to achieve a strategic objective - A good model is not enough
- The boxes on the value map need to be understood
in depth - In order to develop a good strategy
16Graphing the Value Map
- External competitive environment (supply demand
curves) - Internal strategies, competencies, knowledge,
assets owned - Value flows between owners and/or the external
environment
17Mad Catz is an example of A Network Business
Models
- Taxonomy of Network Business Models
18Some Network Business Models
19The Value Chain Integrator for Electronic and
Logistic Networks
20Other Network Business ModelsAggregator
(e-Tailor)
21Distributive Net
22AgoraPrice and Other Information Discovery
23AllianceBasis for the Contribution Economy
- Concept
- people from around the world can contribute
energy, ideas, and knowledge to joint projects. - Examples
- blogs, open-source software, podcasts, and online
encyclopedia Wikipedia.
24Disruptive InnovationThe Disk Drive Industry
- Disruptive Innovation, The Innovators Dilemma
Forced Reconfigurations of Markets
25Change in the Data Storage Industry Storage
Pre-1950 IBM M80 Sorter and M77 Collator
26Storage5 MB in 1952
275-10 Megabytes in 1973 (14)
28Shrink shrink shrink
- 20MB Seagate (5.25) c. 1986
- 100MB Conner (3.5) c. 1990
- 1000MB IBM (1) c. 2000
29Darwin Rules
- Between 1976 and 1995
- 129 Disk drive manufacturers entered the market
- 109 Disk drive manufacturers existed
- 1970s (after DL/1)
- Plug Compatible and OEM
- IBM,Diablo, CDC, DEC, Storage Tech, Ampex
- 2/3rds never introduced 8 drives
- 1980s (8 Winchester)
- Shugart Assoc., Micropolis, Priam, Quantum
- 1985 (5.25 Winchester)
- Seagate, Miniscribe, Computer Memories, Intl.
Memories - 1987 (3.5 Winchester)
- Conner, etc.
- 1989 (2.5 Winchester)
- Prarietek, etc.
- 1992 (1.8 Winchester)
- and so forth
30Tech Trajectories Disk Capacity Demanded vs.
Capacity Supplied
31The Industry Dynamics of Attack from Below
- Technology Cost-to-Performance accelerates
- At an exponential rate
- With a constant year-on-year growth
- Substitute products accelerate on new performance
parameters - Creating a sneak attack
- At the low profitability end of an established
firms market - As substitute technologies accelerate, they
consume all of the market of established firms - Driving previously successful firms out of
business
32Technologies that Shrink?
33Cost-to-performance acceleration
34Successful Strategy?
35Defeated firms were not stupid
- They were held captive by their customers
- While new entrants tooled for new markets
- And in the process consumed old markets
- The only way to manage this successfully
- is Darwinian evolution
36Successful Transition through Creative Disruption
- Control Data
- 60 of 14 market from 1965-82
- Missed the 8 market
- Set up 8 production in Oklahoma city, for
successful entry - Conner for 5.25
- Spin-off from Seagate and Miniscribe
- Compaq pushed their market
- Quantum retains 80 of spin-off Plus Development
Corp (for 3.5 drives) - Plus consumes Quantum
- 1994 largest producer in world
- Micropolis Transition by Managerial Force
- Founded in 1978 by Stuart Mabon for 8 drives
- 1982, Mabon read the trajectories, and retooled
for 5.25 - They walked away from existing customers and
nearly broke the firm
37Disruptive Innovation the Excavator Industry
- Incumbents fail to innovate
- Because they spend too much time listening to
their existing customers
38Caterpillar and the Mechanical Excavator Industry
39- Cable-driven Steam Shovel
- Mnfd by Osgood General
40The first upheaval
- Steam shovels (mechanical excavators) were
invented in the early 1800s - The first great upheaval occurred in the 1920s
- When gasoline replaced steam as a power source
- 23 of the 25 largest makers of steam shovels
- Successfully negotiated the transition to
gasoline power - There were also around 20 new entrants
- And innovation continued with diesel and electric
power
41The second upheaval
- Hydraulics developed for aircraft in WWII
- Percolated into industry throughout the 1950s-60s
- Replaced cables
- Only 4 of the top 30 excavator manufacturers in
the 1950s survived this transition into the 1970s - The new diesel-hydraulic entrants included
- Caterpillar
- As well as John Deere, Drott, Ford, International
Harvester, Hitachi, Komatsu, Case, Bamford,
Poclain - What happened?
- How did Cat get its start?
42Hydraulics
- The first hydraulic excavator was developed in
1947 - Limited by the power and strength of available
hydraulic pumps seals, - the capacity of early machines was minuscule
- And of no use in the major markets
- Excavation
- Sewer contracting
- Entrants like Cat developed new applications for
their small capacity hydraulic excavator - As attachments for the back of small industrial
and farm tractors - They called them backhoes
- Useful to residential contractors, farmers, etc.
