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Multicast in Mobile Ad-Hoc Networks

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Outline of the Talk Characteristics of Ad-Hoc Networks Issues in Multicast Routing AODV Tree-based Multicast Routing MCEDAR Reliability ... unicast routing protocol. – PowerPoint PPT presentation

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Title: Multicast in Mobile Ad-Hoc Networks


1
Multicast in Mobile Ad-Hoc Networks
  • Routing and Reliability

2
Outline of the Talk
  • Characteristics of Ad-Hoc Networks
  • Issues in Multicast Routing
  • AODV
  • Tree-based Multicast Routing
  • MCEDAR
  • Reliability Issues
  • Our Work in Progress

3
Characteristics of Ad-Hoc Networks
  • All mobile platforms(nodes) are capable of motion
  • All the nodes have routing functionality. There
    is no need for centralized infrastructure for
    communication.
  • Each node is equipped with wireless transmitters
    / receivers
  • The node may be directly connected to a fixed
    network on a foreign subnet, or be connected via
    a wireless link, dial-up line, etc.

4
Salient features of MANETS
  • Dynamic Topologies Nodes move arbitrarily, and
    links can be uni as well as bidirectional.
  • Bandwidth Constrained links Significant lower
    capacity of wireless links. Congestion is the
    norm rather than the exception.
  • Energy Constrained Operation All the nodes rely
    on some exhaustible source for their energy.
  • Limited Physical Security More prone to
    spoofing, DoS attacks, eavesdropping, etc.

5
A Future Internetwork
Base Station
Fixed Network
Ad Hoc Network Switch
Mobile Host
Wired Link
Wireless Link
Ad Hoc Network
6
An Ad Hoc Network Our View
  • A Graph with n nodes
  • A node can move in any direction with any speed
  • Connectivity is defined on the basis of power
    considerations and land features, implies
    frequently changing connectivity, neighborhood of
    the nodes in the graph.

7
Issues in Multicast Routing
  • Information stored We want to store as less
    state as possible in the hosts.
  • Messages Exchanged Because the networks are
    bandwidth constrained, we would like as less
    exchange of state as possible between the nodes.
  • Active Adaptability We would like the nodes to
    adapt themselves to mobility, power
    considerations, environment, etc.
  • Local Effect of Link Breakages

8
Multicast Routing Algorithms
  • Some of them
  • AODV (Ad Hoc On Demand Distance Vector) Routing
  • Tree based Algorithms
  • MCEDAR (Multicast Core-Extraction Distributed Ad
    Hoc Routing)

9
AODV
  • Initially developed as a reactive, unicast
    routing protocol.
  • Elegantly adapts to a Multicast routing protocol.
  • Based on building a Multicast Routing Tree on
    demand.
  • The current version assumes bidirectional links.

10
AODV Unicast Route Discovery
Source
  • Source broadcasts route request. (RREQ)
  • Node can reply to RREQ
  • If it is destination
  • It has a fresh route to destination
  • Nodes create reverse route entry
  • Record Source IP address/Broadcast ID to prevent
    multiple processing

Destination
Route Propagation
11
AODV Forward Path Setup
Source
  • Destination or Intermediate Node with route to
    destination unicasts RREP back to source.
  • Nodes along path create forward route to
    destination
  • Source begins sending data when it receives the
    first RREP.

Destination
12
AODV Local Connectivity Management
  • Nodes must periodically hear from their active
    neighbors to know that they are still within
    range
  • Every time it hears the broadcast, it updates the
    lifetime
  • If it does not broadcast within hello_interval,
    it broadcasts a hello packet.
  • Failure to hear from neighbor within
  • (1 allowed_hello_loss)hello_lifetime
  • indicates loss of link.

13
AODV Multicast Overview
  • Utilizes same RREQ/RREP message cycle
  • Shared tree composed of group members and
    connecting nodes is formed
  • Dynamic Group Membership
  • Group Leader
  • Maintains and distributes group sequence number
  • Is not a central point of failure.
  • Multicast Group Members are also routers of the
    Multicast Tree.

14
AODV Multicast Routing Tables
  • Multicast Group IP Address
  • Multicast Group Leader IP Address
  • Multicast Group Sequence Number
  • Hop Count to Multicast Leader
  • Next Hops
  • Lifetime

15
AODV Multicast Route Discovery
  • Source node sends RREQ
  • Sets J flag if joining
  • If no reply recd try rebroadcast RREQ
    rreq_retries additional times
  • If still no reply, then become the group leader
  • Nodes receiving RREQ set up reverse route entries.

Source
Multicast Group Members
Multicast Tree Members
Non-Members
Multicast Group Leader
16
AODV Route Reply Generation
  • Only members of multicast tree can respond to
    join request
  • Any node with route to multicast tree can reply
    to non-join request
  • RREP generated and unicast back to the source
  • RREP has address of group member and distance
    from closest tree member
  • Nodes forwarding RREP update RT and MRT entries.

