Title: Research
1 Research
- Les 4
- Liesbeth Huybrechts
- Sanne Jansen
2Synthesize the Research into User Requirements
- synthesize data into form that can be used by
product development team - through use of personas
- The Inmates are Running the Asylum (Cooper,
1999) - and About Face 2.0. (Cooper, 2003).
3Personas
- scenarios, profiles created to inspire and
guide design - visual, textual descriptions, but ideally result
of studying real people - heavily used by advertisers 1980, 1990
- personas are narrow descriptions
- less effective with diverse audience
- best for homogenous audiences or niche markets
4Personas
- identify users needs, used to develop,
validate, prioritize new or proposed features - creation of Needs versus Functions Chart
- Combination summary of market and design
research, personas, needs vs. Functions Chart - gt final User Requirements Report
5How to create Personas
- 5 steps
- choose primary and secondary personas
- Avoid common pitfalls
- prepare for objections
- conduct a persona workshop
- complete the personas
6Create Personas
- archetypical Users with specific goals, needs
based on real market and design research. - Include
- name
- photograph
- demographic characteristics
- technographic characteristics
- behavioral characteristics
- barriers and/or challenges
- specific goals and needs
7ultimate goal of personas
- identify specific user goals and needs
- so they can be aligned with
- business needs
- technical goals
- to create an agreed upon prioritized list of
features and functions - common understanding of whom product is being
designed for - !! prevents project team from making decisions on
personal preferences and biases
8Choose primary and secondary personas
- Cooper advises 1 to 3 primary and 2 to 3
secondary personas - narrow number of personas by Market Segment
Matrix - rarely persona from each segment, sometimes
multiple from each segment - secondary personas
- particular role rather than market segment
- e.g. segment classroom teacher (product
e-learning software), sec role students because
their needs may be important too
9Avoid common pitfalls
- dont mix up business and user goals
- business-defined goal
- user needs easy way to get to personalized
marketing messages - user-driven goal
- user wants to be alerted when the best price
comes available
10Prepare for objections
- In a business context, but also in your own
presentation of work! - Marketing already did this
- (not focussed enough on costumer behaviors)
- We have a lot of experts here so we know what our
users want - (experts can be included in stakeholder
interviews) - Everyone is a user
- (even large companys can prioritize users)
11Prepare for objections
- This feels silly. Its just creative writing
exercise based on made-up data - (real data)
- I did these before and they just werent useful
- (pitfalls)
- Theres just not enough time
- design research saves time!
12Conduct a persona workshop
- collaborative workshop with one representative
from each area - engineering, content, design, marketing,
executive team - workshop is process by which personas emerge
means as important as end
13Conduct a persona workshop, TIPS
- Evaluate personas before, during, after workshop
- Do presentation of Persona Development Process
before Persona Workshop - Explain process and reason for using Personas
- Set expectations for upcoming workshop
- make relevant research documents and background
articles available. - All team members who agree to participate must
be familiar with previously conducted market and
design research - so they can make informed recommendations.
14Conduct a persona workshop, TIPS
- Create posters with salient market research data
for workshop participants to easily refer to - if you have quotes from user interviews, enlarge
them on the walls for inspiration - seed the personas before meeting so that the
group can get traction immediately
15Complete the personas
- final deliverable
- often persona menu
- one-page document containing summary view of all
personas - This includes
- Name
- Photograph
- Key demographics
- Key technographics
- Primary goals, needs
- persona menu should be included with design
documentation and present with design sessions,
critiques - Informs decision making.
16Personas adidas
- Gearhead -- the hard-core, nonteen runner who
needs high-performance shoes - Core Letterman -- the true-blue, white suburban
high-school athlete. (Description from the
internal Adidas guidelines ''age 16-24'' ''I
don't like people who think they're too cool.'') - Contemporary Letterman -- the high-school athlete
who, ''still cares about the ladies and hooking
up.' - Aficionado -- the kid, probably African-American,
who likes brand-new, 100-plus basketball shoes - Popgirl -- the teeny-bopper who scours the mall
for Skechers - Value Addict -- the shopper at Kohl's and Target,
probably middle-aged and fairly well off - A-Diva -- '''Sex and the City' goes to the gym.'
- Fastidious Eclectus -- the ''SoHo architect,''
Liedtke says, who craves hip, distinctive
sneakers. (Adidas guidelines ''age 15-35'' ''I
think weirdness and confidence are sexy.'')
