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Characteristics of Japanese Anime

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Title: Characteristics of Japanese Anime


1
Characteristics of Japanese Anime
  • Lauren Malis
  • David Jacobs

2
Topics
  • Characteristics of the Art, Animation Methods and
    Techniques
  • Focus on Toei Animation

3
Start of Animation in Japan
  • Began around 1960
  • Osamu Tezuka
  • Father of manga
  • Astro Boy!
  • Creates Mushi Pro
  • Reason?
  • Turn manga stories into Animation

4
Astro Boy Sets the Stage for Anime
  • Tezukas art is highly influenced by Disney
  • Well rounded character designs
  • Large eyes
  • Similar to Bambi and Mickey Mouse

5
Boys Manga
  • Became very popular in the 1950s
  • Examples include Shukan shonen sande and Shukan
    shonen magajin
  • With these publications, manga became more
    popular with children than ever before

6
Boys Manga contd
  • Some of the most popular boys manga revolve
    around sports heroes
  • Some of the most popular about include Ashita no
    Jo (Tomorrows Joe) which is an adolescent boxer
    and Kyojin no hoshi (Star of the Giants) is
    described the story of a baseball pitcher.
  • The typical themes included a character who,
    trained very hard, displayed unyielding
    tenacity, and defeated even the toughest rivals,
    (http//www.tjf.or.jp/).

7
Keep the Animation Simple!
  • As a manga, it already had a vast number of
    stories
  • Needed to adapt them quickly for T.V.
  • Inexperienced staff and low budget

8
Time and Money Saving
  • Cut the number of drawings or holding drawings
    for longer periods of time
  • Reuse pieces of animation
  • Done also to place more focus on the dramatic
    sense and appeal of the original story

9
More techniques later on
  • Scrolling or repeating backgrounds
  • Still shots of characters in action poses sliding
    across screen
  • Dialogue where only the lips move
  • In 1960, 60 of all anime were based on character
    driven stories from manga

10
1970s Shift
  • Mostly Original Stories
  • Studios began taking ideas from one another
  • Began Giant Robot stories
  • More complicated stories
  • Youthful Emotion
  • Philosophical Themes

11
Shifts Influence on the Art
  • Deeper story plots
  • Need for deeper more believable characters
  • Studios favor more realistic drawing style
  • More Details
  • But to keep budget, less animation
  • If viewer is hooked by the story no problem if
    only the characters mouth is moving
  • Characters stay rigid, no volumetric changes
  • No need to invent, just follow character model
    sheets

12
Stylized Character Emotion
  • Again less time less money
  • Comedic anime face fault
  • Extremely exaggerated expression to show Shock!

13
Stylized Character Emotion
  • Female characters pull out weapons like hammers
    out of nowhere to bludgeon a nearby friend in
    anger
  • Guy getting bloody nose around an attractive girl

14
Love and Comedy
  • Popular in the 1970s through 1980s
  • in the love-comedy manga stories, romance is
    invariably set against the backdrop of
    often-slapstick events involving the protagonists
    and other characters, and priority is given to a
    balance between the elements of serious drama and
    comedy, (http//www.tjf.or.jp/).
  • Some popular romance mangas include Urusei
    yatsura (Noisy People), Miyuki, Mezon Ikkoku
    (Maison Ikkoku), and Tatchi (Touch)

15
Its the 1980s and Manga Returns!
  • Manga has branched out to different groups
    girls, boys, teenagers, adults
  • Anime follows suit
  • Manga released in weekly installments
  • Form larger overarching stories
  • Characters grow and develop

16
Its the 1980s and Manga Returns!
  • Manga already has fan base
  • Studios want to offer same story/experience
  • To achieve same level of emotion from the still
    images..
  • More Effort put in backgrounds and character
    drawings versus movement

17
Importance of Character
  • Unless viewers have been watching since beginning
  • All the nuances of the character might not be
    understood
  • But, creates more engaging stories to hook the
    audience and bring them back

18
Shinji Shimizu on Character
  • Producer of GeGeGe no Kitarou
  • (Quote not on slides)

19
Different Perspective
  • Mamoru Oshii
  • Director of Ghost in the Shell
  • the visuals are the most important aspect, then
    the story, and the characters come last

20
Current Trends
  • Stories and topics are much more teenager and
    adult themed
  • Many visibly show characters drinking and smoking
    such as in Naturo and One Piece

21
Violence, violence, violence
  • The content of popular animes today are filled
    with gratuitous violence
  • Todays society is consumed with the fight
    fight mentality

22
Recent Ratings, Sept. 2008
  • 1. Sazae-san
  • 24-year old daughter living with her family in
    Tokyo
  • Started as newspaper comics in 1946
  • Turned to animation in 1969, currently running
    and longest running animation in history

23
Recent Ratings, Sept. 2008
  • 2. Chibi Maruko-chan
  • Little girl named Maruko and her family in
    suburban late-seventies Japan
  • Aimed at young girls

24
Recent Ratings, Sept. 2008
  • 3. Crayon Shin-chan
  • Young trouble making boy
  • 4. Doraemon
  • Magical cat that pulls items out of his pouch
  • Helps friend, Nobita, young school boy

25
Top Four Shows
  • Very similar art style
  • Simplified and child-like drawings
  • Comedic driven anime
  • Source material manga
  • Number 5 also manga, but different style.