to dig narrow ditches for sewer, cable, etc. - Jobs done by hand in the past
- and too small for the imprecise cable driven
excavators
43Stealthy Cat
- Entrants like Cat developed new metrics to
advertise their products - Rather than measuring the quantity of earth that
could be moved - as the cable-driven manufacturers advertised
- Their product literature emphasized
- Shovel width (narrow being better for
contractors) - Speed and maneuverability of the tractor
- So the bigger companies like Link Belt
- Didnt even perceive Caterpillar as a competitor
- Because they spoke a different language
- To different customers
44Hydraulics and Performance Trajectories in the
Mechanical Excavator Market
45Caterpillars Climb
- By 1974, the hydraulic excavators
- Had the muscle to lift 10 cubic yards of dirt
- A rate of improvement that outstripped demand in
any of the excavator markets - In contrast, the largest makers of cable-driven
excavators - Bucyrus Erie and Northwest Engineering
- Built better cable-driven machines, for their
most profitable customers - Because to do otherwise was not profit-maximizing
- They logged record profits until 1966
- When hydraulic excavators rapidly took over all
the excavation markets
46Two Tragedies
- (1) Not reaching your goal
- (2) Reaching your goal
- Once a goal is reached
- Direction is lost
- Until another goal is set
- Encore Problem Once youve succeeded,
- How do you convince others that your success is
sustainable - and not just luck
47New Entrants went HydraulicMajor companies never
introduced a successful hydraulic excavator
48Why Cable went Bust
- Once both cable-driven and hydraulic-driven
excavators could satisfy all of the mainstream
markets - Excavation contractors no longer needed to base
their choice of equipment - on which had longer reach and greater bucket
capacity - Both were good enough, and cable vs. hydraulic
became irrelevant - Contractors found that hydraulic machines
- were much less prone to breakdowns
- than cable-driven excavators
- Not to mention the loss of life and limb
resulting from a cable snapping - Cables demise was not due to poor knowledge or
strategy
49How Japanese Manufacturers Sneaked up on Cat
- Entrants like Komatsu developed new metrics to
advertise their products - Caterpillar measured
- Amount of earth moved
- Shovel width (narrow being better for
contractors) - Speed and maneuverability of the tractor
- Komatsus product literature emphasized
- That Komatsu equipment needed far less service
- Making them less dependent on their local dealer
- Since Caterpillars strength was its dealer
network - Komatsus new and distinctive strategy
- Disrupted their customer reach
- Kept customers out of Cats showrooms
- And convinced customers that this was good
- Caterpillar didnt perceive Komatsu as a major
competitor - Because they spoke a different language
- To different customers
50Mad Catz Game ControllersCommercialization with
Rapid Innovation
51Mad Catzs Products
- Controllers, Joysticks, memory chips, cables,
power supplies, etc. - Anything you could add onto a game console
- Question How do you make money on this market?
52Mad Catz Value Map
53Points to Noteabout Mad Catzs Business Model
- Sources of costs and revenues are different
- Cycle time influences revenue
- The product is 100 human interface
- Visual
- Mental
- Tactile
- Their market is driven by other vendors
- What does this imply about market and growth
strategies - Many components of this case are typical of Pearl
River Delta companies
54Product Feature Map
55Controller Economics
56MadCatz Controller Consumption Chain
57Game Ownership
- Managing Game ownership is a given MCs
problem is to find where the owners are located,
and how to reach them - Two customer groups (1) OEM (2) Aftermarket
- OEM must be reached through contract with game
manufacturer
58Purchase
- Managing Controllers are inexpensive and thus
aftermarket controllers may have a hard time
differentiating through advertising - Location of sale is the main way of
differentiating in the purchase decision. Stocks
should be located close to places that sell the
consoles, as well as game software and other
consumer electronics to which players would be
attracted - Packaging is a second way of differentiating
- Custom logos are a third way
59Use
- Managing Use
- Reliability is essential for repeat purchases
- Ergonomics are a differentiator
60Updates to the Case StatisticsWorldwide video
game industryMad Catzs Future Market Potential
- Revenues of 25 billion last year
- overtook movie box-office receipts
- Sales are expected to climb to 55 billion by
2008 - While broadcast TV audiences dwindle and
moviegoing stagnates, - gaming is emerging as the newest and perhaps
strongest pillar of the media world.
61Videogame Economics
- Costs for developing games are going sky-high.
- Microsoft spent 40 million to create and market
Halo 2 - around 160 million for Halo 3
- Vs. 80 million average cost of a Hollywood
movie, - but it prices most small and midsize game makers
out of the top of the market. - The top five game developers last year accounted
for 56 of the industry's more than 10.5 billion
in U.S. sales (around 40 billion worldwide) - Only 5 of all games reaching the 1 million "hit"
mark, - It's vital for game makers to build up a
portfolio of winning franchises - EA has Madden and Sims, NASCAR, James Bond, and
the Medal of Honor shooter series - totaling 27 game titles last year that sold more
than 1 million copies.
62Controller Innovation
63Outsourcing at Mad Catz
- By outsourcing much of its production, and
coordinating the entire production process - Mad Catz Controlled its profitability by being a
Value Chain Integrator - It was looking for new opportunities to
- Control costs
- Speed up time to market
- Improve quality
- By innovations in both logistics and information
networks
64Mad Catz Considerations
- Because the product is 100 human interface
- Consider the costs and benefits of professional
industrial design - Look for cost revenue spreads in the Business
Model - Cut costs where revenues are small
- Spend more if you can influence revenues with
small additional cost - Cycle time influences revenue
- Look for possibilities for Geographical Scaling
- Through improvements in Information and Logistics
networks - Market is driven by other vendors (not by your
decisions) - Bet that Sony, Nintendo and Microsoft will be
leaders, and pander to them - Consider game specific software for powerful
software companies like EA - E.g., branded controllers
65Innovation Workout
- Use Morphological boxes to study the
Commercialization of Video Game Consoles