17Create a Needs vs. Functions Chart
- Marketing requirements document (MRD) includes
prioritized outline of features and functions - but not often maps needs and priorities
- analyze Persona needs chart and add column for
features and functions - place outline number of each feature and function
in the appropriate row to map it to users needs
that it meets - helps crossfunctional team understand
relationship between marketing goals, business
needs and user needs
18Create a Needs vs. Functions Chart
- Needs vs Function Chart
- gives team a formal model to decide how to adress
those needs that are not met by a
feature/function - or what to do with features/functions that do not
meet a user need - with this last step data
- from all points in the organisation
- and from all relevant user perspectives are
integrated
19Prioritize Persona Needs
- in relation to features, functions
- personas have unique and distinct goals, but
often common needs - step 1 create Persona needs Chart
- identify which personas each need
- (some are shared by all, some are unique to one
persona) - step 2 sort the list so needs are shared by most
personas are shown at the top - sorting personas and needs in other ways will
help you see patterns - and understand their similarities and differences
20Case using MBTI for personas
- Using other research for creating personas
- http//www.lmff.com.au
21Myers-Briggs Type IndicatorMBTI
22Introduction to Myers-BriggsPersonality Type
Indicator
- Carl Jung developed a framework
- to describe basic individual preferences
- and explain some similarities and differences
between people. - Two basic assumptions of his framework
- Behaviour is predictable
- People are born with behaviour preferences
23What are preferences?
- how we would choose if given free reign
- Preferences affect what we pay attention to
around us - Preferences affect how we perceive the actions of
others
24Gaining insight into personality
- Reduces your defensiveness when involved in a
disagreement - Increases your openness to feedback (clues) from
what is going on around you - Improves your ability to see others more
accurately - Appreciating differences in yourself helps you
appreciate differences in others - Improves your ability to choose realistic goals
25Origins of the MBTI
- Isabel Myers and Katherine Briggs expanded on
Jungs work - by developing an instrument to help people
identify preferences - MBTI is
- A tried and tested framework to help us
understand human behaviour - Not a test!
- Based on a sample of nearly 5 million respondents
and over 50 years of research
26People express preferences in four independent
areas
27Preferences
- Interaction preference
- Extraversion vs. Introversion
- Information Gathering Preference
- Sensing vs. intuition
- Decision-Making Preference
- Thinking vs. Feeling
- Life Style Preference
- Judging vs. Perceiving
28CAUTION
- Words used to describe preferences in psychology
do not mean the same thing as they do in everyday
life.
29The MBTI instrument
- measures personality preferences on four
different scales - Extraversion (E) - Introversion (I), Sensing (S)
- Intuition (N) - Thinking (T) - Feeling (F)
- Judging (J) - Perceiving (P).
- Results from the indicator are delivered in a
four letter type.
30Determining one's Myers-Briggs type
- complicated by life-long learning experiences
- classic question " Am I this way because I
learned it or is this just the way I am?"?? - drawn equally to opposing choices?
- In such cases try to think back to how you were
before the age of 12 or even younger - ? by the time we are 3 years old, the core of our
cognitive organization is well-fixed, although
the brain continues to allow some plasticity
until puberty - After the onset of puberty, our adult learning
begins to overlay our core personality - which is
when the blending of nature and nurture becomes
more evident. - For some this "learning" serves to strengthen
what is already there, but with others it
produces multiple faces to personality
31Take the test!
- http//www.personalitypathways.com/type_inventory.
html
32Extraversion (E)?
- outer world ? people ? action ? breadth
- energized by active involvement in events
- they like to be immersed in a breadth of
activities - most excited when they are around people
- often have an energized effect on those around
them - like to move into action and to make things
happen - usually feel very at home in the world
- often find their understanding of a problem
becomes clearer if - they can talk out loud about it
- hear what others have to say
33People who prefer extraversion may
- "go-getters" or "people-persons
- feel comfortable with and like working in groups
- have a wide range of acquaintances and friends
- sometimes jump too quickly into activity and not
allow enough time for reflection - sometimes forgets to pause to clarify the ideas
that give aim or meaning to their activities
34Introversion (I)?
- ?inner world ? ideas ? reflection ? depth
- energized and excited when they are involved with
the ideas, images, memories, and reactions that
are a part of their inner world - often prefer solitary activities
- or spending time with one or two others with whom
they feel an affinity - often have a calming effect on those around them
- Take time to reflect on ideas that explain the
outer world - truly like the idea of something
- often better than the something itself, and ideas
are almost solid things for them?
