Title: Chapter 3 Product & Process Design
1Chapter 3Product Process Design
2Product/Service Design Process
- A process that defines the
- Appearance and features,
- Quality characteristics,
- Spec limits and target levels
- Inputs (labor, capital, materials)
- Transformation process
- Supply chain suppliers, channels of
distribution - of a product/service that a company is planning
to produce.
3Steps in Product Design Process
- Idea Development
- Product Screening
- Preliminary Design and Testing
- Final Design
-
4Idea Development
- Someone thinks of a unsatisfied need
- Then someone thinks of a product/service to
satisfy it - e.g. customers, marketing, engineering, reverse
engineering
5Idea Development
- 2006 Industrial Design Excellent Awards (IDEAs)
Winners - (BW, 7/10/06, p. 77) - Bumpbrella Concept Umbrella
- Company RKS Design
- An inflatable umbrella that uses a bicycle pump
in the center for the arm. - A totally new design looking for a company to
make it.
6Idea Development
- 2-Second Tent
- Designer Decathlon, France
- Spring hoops allow you to throw this 2-person
tent into the air, and it opens before hitting
the ground. - Two second to open, 15 seconds to close.
7Idea Development
8Idea Development
- How Failure Breeds Success (BW, 7/10/06, p. 48)
- Everyone fears failure. But breakthroughs
depend on it. - Innovation requires risk-taking.
- Many companies have found success in the ashes
of the memorable misses.
9Idea Development
- McDonalds Hula Burger (1962)
- Cheese-topped grilled pineapple on a bun for
Chicagoans who avoided eating meat on Fridays. - Big flop!
- McDonalds decided to try something less extreme
- Came up with tastier hamburger-fee alternative
the Filet-O-Fish, now a McDonalds classic.
10Idea Development
- Fords biggest mistake 1958 Edsellead to its
greatest success. - Edsel was called the Titanic of the auto
industry. - Came in two sizes big and bigger
- Overhyped, oversized, overpriced.
11Idea Development
12Idea Development
- Designed based on a hunch about what consumers
want. - Abandoned in 1960, just after 2,800 cars
produced. - Ford substituted research for hunches.
- Found out that consumers wanted style and
affordability - Result?
- 1964 Mustang
13Idea Development
- How do companies get employees to come up with
creative and innovative ideas? - By shifting from risk-adverse culture to a
risk-taking culture. - In risk-taking culture, employees are encouraged
to - Explore,
- Experiment,
- Foul-up, sometimes
- Then repeat.
14Idea Development
- Shift not easy
- Fear of blame for mistakes makes employees want
to play it safe and not take risks. - Companies must design performance-management
systems that reward risk-taking. - Coca-Cola, Intuit, GE
15Idea Development
- Cokes Head of Marketing, Strategy, and
Innovation, Mary Minnick idea development
strategy - Stop thinking in terms of existing drink
categories - Start thinking broadly abut why people consume
beverages in the first place. - Then come up with products that satisfy those
needs before the competition.
16Step 2 - Product Screening
- Screen ideas
- Some screening criteria are
- fit with existing facilities and labor skills,
- size of potential market,
- expected market share,
- share of potential market
- expected profit,
- break-even point
17Step 3 Preliminary Design and Testing
- Suppliers involved,
- Transformation process is designed,
- Prototype built,
- Tricycle developed system for digitally modeling
carpets and textiles so manufactures can make
prototypes of new designs without making samples
for architects and interior designers. - Cuts development costs. (BW, 7/10/06, p.81)
- Prototype tested for
- Functionality
- Acceptance by potential customers
18Design and Testing
- Corning
- Developed new chip in 1998 that would help in DNA
research - Killed in 2001
- Customers had not been brought in early enough to
help assess its marketability. - Market potential was too small to break-even in a
reasonable amount of time.
19Step 4 Final Design
- Prototype design is modified based on test
results - Final design approved
- Production begins
20Product Design Process vs. Demings PDCA Cycle?
- PDCA
- P plan
- D do
- C check (or study)
- A act
- Product Design
- Idea development
- Product screening
- Preliminary design and testing
- Final design
21How is Product Design Process Related to Demings
PDCA Cycle?
- Plan
- Idea Development
- Product screening
- Do
- Preliminary Design and Testing
- Check, Act
- Final Design
-
22Good Product Design Process Should
- Design products/services that match the needs and
preferences of the targeted customer group - Design products that are as easy as possible to
make (product manufacturability). - Use concurrent engineering
23Product Manufacturability
- Achieve it by
- Simplification
- Minimize number of parts
- Standardization
- Design parts for multiply products
- Modular (prefabricated) design
24Product Manufacturability
- Matsushita, Electronic Giant in Japan
- One division has 7 factories that make 35 million
phone, fax machines, printers and other products
annually. - 1,500 shape and color variations in phones alone
- Engineers had to rearrange as many as 77
circuit-board parts for each new model.
25Product Manufacturability
- Setting up production for every type of board was
too time consuming. - Company designed a new circuit board that would
need only slight changes for each model. - Reduced cycle time and lowered defect rate to
under 1.
26Product Manufacturability
- Bo Andersson, GMs head of purchasing, wants GM
cars to share more parts, the way Japanese
automakers do. - Shared parts results in fewer parts
- Fewer parts saves millions.
- Also want to ax many of GMs 3,200 suppliers by
weeding out weak suppliers.
27Product Manufacturability
- Andersson is asking
- Why do we have two dozen different seat frames
when Toyota has only two? Answer? - Why do we have 12 V6 engines when Toyota has just
a few? - Progress has been made
- GM once had 20 fuel pumps, now it has 5.
