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Computer Simulation of Sputtering

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Title: Computer Simulation of Sputtering


1
Computer Simulation of Sputtering
Collision Cascadesin Ionic Materials
D Ramasawmy, S D Kenny and Roger
Smith Department of Mathematical Sciences
Email madr_at_lboro.ac.uk
2
Outline
  • Sputtering Definition, History Applications.
  • Computer Simulation of Sputtering of NaCl by
    impact with a Na ion.
  • Use of DPMTA code Order (N) to evaluate
    Coulombic interactions.
  • Collision Cascades in NaCl.

DPMTA http//www.ee.duke.edu/Research/SciComp
/Docs/Dpmta/dpmta.html
3
Sputtering
Definition
  • Sputtering is the removal of surface atoms due to
    energetic particle bombardment.
  • This is caused by collisions between the incoming
    particles and the atoms in the near surface
    layers of a solid.

History
  • The first recorded observation of sputtering was
    made by W R Grove 150 years ago.

Applications
  • Sputtering is not just an unwanted effect which
    destroys cathodes and contaminates plasmas.
  • It is used in many modern industrial processes
    including surface cleaning and etching, thin film
    deposition, surface and surface layer analysis.

W R Grove, Philosophical Transactions, vol
142, page 87, 1852.
4
MD Methodology
  • Target a NaCl lattice
  • System size 1944 particles
  • Impact particle a Na ion at normal incidence
    with energy of 1 KeV
  • Fixed boundary conditions were taken along the
    sides while the top and bottom surfaces were
    free.
  • Several hundreds of trajectories with run-time
    of 2.0 ps were carried out for different impact
    positions to yield a good statistics.
  • A particle is considered sputtered if it is
    moving away from the surface and it has
    sufficient KE to overcome the electrostatic
    attraction.

5
MD Methodology
  • The electrostatic interactions were evaluated
    using a brute force method
  • The potential used was that of the Buckingham
    form as given by Catlow et al.
  • This potential as given was not suitable for
    modelling collisional phenomena.
  • The Na - Cl- potential was hardened using a
    screened coulomb potential to overcome the
    over attractive forces for small separation.

C.R.A. Catlow, K.M. Diller and M.J.Norgett, J.
Phys. C Solid State Phys., 10, 1394 (1977).
D. Ramasawmy, S.D. Kenny, Roger Smith, NIMB
(2002).
6
Simulation
  • Due to the symmetry of the (100) surface of the
    NaCl lattice, we have considered only one quarter
    of the area of the surface unit cell.

Cl- ion
From the results, sputtering was observed to
occur only for impacts concentrated around the
Na ion and the Cl- ion. Furthermore, for the
majority of impacts outside these regions,
channelling was observed.
Reduced Impact Zone
Na ion
7
Results
  • The overall sputtering yield was determined to
    be 0.36 with a variance of 0.01.
  • The total no of sputtered particles was almost
    evenly distributed between the 2 species 51
    Na 49 Cl-.
  • A lower yield of sputtered particles was observed
    compared to similar impacts on metals.
  • The sputtered particles were classified into
    groups according to their kinetic energies and
    atomic types.
  • More low energy particles were ejected compared
    from metals and semi-conductors.
  • The origin of the ejected particles is summarised
    in the table. It shows a substantial contribution
    from subsurface layers.

76.5
6.5
3.3
3.5
4th layer
4.1
6.0
8
Further Results
  • The angular distributions show less structure
    representative than is typical for sputtering
    from metals and semi-conductors.
  • The majority of trajectories lead to only a small
    number of sputtered particles.
  • The ions are often seen to come off as NaCl
    dimers.

9
Movie of Sputtering
  • Example of a Computer Simulation of the
    Sputtering of NaCl by impact with a Na ion with
    1 KeV at normal incidence.

10
Discussion
  • We have observed that ionic materials show a
    number of characteristic differences from metals
    and semi-conductors. They are as follows
  • a) Lower ejection yields
  • b) Larger contribution from subsurface layers
  • c) Less well-defined angular distributions
  • d) Large number of low energy ejected
    particles.
  • There is a number of features that warrant
    further investigation, namely the effect of
    bombarding species, the crystal size and cluster
    formation.

11
DPMTA
  • DPMTA (a Distributed Implementation of the
    Parallel Multipole Tree Algorithm) code developed
    at Duke University was implemented within our MD
    code.
  • DPMTA is based on the FMM (the Fast Multipole
    Method) and was originally developed by Greengard
    and Rokhlin.
  • This method is O(N) meaning that it is faster
    compared with the crude method which is O(N2)
    and which we used in our initial study.
  • We are now simulating bigger system sizes and
    this will enable us to study sputtering,
    collision cascades and other effects in more
    detail.

DPMTA http//www.ee.duke.edu/Research/SciComp/
Docs/Dpmta/dpmta.html L. Greengard, V.
Rokhlin, J. Comp. Phys. 82 (1997) 135
12
Collision Cascades
We are currently doing some test simulations on
Collision Cascades. Below is one example in which
a Cl- ion about the centre of a NaCl lattice is
given 250 eV along a certain direction.
Temperature 0 K System Size 5832 particles.
  • Legend
  • Colours of Spheres
  • Blue / Purple Interstitial (Cl- ion)
  • Red Interstitial (Na ion)
  • Brown Vacancy (Cl- ion)
  • Grey Vacancy (Na ion)

Acknowledgements H Hurchand ( Collision Cascades
)
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