35People who prefer introversion may
- be seen as calm and reserved
- feel comfortable being alone
- like solitary activities
- prefer fewer, more intense relationships
- sometimes spend too much time reflecting
- not move into action quickly enough
- sometimes forget to check with the outside world
to see if their ideas really fit their experience
36Sensing (S)
- facts ? details ? experience ? present
- immersed in the ongoing richness of sensory
experience - grounded in everyday physical reality
- concerned with what is actual, present, current,
and real - approach situations with an eye to the facts
- often develop a good memory for detail
- accurate in working with data
- remember facts or aspects of events that did not
even seem relevant at the time they occurred - often good at seeing the practical applications
of ideas and things - may learn best when they can first see the
pragmatic side of what is being taught - experience speaks louder than words or theory
37People who prefer sensing may
- recall events as snapshots of what literally
happened - solve problems by working through things
thoroughly for a precise understanding - be pragmatic
- look to the "bottom line
- work from the facts to the big picture
- put experience first
- place less trust in words and symbols
- sometimes focus so much on the facts of the
present or past that they miss new possibilities
38Intuition (N)
- symbols ? pattern ? theory ? future
- immersed in their impressions of the meanings or
patterns in their experiences - understanding through insight gtlt hands-on
experience - concerned with what is possible and new
- orientation to the future
- often interested in the abstract and in theory
- enjoy activities where they can use symbols or be
creative - memory of things is often an impression of what
they thought was the essence of an event - gtlt a memory of the literal words or experiences
associated with the event - often like concepts in and of themselves
- even ones that do not have an immediate
application, learn best when they have an
impression of the overall idea first.
39People who prefer intuition may
- recall events by what they read "between the
lines" at the time - solve problems through
- quick insight
- through making leaps
- be interested in doing things that are new and
different - work from the big picture to the facts
- place great trust in insights, symbols, and
metaphors - less in what is literally experienced
- sometimes focus so much on new possibilities that
they miss the practicalities of bringing them
into reality
40Thinking (T) ?
- ?impersonal ? truth ? cool ? tough-minded
- concerned with determining the objective truth in
a situation - More impersonal in approach, believe they can
make the best decisions by removing personal
concerns that may lead to biased analyses and
decision making - act based on the truth in a situation,
- a truth or principle that is independent of what
they or others might want to believe or wish was
true. - concerned with logical consistency and analysis
of cause and effect - can appear
- Analytical
- Cool
- tough-minded?
41People who prefer thinking may
- have technical or scientific orientations
- be concerned with truth
- notice inconsistencies
- look for logical explanations or solutions to
almost everything - make decisions with their heads
- want to be fair
- believe telling the whole truth is more important
than being tactful - sometimes miss seeing or valuing the "people"
part of situations - can be experienced as
- too task-oriented
- Uncaring
- indifferent
42Feeling (F) ?
- personal ? value ? warm ? tenderhearted
- concerned with whether decisions and actions are
worthwhile - More personal in approach
- believe they can make the best decisions
- by weighing what people care about and the
points-of-view of persons involved in a situation - concerned with personal values
- places high value on relatedness between people
- often concerned with establishing or maintaining
harmony in their relationships - often appear caring, warm, and tactful
- !! in type language, feeling does not mean being
"emotional" rather, it is a way of reasoning?
43People who prefer feeling may
- have people or communications orientations be
concerned with harmony and be aware when it is
missing - look for what is important to others and express
concern for others - make decisions with their hearts
- want to be compassionate
- believe being tactful is more important than
telling the "cold" truth - sometimes miss seeing or communicating about the
"hard truth" of situations - be experienced by others as too idealistic, soft
or indirect
44Judging (J)
- structured ? decided ? organized ? scheduled
- prefer a planned or orderly way of life
- like to have things settled and organized
- feel more comfortable when decisions are made
- like to bring life under control
- want to make decisions to bring things in their
outer life to closure - this only describes how their outer life looks
- Inside they may feel flexible and open to new
information (which they are) - in type language, judging means
- "preferring to make decisions" gtlt "judgmental"
45People who prefer judging may
- like to make decisions, or at least like to have
things decided - look task oriented
- like to make lists of things to do
- like to get their work done before playing
- plan work to avoid rushing just before deadline
- sometimes make decisions too quickly without
enough information - sometimes focus so much on the goal or plan that
they miss the need to change directions at times
46Perceiving (P)
- ?flexible ? open ? adaptable ? spontaneous
- prefer a flexible and spontaneous way of life
- like to understand and adapt to the world
- like to stay open to new experiences
- want to continue to take in new information
- this only describes the outer life
- Inside they may feel very planful or decisive
- in type language perceiving means
- "preferring to take in information"
- gtlt "perceptive" in the sense of having quick and
accurate perceptions about people and events?