17
AODV Route Activation
  • Source waits rte_disc_tmo
  • Notes route with largest seq and smallest hopcnt
    to nearest tree member
  • After rte_disc_tmo, unicast MACT (Multicast
    Activation) to selected next hop.
  • Node receiving MACT enables MRT entry for source
  • Unicasts own MACT if not member of tree.

Multicast Tree
18
AODV Leaving the Group
  • Node may revoke its member status at any time
  • Unicast MACT with P(prune) flag set to next hop
  • If node is a leaf and not a group member, prunes
    self

19
AODV Link Breakages
  • Node downstream of the break initiates repair
  • Broadcast RREQ with Multicast Group hop count
    field and small TTL
  • Accept RREPs as before

20
AODV Reconnecting Partitioned Trees
  • New partition detected by differing Group Leader
    Information
  • Any member whose Group Leader has lower IP
    address initiates repair
  • Unicasts RREQ with R(Repair) flag set to the
    other Group Leader
  • The other Group Leader does not give permission
    to any other node to initiate repair unless this
    fails.

21
Group Hello Messages
  • First member of group becomes the Group Leader
  • Maintains, disseminates the Group Sequence Number
  • Broadcasts Group Hello every group_hello_interval
    seconds
  • Multicast Group IP address
  • Multicast Group leader IP address
  • Current Group Sequence Number
  • Hopcount
  • Used by multicast tree members to update current
    distance to Group Leader

22
AODV Simulation
  • Used Glomosim
  • Each node chooses destination, speed
  • Carrier Sensing performed before every
    transmission
  • Simulated length of time 300 seconds
  • Data Rate 1 Mbit/sec
  • Data packet size 64 bytes
  • Transmission Radius 10 m

23
AODV Performance
  • 50m x 50m Multicast slightly reduced Goodput
    Ratio
  • 85m x 85m Multicast has high rate of group merges
    and partitions.

24
Multicast Routing Algorithms
  • Some of them
  • AODV (Ad Hoc On Demand Distance Vector) Routing
  • Tree based Routing Algorithms
  • MCEDAR (Multicast Core-Extraction Distributed Ad
    Hoc Routing)

25
Per-Source Multicast
  • A Proactive Protocol
  • Extension of DVMRP for fixed networks
  • DVMRP
  • Each sender selectively floods multicast
    packets to all nodes within a specified range
  • They use reverse shortest path forwarding scheme
  • Periodically non-member leaf nodes and nodes
    without any downstream members send prune
    messages
  • They become alive again after a timeout.

26
Per Source Multicast
  • Problems of DVMRP in Ad-Hoc Networks
  • Leaf Node Detection
  • Flooding for Grafting/Pruning
  • Reverse Path Forwarding does not work due to
    mobility.
  • Scalability ??? Very poor!!!

27
Shared Tree Multicast
  • Another Proactive Protocol
  • Based on the concept of a rendezvous point (RP)
  • Sender Messages send multicast packets to the RP.
  • Join requests are also sent to the RP
  • Multicast packets are forwarded to receiver
    members along the multicast forwarding tree,
    either in the unicast mode or multicast mode.

28
Multicast Routing Algorithms
  • Some of them
  • AODV (Ad Hoc On Demand Distance Vector) Routing
  • Tree based Routing Algorithms
  • MCEDAR (Multicast Core-Extraction Distributed Ad
    Hoc Routing)

29
Ad-hoc routing using CEDAR
  • Core subset of nodes in network involved in
    route computation and management, with tunnels
    between them.
  • Core Broadcast an efficient broadcast mechanism
    among core nodes using O(V) messages
  • Increase/Decrease waves the state propagation
    mechanism in CEDAR
  • Route Computation approximation to shortest
    widest path.

30
CEDAR components in MCEDAR
  • Core
  • Only core nodes become part of the multicast mesh
  • Core Broadcast
  • for joining the multicast mesh
  • for data forwarding on the mesh

M
M
M
Multicast Mesh (subgraph of Core)
Ad-hoc network
Core Graph
31
MCEDAR Characteristics
  • Robustness of a mesh
  • Efficiency of a tree based forwarding protocol.
  • Involves only a subset of nodes (core nodes) in
    multicast route management
  • Independent of the underlying unicast routing
    protocol.