26
Number Five
  • One Piece
  • More serious (comedic at times) adventure driven
    story
  • About Pirates
  • Aimed at adolescent boys
  • Much more detailed artwork
  • Still stylized, yet much more realistic characters

27
General Format of Anime
  • Theme song from commercial music artist (usually
    not written specifically for show)
  • First half of show
  • One commercial break!
  • Second half
  • Ending Theme
  • Scenes from Next Weeks episode

28
Focus on Toei Animation
  • Around 440 anime production companies in Japan
  • 80 in Tokyo
  • More than half in the Suginami Ward of west
    central Tokyo
  • Rest in Nerima Ward

29
Focus on Toei Animation
  • One of the largest in Japan
  • Established in 1956 (before Mushi Pro)
  • Located in Tokyos Higashi Oizumi district
  • Production began in 1957
  • One year later released first feature length,
    White Snake

30
Toei Animation Today
  • Produces five to six 30 min. T.V. shows a week
  • One full length feature, every one to two years
  • Producer Shinji Shimizu, started 1977
  • Projects GeGeGe no Kitaro, Shoot!, The File of
    Young Kidaichi, Galaxy Express 999, Eternal
    Fantasy, among others

31
Others from Toei Animation
  • Hayao Miyazaki
  • My Neighbor Totoro (1988)
  • Howls Moving Castle(2004), and more
  • Isao Takahata
  • Grave of the Fireflies (1988)
  • My Neighbors the Yamadas(1999), and more
  • Directors/Producers at Ghibli Studios
  • Started at Toei Animation

32
Production Process
  • One director takes responsibility for an episode
    from start to finish
  • Director will at times draw storyboards
  • Overviews process from start to final voice over
    and sound fx
  • With weekly broadcasts, series will have six to
    eight directors
  • Take turns in shifts

33
Key Animation Change
  • Note not necessarily true of Toei
  • Productions run for long periods of time
  • Studios work on multiple projects at once
  • Sometimes key animators will change during a
    production
  • Key animators draw all poses needed for any
    action to be understood by those who fill in or
    in-between the drawings

34
Key Animation Change
  • At times causes some anime episodes to have a
    fairly dramatic change in style
  • Yet, not always noticed by viewers
  • Characters still move and speak exactly the same
    way as previous and forthcoming episodes
  • Usually only lasts an episode or two

35
Key Animation Change
  • Causes
  • New key animators wanted to try out different
    style/just for fun
  • They didnt pay enough attention to the character
    model sheets
  • Ex Tweeny Witches and Naruto

36
Back to the Process
  • Company decides on project
  • Scriptwriting
  • Storyboards
  • Animation divided into Keys and In-betweens
  • Those who in-between clean up drawings so they
    are ready for scanning and digital compositing

37
Back to Process continued
  • One of the last steps Voice Recording
  • Actors all perform at the same time in the same
    room

38
Outsourcing
  • South Korea and China
  • Take care of process from usually from in-between
    phase on
  • Some will do all drawing, including keys
  • Storyboards are always done at home studio,
    Unless joint project

39
Toei on outsourcing
  • Philippines
  • Of more than 400 employees, 150 are in
    Philippines or 38
  • Art direction and key animation done in Japan
  • Filipino animators work on coloring, background,
    and camera works

40
Outsourcing and wages
  • According to 2005 study of animators in Japan
  • Average Work day 10.2 hours
  • Estimated 250 hours per month
  • 26.8 make less than 1million yen a year (approx.
    10,000)
  • 38.2 make from 1million to 3 million (10,000 to
    30,000)

41
More Stats
  • 80 of in-between animators are paid by quantity
    with each drawing averaging 186.9 yen, close to
    2
  • Wages currently being offered after much
    outsourcing

42
Toei Developments
  • 1996
  • Introduction of Celsys RETAS, a digital ink and
    paint program
  • All productions digitally inked and painted
  • Currently is in the process of eliminating all
    paper and pencils from the studio

43
In Contrast, Studio Ghibli
  • Hayao Miyazaki insists on using traditional hand
    drawn techniques
  • Exceptions Princess Mononoke
  • Some digital animation for the movement of the
    creatures etc.
  • For the first time some of the drawings painted
    digitally to keep with release deadlines

44
Miyazaki
  • Its very important for me to retain the right
    ratio between working by hand and computer. I
    have learned that balance now, how to use both
    and still be able to call my films 2D.

45
More on Miyazaki
  • Newest film Ponyo Cliff by the Sea, went back to
    all hand drawn, summer 2008
  • All of his work has been in house production
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