47People who prefer perceiving may
- like staying open to respond to whatever happens
- look more loose and casual
- like to keep laid-out plans to a minimum
- like to approach work as play or mix work and
play - work in burst of energy
- enjoy rushing just before deadlines
- sometimes stay open to new information so long
that they miss making decisions - sometimes focus so much on adapting to the moment
that they do not settle on a direction or plan
48Planner Inspector ISTJ
- Theme is planning and monitoring, ensuring
predictable quality - Thorough, systematic and careful
- See discrepancies, omissions, and pitfalls
- Talents administrating and regulating.
- Dependable, realistic, and sensible
- Want to conserve the resources of the
organization, group, family or culture and
persevere toward that goal - Thrive on planning ahead and being prepared
- Like helping others through their roles
- as parent, supervisor, teammate, and community
volunteer
49Protector Supporter ISFJ
- Theme is protecting and caretaking, making sure
their charges are safe from harm - Talents making sure everything is taken care of
so others can succeed and accomplish their goals - Desiring to serve individual needs, often work
long hours - Quietly friendly, respectful, unassuming. Thrive
on serving quietly without fanfare. - Devoted to doing whatever is necessary to ensure
shelter and safety, warning about pitfalls and
dangers and supporting along the way.
50Foreseer Developer INFJ
- Theme is foresight. Use their insights to deal
with complexity in issues and people, often with
a strong sense of "knowing" before others know
themselves - Talents lie in developing and guiding people
- Trust their inspirations and visions, using them
to help others - Thrive on helping others resolve deep personal
and ethical dilemmas - Private and complex, they bring a quiet
enthusiasm and industry to projects that are part
of their vision.
51Conceptualizer Director INTJ
- Theme is strategizing, envisioning, and
masterminding - Talents lie in defining goals, creating detailed
plans, and outlining contingencies - Devise strategy, give structure, establish
complex plans to reach distant goals dictated by
a strong vision of what is needed in the long run - Thrive on putting theories to work
- open to any and all ideas that can be integrated
into the complex systems they seek to understand - Drive themselves hard to master what is needed to
make progress toward goals.
52Analyzer Operator ISTP
- Theme is action-driven problem solving
- Talents lie in
- operating all kinds of tools and instruments
- using frameworks for solving problems
- Keen observers of the environment
- they are a storehouse of data and facts relevant
to analyzing and solving problems - Thrive on challenging situations
- having the freedom to craft clever solutions
- do whatever it takes to fix things and make them
work - Take pride in their style and virtuosity
- which they seem to effortlessly acquire
53Composer Producer ISFP
- Theme is composing, using whatever is at hand to
get a harmonious, aesthetic result. - Talents lie in combining, varying and
improvising, frequently in the arts but also in
business and elsewhere. - With their senses keenly tuned in they become
totally absorbed in the action of the moment,
finding just what fits the situation or the
composition - Thrive on having the freedom to vary what they do
until they get just the right effect - Take action to help others and demonstrate values
- Kind and sensitive to the suffering of others
54Harmonizer Clarifier INFP
- Theme is advocacy and integrity
- Talents lie in helping people clarify issues,
values, and identity - Support anything that allows the unfolding of the
person - Encourage growth and development with quiet
enthusiasm - Loyal advocates and champions, caring deeply
about their causes and a few special people - Interested in contemplating life's mysteries,
virtues, and vices in their search for wholeness - Thrive on healing conflicts, within and between,
and taking people to the center of themselves.
55Designer Theorizer INTP
- Theme is designing and configuring
- Talents lie in grasping the underlying principles
of something and defining its essential qualities - Seek to define precisely and bring coherence to
systems based on the pattern of organization that
is naturally there - Easily notice inconsistencies
- Enjoy elegant theories and models for their own
sake and for use in solving technical and human
problems.Interested in theorizing, analyzing, and
learning - Thrive on exploring, understanding, and
explaining how the world works.