32
MCEDAR - Two aspects
  • Route Management
  • the multicast infrastructure
  • joins
  • leaves
  • Data forwarding

33
MCEDAR The Multicast Infrastructure
  • A mesh of core nodes
  • A non-core node requests its dominator (a core
    node in its one hop neighborhood)to become a
    member on its behalf.
  • Senders and receivers are not distinguished
  • Has a robustness factor of R

34
MCEDAR Joining a Group
  • Joining core nodes send Join Request using Core
    broadcast
  • Members with a lesser JoinID reply with Join-ACK
  • On the reverse (Join-ACK) path, each node accepts
    upto R acks.
  • Upto R paths to the mesh.
  • Each member has a JoinID and non members have a
    joinID of -INF
  • Members (including intermediate core nodes), keep
    track of parents and children

35
MCEDAR Joins (contd.)
  • Mesh is essentially a DAG where the JoinIDs
    increase as we go down the DAG
  • On accepting a Join-ACK
  • JoinID lt- MAX(JoinID, ID in ACK 1)
  • MAX allows a node to distinguish between set of
    ancestors and descendants

36
Illustration (R2)
1
3
2
4
3
Core node Multicast member Multicast mesh link
New member
37
MCEDAR Leaving a Group
  • A node can leave if
  • A member becomes a non-core node, OR
  • It has no members attached to it AND it does not
    have any children
  • Send a leave message to each of its parents
  • Set JoinID to -INF

38
MCEDAR Data Forwarding
  • Forward data on all mesh links except on the link
    from which it came from
  • Core broadcast mechanism used for data forwarding
    on the multicast mesh
  • Use overheard RTS/CTS packets to optimize data
    forwarding

39
MCEDAR Link Failures/Partitions
  • A member does a new join only if it loses
    connection with all parents
  • Only members of lesser JoinID respond
  • avoids joining back with the descendants
  • if no response for time Tpartition then a
    partition is assumed.

40
Conclusions
  • MCEDAR
  • Provides robustness of a mesh based mechanism.
  • Provides efficiency of a tree based forwarding
    protocol.
  • Involves only few nodes in multicast route
    management.
  • No results available yet, so cannot predict
    performance.

41
Multicast Routing Our Views
  • The Tree based Algorithms are
  • Too costly w.r.t. messages exchanged
  • Shared Tree depends on the correct functioning of
    a single node
  • Both these algorithms are not at all scalable
  • Hence neither algorithm is useful.

42
Multicast Routing Our Views
  • AODV has
  • Less overhead because it is a reactive protocol
  • Not as good as it can be, because again most of
    the traffic is directed towards the Multicast
    Group Leader
  • Another improvement could be to incorporate a
    mesh-like routing infrastructure
  • The results of AODV do not give any result on
    scalability.

43
Multicast Routing Our Views
  • MCEDAR, we believe
  • Is good in that it has distributed computation.
  • But again, your performance depends on the
    performance of your core nodes, is that
    acceptable??
  • Shouldnt power awareness be a feature of routing
    protocols too??
  • Is it necessary to have some central control for
    good performance??

44
Reliability
  • Different Aspects
  • QoS guarantees
  • Eventual Delivery
  • Consistency Properties
  • All group members deliver all the messages with a
    high probability

45
Reliability Previous Work
  • Pagani et al. in 1997
  • Reliable Multicast
  • Validity and Agreement at least once delivery
  • Integrity Message m is delivered only if m has
    been multicast by a group member
  • Termination Integrity, validity and termination
    are guaranteed for m within a finite time

46
Reliability Pagani et al
  • These guarantees hold only as long as there
    is
  • Eventual Subsidence For each m, eventually no
    more messages are generated regarding m
  • Liveness Each mobile is connected for at least
    a given time to its clusterhead
  • Clusterhead Stability A node chosen as the
    clusterhead remains as one for at least a given
    duration.

47
Reliability Pagani et al
  • Drawbacks
  • No performance results were given
  • Is dependent on the underlying multicast protocol
  • Based on ack-mechanism, so scalability is an
    issue, since much more failures
  • The conditions are difficult to maintain in the
    mobile environment
  • Can we really provide strong guarantees ??

48
Reliability Previous work
  • Viswanath et al, 1999
  • Reliability
  • Robustness and efficiency specifically for high
    speed ad hoc networks
  • No preset speed constraints
  • No direction constraints
  • Environment has high mobility and frequent outages

49
Reliability Viswanath et al
  • Adaptive Flooding as their technique
  • Routes stored as states become stale soon
  • So resort to techniques where minimum state
    stored in the routers
  • Simulation Environment
  • 50 nodes places in a 1000m x 1000m field
  • Each node sends 25 packets/sec
  • Packet Loss ratio of unique packets not sent to
    packets sent
  • Overhead Number of duplicate packets received

50
Reliability Viswanath et al
51
Reliability Viswanath et al
52
Reliability Our views
  • Flooding is valid only for very high speed AHNs
  • Paganis work requires too many restrictions to
    hold
  • Can we have probabilistic guarantees of delivery
    ??

53
Reliability Our Work in Progress
  • We are designing a gossip protocol on top of AODV
  • Our protocol does not add any significant
    overhead to AODV, in messages and even the
    algorithm.
  • How will this effect performance and
    reliability??? Simulations going on!!

54
Future Work
  • Develop Power Aware Algorithms..
  • Have a theoretical model for our environment, and
    prove its properties
  • How do these algorithms perform in reality??
  • In what environment will these mobiles operate??
    Are the current algorithms suited for it??

55
Questions ??
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