Title: Characteristics of Japanese Anime
1Characteristics of Japanese Anime
- Lauren Malis
- David Jacobs
2Topics
- Characteristics of the Art, Animation Methods and
Techniques - Focus on Toei Animation
3Start of Animation in Japan
- Began around 1960
- Osamu Tezuka
- Father of manga
- Astro Boy!
- Creates Mushi Pro
- Reason?
- Turn manga stories into Animation
4Astro Boy Sets the Stage for Anime
- Tezukas art is highly influenced by Disney
- Well rounded character designs
- Large eyes
- Similar to Bambi and Mickey Mouse
5Boys Manga
- Became very popular in the 1950s
- Examples include Shukan shonen sande and Shukan
shonen magajin - With these publications, manga became more
popular with children than ever before
6Boys Manga contd
- Some of the most popular boys manga revolve
around sports heroes - Some of the most popular about include Ashita no
Jo (Tomorrows Joe) which is an adolescent boxer
and Kyojin no hoshi (Star of the Giants) is
described the story of a baseball pitcher. - The typical themes included a character who,
trained very hard, displayed unyielding
tenacity, and defeated even the toughest rivals,
(http//www.tjf.or.jp/). -
7Keep the Animation Simple!
- As a manga, it already had a vast number of
stories - Needed to adapt them quickly for T.V.
- Inexperienced staff and low budget
8Time and Money Saving
- Cut the number of drawings or holding drawings
for longer periods of time - Reuse pieces of animation
- Done also to place more focus on the dramatic
sense and appeal of the original story
9More techniques later on
- Scrolling or repeating backgrounds
- Still shots of characters in action poses sliding
across screen - Dialogue where only the lips move
- In 1960, 60 of all anime were based on character
driven stories from manga
101970s Shift
- Mostly Original Stories
- Studios began taking ideas from one another
- Began Giant Robot stories
- More complicated stories
- Youthful Emotion
- Philosophical Themes
11Shifts Influence on the Art
- Deeper story plots
- Need for deeper more believable characters
- Studios favor more realistic drawing style
- More Details
- But to keep budget, less animation
- If viewer is hooked by the story no problem if
only the characters mouth is moving - Characters stay rigid, no volumetric changes
- No need to invent, just follow character model
sheets
12Stylized Character Emotion
- Again less time less money
- Comedic anime face fault
- Extremely exaggerated expression to show Shock!
13Stylized Character Emotion
- Female characters pull out weapons like hammers
out of nowhere to bludgeon a nearby friend in
anger - Guy getting bloody nose around an attractive girl
14Love and Comedy
- Popular in the 1970s through 1980s
- in the love-comedy manga stories, romance is
invariably set against the backdrop of
often-slapstick events involving the protagonists
and other characters, and priority is given to a
balance between the elements of serious drama and
comedy, (http//www.tjf.or.jp/). - Some popular romance mangas include Urusei
yatsura (Noisy People), Miyuki, Mezon Ikkoku
(Maison Ikkoku), and Tatchi (Touch)
15Its the 1980s and Manga Returns!
- Manga has branched out to different groups
girls, boys, teenagers, adults - Anime follows suit
- Manga released in weekly installments
- Form larger overarching stories
- Characters grow and develop
16Its the 1980s and Manga Returns!
- Manga already has fan base
- Studios want to offer same story/experience
- To achieve same level of emotion from the still
images.. - More Effort put in backgrounds and character
drawings versus movement
17Importance of Character
- Unless viewers have been watching since beginning
- All the nuances of the character might not be
understood - But, creates more engaging stories to hook the
audience and bring them back
18Shinji Shimizu on Character
- Producer of GeGeGe no Kitarou
- (Quote not on slides)
19Different Perspective
- Mamoru Oshii
- Director of Ghost in the Shell
- the visuals are the most important aspect, then
the story, and the characters come last
20Current Trends
- Stories and topics are much more teenager and
adult themed - Many visibly show characters drinking and smoking
such as in Naturo and One Piece -
21Violence, violence, violence
- The content of popular animes today are filled
with gratuitous violence - Todays society is consumed with the fight
fight mentality -
22Recent Ratings, Sept. 2008
- 1. Sazae-san
- 24-year old daughter living with her family in
Tokyo - Started as newspaper comics in 1946
- Turned to animation in 1969, currently running
and longest running animation in history
23Recent Ratings, Sept. 2008
- 2. Chibi Maruko-chan
- Little girl named Maruko and her family in
suburban late-seventies Japan - Aimed at young girls
24Recent Ratings, Sept. 2008
- 3. Crayon Shin-chan
- Young trouble making boy
- 4. Doraemon
- Magical cat that pulls items out of his pouch
- Helps friend, Nobita, young school boy
25Top Four Shows
- Very similar art style
- Simplified and child-like drawings
- Comedic driven anime
- Source material manga
- Number 5 also manga, but different style.