56Promoter Executor ESTP
- Theme is promoting.
- Talents lie in persuading others and expediting
to make things happen - Have an engaging, winning style that others are
drawn to - Adept at picking up on minimal nonverbal cues
- Anticipate the actions and reactions of others
and thus win their confidence - Like the excitement and challenge of negotiating,
selling, making deals, arbitrating - and in general, achieving the impossible
- Thrive on action and the freedom to use all
resources at hand to get desired outcomes.
57Motivator Presenter ESFP
- Theme is performance
- Warm, charming, and witty
- Want to impact and help others, to evoke their
enjoyment, and to stimulate them to act - Want to make a difference and do something
meaningful - Often masterful at showmanship, entertaining,
motivating, and presenting - Thrive on social interaction, joyful living, and
the challenge of the unknown - Like helping people get what they want and need,
facilitating them to get results
58Discoverer Advocate ENFP
- Theme is inspiration, both of themselves and
others - Talents lie in grasping profound significance,
revealing truths, and motivating others - Very perspective of others' hidden motives and
purposes - Interested in everything about individual and
their stories as long as they are genuine - Contagious enthusiasm for "causes" that further
good - develop latent potential and the same zeal for
discovering dishonesty and inauthenticity - Frequently moved to enthusiastically communicate
their "message."
59Explorer Inventor ENTP
- Theme is inventing, finding ingenious solutions
to people and technical problems - Talents lie in developing ideas into functional
and innovative applications that are the first of
their kind - Thrive on finding new ways to use theories to
make systems more efficient and people better off - Hunger for new projects
- Have faith in their ability to instantly come up
with new approaches that will work - Engineers of human relationships and systems as
well as in the more scientific and technological
domains.
60Implementor Supervisor ESTJ
- Theme is supervising, with an eye to the
traditions and regulations of the group - Responsible, hardworking, and efficient
- Interested in ensuring that standards are met,
resources conserved, and consequences delivered - Talents lie in bringing order, structure, and
completion - Want to keep order so the organization, group,
family, or culture will be preserved - Thrive on organizing and following through with
commitments - teaching others how to be successful
61Facilitator Caretaker ESFJ
- Theme is providing, ensuring that physical needs
are met - Talents lie in supporting others and supplying
them with what they need - Genuinely concerned about the welfare of others,
making sure they are comfortable and involved - Use their sociability to nurture established
institutions - Warm, considerate, thoughtful, friendly
- Want to please and maintain harmonious
relationships - Thrive on helping others and bringing people
together.
62Envisioner Mentor ENFJ
- Theme is mentoring, leading people to achieve
their potential and become more of who they are - Talents lie in empathizing with profound
interpersonal insight and in influencing others
to learn, grow and develop - Lead using their exceptional communication
skills, enthusiasm, and warmth to gain
cooperation toward meeting the ideals they hold
for the individual or the organization - Catalysts who draw out the best in others. Thrive
on empathic connections - Frequently called on to help others with personal
problems.
63Strategist Mobilizer ENTJ
- Theme is directing and mobilizing
- Talents lie in
- developing policy, establishing plans,
coordinating and sequencing events, and
implementing strategy - Excel at directing others in reaching the goals
dictated by their strong vision of the
organization - Thrive on marshaling forces to get plans into
action - Natural organization builders and almost always
find themselves taking charge in ineffective
situations - Enjoy creating efficiently structured systems and
setting priorities to achieve goals
64list of famous MBTI Types
- ISTJ?Harry Truman?Queen Elizabeth II?
- ISFJ?Jimmy Stewart?Mother Theresa?
- ESTJ?Colin Powell?Queen Elizabeth I ?
- ESFJ?George Washington?Dolley Madison?
- ISFP?Johnny Carson?Barbara Streisand?
- ISTP?Clint Eastwood?Amelia Earhart?
- ESFP?Elvis Presley?Elizabeth Taylor?
- ESTP?Franklin Roosevelt?Madonna?
- INFP?Albert Schweitzer?Anne Lindbergh?
- INFJ?Mohandas Gandhi?Eleanor Roosevelt?
- ENFP?Carl Rogers?Molly Brown?
- ENFJ?Mikhael Gorbachev?Margaret Mead?
- INTP?Albert Einstein?Marie Curie?
- INTJ?Dwight D. Eisenhower?Ayn Rand?
- ENTP?Walt Disney?Catherine II?
