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Lesson 3 Screen Design and Layout

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Cool colors appear to recede and warm ones seem to move toward us. ... Warm colors indicate a need for a response whereas cool colors imply background information. ... – PowerPoint PPT presentation

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Title: Lesson 3 Screen Design and Layout


1
Lesson 3Screen Design and Layout
2
Agenda
  • Screen Layout
  • Use of Shapes and Graphics
  • Special Screen Features
  • Use of Color

3
Layout of a Screen
  • Screen elements should be organized logically and
    consistently
  • Certain elements, such as toolbars, headers,
    footers and message areas, should always be in
    the same location
  • The user should be able to identify screen
    elements (data, field captions, controls, etc.)
    by their visual style rather than having to read
    the text
  • The upper left-hand corner of the window should
    be the standard starting-point.

4
Layout of a Screen
  • Elements in the Window should be laid out in a
    visually pleasing manner
  • Balance equal weight from side to side and top
    to bottom

5
Layout of a Screen
  • Elements in the Window should be laid out in a
    visually pleasing manner
  • Balance equal weight from side to side and top
    to bottom

VS
6
Layout of a Screen
  • Consistent alignment and spacing between elements

7
Layout of a Screen
  • Consistent alignment and spacing between elements

VS
8
Layout of a Screen
  • Follow conventional orders or arrangements
  • Keep it simple--utilize a limited number of
    shapes, colors and display techniques

9
Layout of a Screen
  • Follow conventional orders or arrangements
  • Keep it simple--utilize a limited number of
    shapes, colors and display techniques

VS
10
Layout of a Screen
  • Elements which are related should be visually
    grouped together

11
Layout of a Screen
  • Elements which are related should be visually
    grouped together

VS
12
Layout of a Screen
  • Keep text fonts consistent and readable

13
Layout of a Screen
  • Keep text fonts consistent and readable

Good example--easily readable
VS
Bad example--hard to read
14
Layout of a Screen, contd.
  • Differentiate captions from field data by using
    contrasting features and consistent physical
    relationships
  • Single data fields
  • Columnar-oriented data fields

Last Name
First Name
Animals
15
Use of Shapes and Graphics
  • Different shapes and graphics can be used to add
    variety and interest to screens
  • These can either be created within the
    application or provided through clip art
  • Be careful not to make
  • screens so busy as to
  • be confusing.





16
Special Screen Features
  • Special features include those screen elements
    which allow the user to interact with the
    application.
  • Usually there is some form of identification of
    the control feature such as a label.
  • Because there are such a large number of these
    available, the designer must choose the right one
    for the right job.

17
Special Features, contd.
  • The following pages outline the special control
    features available in most software packages.
  • It is important to choose the correct control for
    each task as it can impact how well the
    application works, both in performance and user
    satisfaction.

18
Check Boxes
  • Consists of a box and text, the box indicating a
    switch and is either on or off
  • Check boxes can be used together to indicate
    non-exclusive choices

X
Student
Dormitory
Meal Plan
19
Check Boxes, contd.
  • All choices should be spelled-out and meaningful
  • Labels should used mixed-case letters
  • Labels should be located to the right of the box

20
Check Boxes, contd.
  • If multiple boxes are used, they should appear in
    a single row or column
  • Columnar orientation is preferred
  • Provide keyboard equivalents
  • Selecting a check box, or turning it on, should
    cause the box to be filled in with an X

21
Radio Groups
  • Displays all possible, mutually exclusive,
    choices
  • Used for a small group of choices
  • Advantages include
  • User does not have to type in a response
  • User can compare possible options
  • Disadvantages are
  • Take up greater screen space
  • Limited number of choices

22
Radio Groups, contd.
  • Several different styles, circular being the most
    common
  • Arrangement can be either horizontal or vertical.
  • Columnar or vertical is preferred.

23
Radio Groups, contd.
  • Use a minimum of two choices, a maximum of eight
  • Descriptors should be fully spelled out and
    meaningful
  • Display in mixed-case letters
  • Locate to the right of the appropriate button
  • Buttons should be ordered according to the
    frequency of use

24
Radio Groups, contd.
  • Assign keyboard equivalents
  • Make the target area as large as possible
  • Highlight which choice the cursor is resting on
    clearly
  • Mark the selected button clearly, usually with a
    small dot

25
Buttons
  • A rectangular shape which has a label describing
    its function.
  • Button configurations include
  • The label can either be textual or symbolic.

