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Interactive Narrative

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Title: Interactive Narrative


1
Interactive Narrative
  • People
  • Andrew Stern
  • Michael Mateas, Janet Murray, .. (Georgia Tech)
  • Michael Young (NC State University)
  • OZ project (Loyal, ORielly)
  • Sheldon Lee
  • Bob Bates
  • and Others

2
Interactive Narrative
  • What is a plot/narrative?
  • Sequence of Events that has a causal
    structure
  • Structure of Narrative (Mckee 1998)
  • Story, Acts, Scenes, beats
  • Conflict tension
  • Character
  • A Clock

3
Interactive Narrative
  • Issues in Interactive Narrative
  • Agency
  • Conflict (knowing users goal)
  • Tension between storyteller and users
  • Authoring artistic and dramatic narratives vs.
    generative mechanisms

4
Interactive Narrative
  • Character-based
  • Based on believable characters
  • Model personality, emotions
  • Use planning to improvise
  • e.g. Barbara Hayes Roth, Andrew Stern, OZ project
  • The story emerges from interacting
  • with rich compelling characters

5
Interactive Narrative
  • Plot-based
  • Linear
  • interactivity is achieved through other forms
  • Non-linear
  • Use branching-trees to
  • represent narrative
  • User choices are encoded
  • in the branches

6
Interactive Narrative
  • Non-linear Narrative generation/authoring
  • Script the tree
  • Use planning to construct tree at scene load time
  • Use reactive planning to dynamically construct
    tree at run-time

7
Interactive Narrative
  • Plan-based Interactive Narrative, sometime called
    goal-based Interactive Narrative
  • StoryNode
  • Goals this node will solve
  • Preconditions
  • PostCoditions
  • Subgoals or terminal action
  • Planning algorithm will cycle through these nodes
    building a tree that solves story goal

8
OZ Project
Player
  • Believable Agents
  • Drama Managers

Presentation
Drama Manager
Character
Avatar
Character
9
OZ Project
  • Simple, 3D animated world
  • The Woggles
  • move by bouncing from place to place.
  • have body language, expressing emotions by
    changing shape
  • have social relationships
  • engage in social behavior

10
OZ Project
11
OZ Project (Interaction)
  • The players avatar is also a woggle
  • By interacting with woggles, you find out about
    their social structure.No plot, but very
    engaging behaviors
  • Personalities of woggles become quickly clear
  • Threaten one, its friend intervenes to try and
    scare you off
  • Join or start games of follow the leader

12
OZ Project (Drama Manager)
  • Authoring involves creating a dramatic arc
  • Fixed in traditional fiction
  • Various branching structures possible in
    interactive fiction
  • How to tell a great story while giving player
    freedom?
  • Complexity of possible branching in rich worlds
    quickly makes authoring unmanageable
  • Usual solutions of sharply limiting world or
    player restrictive

13
OZ Project (Drama Manager)
  • Consider a story as a sequence of scenes
  • Scene significant event/turning in the plot
  • Lots of variability in how a scene plays out
  • Scenes and relationships between them form a
    space of possible plots
  • Relationships that must hold between scenes
    structure the space
  • Some relationships inviolable e.g., establishing
    prerequisite
  • Some can be varied e.g., establishing motivation
    for an action before or after the action itself

14
OZ Project (Drama Manager)
  • Given
  • Evaluation function that rates sequences of
    scenes
  • Methods for affecting the game
  • Ensure
  • The sequence of scenes a
  • player experiences corresponds to a good
    story

Choice of next scene determined by dramatic
potential of possible futures
Where player is now
15
OZ Project (Drama Manager)
  • Drama Manager in effect is playing a game
  • Presumably non-adversarial
  • Ideally, the player doesnt know that it is there
  • Moves for the Drama Manager
  • Changing behavior of NPCs
  • Random events in the world
  • Acts of God

16
Crawfords Erasmatazz
  • Interactive storytelling you interact with
    characters in an authored world
  • Menu-based interaction
  • Player focus is on interacting with NPCs rather
    than physical actions
  • Overall story scripted by author, but no drama
    manager
  • Interesting part is modeling
  • Moods Anger, arousal, joy, fear
  • 21 personality traits (e.g., integrity, timidity,
    )

17
Hayes-Roths Virtual Theater Project
  • Uses AI blackboard technology as implementation
    for characters
  • Simple numerical personality models
  • Examples
  • Kids tell stories by giving puppets high-level
    instructions
  • Agents as social facilitators in shared
    environments (Erin the bartender)

18
Façade
  • Hybrid (goal-based/character-based Interactive
    Narrative)
  • Characters operate
  • under a drama
  • manager

19
Façade
20
Mirage
  • Character Development
  • User Modeling
  • User predicted character affects
  • scene assembling
  • NPC choices and actions

21
Mirage
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