- ENTJ?Bill Gates?Margaret Thatcher
65Form
- Section introduction Design (As) Research. Anne
Burdick p. 82 - Speculation, Serendipity and Studio Anybody. Lisa
Grocott p. 83 - Toward a Definition of the Decorational. Denise
Gonzalez Crisp p. 94 - Demo Design Writing. Anne Burdick p. 101
- Sensory Anomalies. Michael Naimark p. 109
- Spontaneous Cinema as Design Practice. Rachel
Strickland p. 118 - Game Forms for New Outcomes. Emma Westecott p.
129 - Strategy, Tactics and Heuristics for Research.
Rob Tow p. 135
66Section Two Introduction.
- Design (As) Research.
- Anne Burdick
67Design (As) Research
- Design requires a space
- - the research lab -
- for design risk-taking, speculation and
discovery, for applications and for expanding
knowledge of design itself - this chapter
- sampling of concerns that drive this kind of
investigations - deals with complex issues of representation as
defined through form - difference with user-testing and human-centred
research
68Design (As) Research
- use the act and material of design as means of
investigation - generate new information through making
- projects in this section exist primarly in
contexts outside mass market - academia, literature, corporate research culture,
documentary film, High Design and Art - this community exist necessarily outside concerns
of popular culture and marketplace - hothouses for the difficult, the unresolved, the
complex, the unconventional
69Speculation, Serendipity and Studio Anybody
70Search for design that resides in the realm of
possibility (Dilnott, 1998, p. 24)
- identification of the distinctive quality of
discovery in art and design - surpass reworking the familiar and explore and
discover the unfamiliar - that experience is theorized by Terrence
Rosenberg by critiquing the way a straight line
of intent defines a narrow focal channel for
speculation - instead advocating a poetic research method with
non-linear links seeks alternative paths to those
predicted form the outset (Rosenberg, 2000, p. 5) - this discovery-led practice can herald the
distinction between simple invention and true
innovation
71Studio Anybody
- Grocott established Studio Anybody
- graphic design consultancy where value of
speculative research and reality of corporate
environment where not divorced - space between academy and user by research
through activity of designing - the professional designer deploys studio-based
research to actively investigate the activity of
designing - Goal
- graphical community of practice values
innovative, creative design and invests in
research and extends to research through design - this case illustrates that tacit understanding
about creative speculation can inform and enhance
tangible knowledge about design practice
72Contents
- In what ways can a professional design studio
foster a speculative culture?p. 84 - What role can speculation play within workplace
education?p. 85 - Could critical speculation be the foundation for
a business strategy?p. 87 - To what ends can play be good business practice?
p. 87 - Is speculation time central to the contribution
and merit of any designed artifact? p. 89 - To what extent can a discovery-led design process
be deployed in commercial practice? p. 91
73How can a professional design studio foster a
speculative culture?
- Desire to develop, implement and reflect upon a
critically enhanced practice model that
accomodated a discovery-led process - By cyclical, action research where the process of
designing the artifact constituted the research
methodology (Seagro and Dunne, 1999) - research study intended to explore
- a particular and subtle configuration of
inter-related and inter-dependent design
activities - that sought to naturalize the professional
relationship between speculative research and
commercial activity
74How can a professional design studio foster a
speculative culture?
- First move development of space for speculation
by initiating a stream of design projects
authored and funded by the studio - pure, client-free space of studio-initiated
projects helps to elucidate in what ways and to
which extent the design process directly informs
the artefacts we create - original business model hoped that the
rhizomatic, poetic nature of the speculative
stream would generate a reservoir of ideas that
could be drawn on by the commissioned client
stream (Rosenberg, 2000)
75Client-led Presentation Process for Commissioned
Projects
- The dotted section of a client-led process
represents the limited space for speculation
within a predominantly predetermined, reductive
design process.
76Discovery-led Process for Speculative Projects
- The dotted section of a design-led process
represents the possibilities afforded within the
space for speculation in this poetic, iterative
design process.
77What role can speculation play within workplace
education?
- Designers initiating own speculative projects is
not new - underground zines to internationally distributed
publications give examples of designers creating
a client-free space
78What role can speculation play within workplace
education?
- More challenging finding critical speculation
that would fall within the research notion of
scholarship, where outcomes are critiqued and
disseminated within the relevant community - therefore research questions and methodology
framed in association with Grocotts other
workplace PMIT University - educational context for research would situate
ongoing analysis and reflection within community
of scholarship - formal research culture of academy asserted that
professional research be more then introspective
speculation and contributes to the greater
community of practice
79What role can speculation play within workplace
education?