Yes
Yes
Yes
Yes
26
Buttons, contd.
  • Generally used for actions specific to a window
    which are frequently executed.
  • A single button style should be maintained
    throughout the application.
  • Use standard labels wherever possible
  • Make labels meaningful
  • Use single-word labels when possible
  • Use mixed-case letters

27
Buttons, contd.
  • Buttons should be large enough to accommodate the
    largest label
  • The order of buttons should be according to the
    frequency of use
  • Assign a keyboard equivalent to each button
  • Use as few buttons in a group as possible

28
Buttons, contd.
  • Buttons should be placed in a single row or
    column
  • The order of buttons should be according to the
    frequency of use
  • Grey out unavailable choices
  • Assign a keyboard equivalent to each button

29
Use of Color
  • Human response to color is a major factor in
    visual design.
  • Response is primarily based on a physical
    response to the stimulus of color.
  • For example, a physical adjustment must occur for
    a person to look at a different primary color.
  • If this occurs frequently, it can cause eye
    fatigue.

30
Use of Color, contd.
  • Effects of these responses include
  • Cool colors appear to recede and warm ones seem
    to move toward us.
  • Brightly colored objects are perceived as being
    closer, while pale or dull objects seem further
    away.
  • Use of many colors on a screen can cause
    confusion as the eye tries to adjust to the
    different stimuli
  • Older people tend to have difficulty seeing less
    bright colors.

31
Use of Color, contd.
  • Colors also have accepted cultural meanings which
    should be utilized
  • Red usually implies danger or a requirement to
    stop
  • Green indicates safety and a go situation.
  • Blue means peace, calm and neutrality
  • Warm colors indicate a need for a response
    whereas cool colors imply background information.

32
Colors and Composition
  • Screen design should be done in monochrome first
  • Attention can be focused on using other display
    techniques to implement design goals
  • Screens will then be useable in situations where
    color may not be available, such as for
    color-blind people, monochrome terminals, etc.

33
Colors, contd.
  • Use colors conservatively
  • Use of too many colors tends to make the screen
    look busy and confusing
  • Color should only be used where no other means of
    identification are available
  • Use colors that are harmonious and work well
    together.
  • Use bright colors to draw attention to an
    important object.
  • Contrasting colors can emphasize separation

34
The Color Wheel
  • This is a chart of the primary and secondary
    colors and how they relate to each other

Red
Orange
Purple
Yellow
Blue
Green
35
The Color Wheel, contd.
  • The left side of the wheel is composed of the
    cooler colors and the right has the warm colors.
  • Colors that are opposite each other on the wheel
    are said to be complementary
  • The primary colors are red, blue and yellow.
  • The remaining colors are mixtures of the
    primaries, i.E. Red blue purple.

36
The Color Wheel, contd.
  • One recommendation for harmonious use of colors
    is to use split components one color plus two
    colors on either side of the complement.
  • Blue, with the colors on either
  • side of its complement orange,
  • red and yellow, for example.

Red
Yellow
Blue
37
The Color Wheel
  • Another variant in color is saturation or how
    bright a color is
  • These same bright primary colors could be used in
    a less saturated or lower intensity.
  • Most GUI systems allow for
  • these variations in saturation.
  • Use the stronger, brighter colors
  • for emphasis

Red
Yellow
Blue
38
Background Colors
  • A background color should pull the various
    elements of the screen together.
  • It should not compete with the foreground colors.
  • Use cool and/or dark colors which seem to recede.
  • Blue is particularly good because of the eyes
    lack of sensitivity to it.
  • Studies indicate the order of preference as blue,
    black, grey, brown, red, green and purple.

39
The Color Palette
  • Choose a default set of colors as part of the
    standard for all screens in the application.
  • Indicate which are for backgrounds and which for
    foregrounds.
  • Be consistent with color use.
  • For alphanumeric and graphic screens use colors
    that have good visibility and contrast.

40
The Color Palette, contd.
  • For statistical graphics screens, use colors
    which will emphasize the data display area.
  • Data should be displayed using bright colors
  • Backgrounds should be neutral
  • Status information should have its own color
    codes.

41
Summary
  • Screen elements should be organized in a logical
    and consistent manner
  • Different shapes and graphics can be used to add
    visual interest
  • Special screen features, such as check boxes,
    radio groups and buttons, can make an application
    more user-friendly

42
Summary, contd.
  • Knowledge and use of color theory can enhance
    screen design
  • Human factors
  • Cultural perceptions
  • Color should be used sparingly to perform
    specific functions
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