26Number Five
- One Piece
- More serious (comedic at times) adventure driven
story - About Pirates
- Aimed at adolescent boys
- Much more detailed artwork
- Still stylized, yet much more realistic characters
27General Format of Anime
- Theme song from commercial music artist (usually
not written specifically for show) - First half of show
- One commercial break!
- Second half
- Ending Theme
- Scenes from Next Weeks episode
28Focus on Toei Animation
- Around 440 anime production companies in Japan
- 80 in Tokyo
- More than half in the Suginami Ward of west
central Tokyo - Rest in Nerima Ward
29Focus on Toei Animation
- One of the largest in Japan
- Established in 1956 (before Mushi Pro)
- Located in Tokyos Higashi Oizumi district
- Production began in 1957
- One year later released first feature length,
White Snake
30Toei Animation Today
- Produces five to six 30 min. T.V. shows a week
- One full length feature, every one to two years
- Producer Shinji Shimizu, started 1977
- Projects GeGeGe no Kitaro, Shoot!, The File of
Young Kidaichi, Galaxy Express 999, Eternal
Fantasy, among others
31Others from Toei Animation
- Hayao Miyazaki
- My Neighbor Totoro (1988)
- Howls Moving Castle(2004), and more
- Isao Takahata
- Grave of the Fireflies (1988)
- My Neighbors the Yamadas(1999), and more
- Directors/Producers at Ghibli Studios
- Started at Toei Animation
32Production Process
- One director takes responsibility for an episode
from start to finish - Director will at times draw storyboards
- Overviews process from start to final voice over
and sound fx - With weekly broadcasts, series will have six to
eight directors - Take turns in shifts
33Key Animation Change
- Note not necessarily true of Toei
- Productions run for long periods of time
- Studios work on multiple projects at once
- Sometimes key animators will change during a
production - Key animators draw all poses needed for any
action to be understood by those who fill in or
in-between the drawings
34Key Animation Change
- At times causes some anime episodes to have a
fairly dramatic change in style - Yet, not always noticed by viewers
- Characters still move and speak exactly the same
way as previous and forthcoming episodes - Usually only lasts an episode or two
35Key Animation Change
- Causes
- New key animators wanted to try out different
style/just for fun - They didnt pay enough attention to the character
model sheets - Ex Tweeny Witches and Naruto
36Back to the Process
- Company decides on project
- Scriptwriting
- Storyboards
- Animation divided into Keys and In-betweens
- Those who in-between clean up drawings so they
are ready for scanning and digital compositing
37Back to Process continued
- One of the last steps Voice Recording
- Actors all perform at the same time in the same
room
38Outsourcing
- South Korea and China
- Take care of process from usually from in-between
phase on - Some will do all drawing, including keys
- Storyboards are always done at home studio,
Unless joint project
39Toei on outsourcing
- Philippines
- Of more than 400 employees, 150 are in
Philippines or 38 - Art direction and key animation done in Japan
- Filipino animators work on coloring, background,
and camera works
40Outsourcing and wages
- According to 2005 study of animators in Japan
- Average Work day 10.2 hours
- Estimated 250 hours per month
- 26.8 make less than 1million yen a year (approx.
10,000) - 38.2 make from 1million to 3 million (10,000 to
30,000)
41More Stats
- 80 of in-between animators are paid by quantity
with each drawing averaging 186.9 yen, close to
2 - Wages currently being offered after much
outsourcing
42Toei Developments
- 1996
- Introduction of Celsys RETAS, a digital ink and
paint program - All productions digitally inked and painted
- Currently is in the process of eliminating all
paper and pencils from the studio
43In Contrast, Studio Ghibli
- Hayao Miyazaki insists on using traditional hand
drawn techniques - Exceptions Princess Mononoke
- Some digital animation for the movement of the
creatures etc. - For the first time some of the drawings painted
digitally to keep with release deadlines
44Miyazaki
- Its very important for me to retain the right
ratio between working by hand and computer. I
have learned that balance now, how to use both
and still be able to call my films 2D.
45More on Miyazaki
- Newest film Ponyo Cliff by the Sea, went back to
all hand drawn, summer 2008 - All of his work has been in house production