- image by Lisa Grocott at Studio Anybody AGDA
awards 2002 - Studios initial research study framed by
big-picture question - what happens when discovery-led research becomes
an integral component of professional graphic
design-practice?
80Critical Speculation
- Could critical Speculation be the foundation of a
business strategy? - In studio-initiated, client-free projects
- Use of speculative stream of experimental
projects conceived to power the creative process
and formal language behind commissioned client
projects - First few years the studio disseminated their
work in public and exhibition places - Experience phase helped to
- learn to know new software
- Negotiate new collaborations
- Refine experimental form
- Collectively develop body of work that forms
basis of conceptual leads they still return to
today
81To what ends can play be good business practice?
- Projects informed commissioned work
- the public projects inadvertently operating as a
new business strategy. - Example La Lala La
- Relation to Mooks Clothing Co
- Explored foiled romantic love through a world of
pop culture in an exhibition in 1999 - How reading of music and movies emotionally
responds to the state of your love life - Cassette tapes behind glass etc...
- detail from La lala la studio-initiated public
project 1999
82To what ends can play be good business practice?
- Mooks Clothing Co, the streetwear brand saw the
exhibition, liked the conceptual threads and
asked the studio to work out a campaign for them - detail from Mooks Clothing Co. fall / winter
catalogue 2000
83To what ends can play be good business practice?
84Speculation time
- What would enhance the design process and
outcomes further - greater authority for the designers?
- or a tighter collaboration with the client?
- Not mutually exclusive
- Negotiate an inclusive relationship with clients
that supports a democratic, propositional style
of the design the studio creates
85Speculation time
- www.experimenta.org
- Design literate director of experimenta was a
long-time client of the studio and therefore
their first guinea pig - Design for exhibition was experiment in how to
negotiate and assert a new kind of client
collaboration that legitimates speculation within
the commercial projects - Central decision
- abandon convention of showing the client a range
of options - liberating the designers form the outset to
pursue ideas in which they collectively saw merit
86Speculation time
- Second decision
- dismission of client presentation model that
reduced design process to series of formally
approved decisions at each stage of project - Alternative regular meetings that are seen as
critiques, discursive culture where ideas are
openly rejected, recanted or revisited as the
project evolved - collection of promotional material for
Experimentas Waste exhibition 2001
87Speculation time
- Experimenta
- Result was concept for the exhibition Waste
- Recycling formal ideas tested in an earlier
studio project - By allowing the studio to work on the same
critical terms as the artists - gt challenge and expansion of the audience's
perception of the role that graphic design can
play - Was obvious that a commercial design process
could sustain both a designers' creativity and
engage the client's audience - detail from He thought, He felt Something
studio-initiated poster 2001
88Commercial practice
- To what extent can a discovery-led design process
be deployed in commercial practice? - Phase three
- ability to intuitively and analytically
articulate to our clients the nature of the pure
design process the studio-initiated projects had
privileged us to experience - This opportunity came along with the arts program
for the Melbourne Fashion Festival, when one day
after the final design had been approved - but before production, the studio joked amongst
each other about an alternative idea they should
have proposed
89Commercial practice
- detail from work-in-progress Melbourne Fashion
Festival arts program 2003 - Festival director endorsed a beautiful, safe
design intentionally restrained to take on the
theme Excess and Exuberance - Studio's new idea controversially illustrate the
excessive comsumer hype and marketing budgets
that drive the fashion industry
90Commercial practice
- last-minute design for Melbourne Fashion Festival
arts program 2003 - Critique of the ever-increasing power afforded on
sponsors in the communication material the studio
produced for the festival - The client immediately valued the cultural
commentary of the unfamiliar design and
recognized the enhanced communication of the
last-minute idea
91Conclusion
- This overview of the first steps of the studio in
researching the tension between commercial
practice, creative process and designed artifact
might convince you of collective value of
research through design - The studio now series of specific, short-term
projects in diverse areas such as exploring a
discursive form of graphic activism - The reflections presented in this chapter
acknowledge the situation-specific, unique nature
of every design situation - However the studio considers many of the
strategies and observations documented scalable
to larger companies and transferable to other
design disciplines - Designing is all about possibilities and should
not be reduced to a 12-step program