- Wants to use savings to make better interiors.
28Product Manufacturability
- Goal is twofold
- to make one part for many models
- To reduce number of components in each part.
29Product Manufacturability
- GM discovered that door hinges on big SUVs and
trucks could be made out of 3 components instead
of 5. - This would save 21 a truck, or about 100
million over several years. - Designing a new hinge requires months of testing,
which is costly. - Must weight costs and benefits.
30Over-thewall vs. Concurrent Engineering Design
Process
- Old over-the-wall sequential design process
should not be used - Each function did its work and passed it to the
next function - Replace with a Concurrent Engineering, where
cross functional design teams work together to - involve customers early, develop specifications,
- solve potential problems, reduce costs,
- shorten time to market
31Concurrent Engineering
32Concurrent Engineering
- GMs North American operations had completely
separate engineering groups for cars and trucks. - Within each group, there were separate teams for
almost every type of vehicle. - Each team worked independently
33Concurrent Engineering
- Engineers and designers had no idea how much
money was being wasted making different version
of the same things. - Andersson is pushing a company wide effort to
break down silos and get divisions talking to one
another about how to share parts and save money.
34Global Trends in Design
- China, Twain, Korea, Hong Kong companies are
committing huge resources to product design in
order to build global brands. (BW, 7/10/06, p.
77) - Theyre competing less and less on price and more
on differentiation and value to consumer.
35Cokes Design Process
- Anticipate the customer
- Cokes marketers are encouraged to think more
creatively about consumers needs - Retool tired brands
- Cost of launching new brands is expensive
- Reposition existing brands
- Coke used its Tab brand to create a new energy
drink for women - Using Sprite name for a new energy drink in
France.
36Cokes Design Process
- Engage partners
- Coke brings bottlers into the decision-making
process to get their input and brings them on
board from the outset. - Dont fear failure
37Product Screening Tool Break-Even Analysis
- Is expected sales large enough to exceed the
break-even point? - Break-even point (BE) is the number of units of a
product/service that a company must sell to cover
its total cost. - Break-even point is where total revenue equals
total cost, or profit equals zero. -
38Break-Even Analysis
- Total Revenue Total cost
- or
- Profit Total Revenue Total Cost 0
-
39Notation
- Q expected sales in number of units sold
- SP selling price per unit
- F Total fixed costs
- VC Variable cost per unit
40Notation
- Total Revenue (SP)Q
- Total Cost Total Fixed Cost Total Variable
Cost - Total fixed costs F
- Total Variable Cost (VC)Q
- Total Cost F (VC)Q
41Finding the Break-Even Point
- Total Revenue Total cost
- (SP)Q F (VC)Q
- (SP)Q - (VC)Q F
- Q(SP - VC) F
- Q QBE F/(SP - VC)
42Break-Even Decision Rule
- If Q gt QBE, Total Rev. gt Total Cost and Profit gt
0 - If Q lt QBE, Total Rev. lt Total Cost and Profit lt
0
43Break-Even Analysis
44Example 1
- A company is planning to introduce a new product.
- The expect to sell 875 units of the new product.
- The sales price is set at 25 per unit.
- The fixed cost of producing the product is
10,000. - The variable cost per units is 15.
- Should the company develop the new product?
45Solution to Example 1
- Q expected sales
- SP selling price per unit 25
- F Total fixed costs 10,000
- VC Variable cost per unit 15
46Solution to Example 1
47Solution to Example 1
- If the company sells 1,000 units of the new
product, it will breakeven. - If the company expects to sell more than 1,000,
it will make a profit. - If the company sells less than 1,000 units, it
will incur a loss. - Since the company expects to sell 875 units,
which is less than the BE quantity, the company
should not develop the new product.
48Example 2
- A company is planning to establish a chain of
movie theaters. It estimates that each new
theater will cost approximately 1 Million. The
theaters will hold 500 people and will have 4
showings each day with average ticket prices at
8. They estimate that concession sales will
average 2 per patron. The variable costs in
labor and material are estimated to be 6 per
patron. They will be open 300 days each year.
49Example 2
- What must average occupancy be to break-even?
- What is the annual capacity utilization rate?
- What is the chains profit if they sell 300,000
ticket next year?
50Solution 1. What must average occupancy be to
break-even?
- Q ticket sales per year
- Total cost 1,000,000
- Ticket SP 8
- Concession sales/patron 2
- Sales revenue/patron 8 2 10
- VC 6
51Solution 1. What must average occupancy be to
break-even?
52Solution 2. What is the capacity utilization
rate?
- Annual Capacity (AC) 4 shows per day x 300 days
per year x 500 people 600,000 patrons - Capacity utilization rate (CUR) (QBE/AC) x 100
- CUR (250,000/600,000) x 100 41.7
53Solution 3. What is the chains profit if they
sell 300,000 ticket next year?
Total Revenue 10Q Total Cost 1,000,000
6Q Profit Total Revenue Total Costs Profit
10Q (1,000,000 6Q) -1,000,000 4Q
54Solution 3. What is the chains profit if they
sell 300,000 ticket next year?
Q 300,000 P -1,000,000 4(300,000)
200,000
55Product life cycle
- Due to changing product demand over time
- Stages of product life cycle stages
- Introduction
- Growth
- Maturity
- Decline
- Is it long enough to justify launching new
product?
56Product life cycle
57Product life cycle
- Where is break-even point on product life cycle?
- The earlier it is on the product life cycle, the
???