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Whats happening

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In Real Life and Virtual life converge. Mobile. Post PC era. Position based service ... Car quest. Instant betting. mobtainment, Design: Tomas Blom, Mark Ollila. ... – PowerPoint PPT presentation

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Title: Whats happening


1
Whats happening?
  • Always online
  • In Real Life and Virtual life converge
  • Mobile
  • Post PC era
  • Position based service
  • Ad hoc networks

2
Whats new?
  • The new key component is mobility

3
Mobility Research what is it?
  • 2 areas (cars and games)
  • Support for collaboration
  • Situation dependence
  • Informing design of users practices through
    ethnographic fieldwork
  • Walking away from the desktop computer
  • Speed as a parameter

4
Mobile Gaming
5
Projects
  • New game concepts with mobility as an key factor
  • Multiplayer games
  • Postion based games
  • Converged games and cross media

6
interactive highway
  • Oskar Juhlin, Mark Ollila, Daniel
    Normark-Vesterlind, Mattias Ostergren, Tomas
    Blom, Liselott Brunnberg.
  • Mobility STUDIO Interactive Institute

7
work mobility
  • Office Drivers Senja Edvardsson, Bo Erlandsson,
    Rivermen
  • Mobility STUDIO Interactive Institute

8
(No Transcript)
9
gaming
  • Stalker
  • Road conquer
  • Car shoot em up
  • Car quest
  • Instant betting
  • mobtainment, Design Tomas Blom, Mark Ollila.
    Software LiseLott Brunberg. Digital Bridges,
    Svenska Spel, MadSciLab
  • Mobility STUDIO Interactive Institute

10
Dog Talk
  • Dog Talk, Design Mark Ollila, Tomas Blom, Kevin
    Bradshaw. Software Mark Ollila, Digital Bridges
  • Mobility STUDIO Interactive Institute

11
mobility project partners
12
Project from other studios
  • Hummingbird (Play studio)
  • White Stone (Smart)
  • Sixth Sense (Smart)

13
Hummingbird
  • Hummingbird Holmquist, L.E., Wigström, J. and
    Falk, J.
  • PLAY STUDIO Interactive Institute

14
White Stone
  • White Stone, Design Olle Torgny, Konrad Tollmar,
    ID Model Lennart Andersson, Jakob Boije
  • SMART STUDIO Interactive Institute

15
Sixth Sense
  • Sixth Sense, Design Konrad Tollmar, Lennart
    Andersson, Jakob Boije, Stefan Junestrand,
    Hardware Aurelian Bria, Software Olof Bendt,
    Konrad Tollmar
  • SMART STUDIO Interactive Institute

16
Interactive Institute Innovation
  • Works with Partners
  • Commercialise research results
  • Work with Venture Capital
  • Reward researchers and Studios
  • Peter Albinson, Manager (peter.albinson_at_interactiv
    einstitute.se)

17
Technical issues
  • Peer2Peer
  • Hotspot
  • GSM, DAB, IR etc

18
Scenario Peer2Peer 1/1
Peer2Peer  When 2 (or more) terminals are within
range, an ad hoc peer2peer network connection
will be established. This can be used for a
number of services for example VOIP, File
sharing, Multiplayer games and more
19
Scenario Hotspot 1/2
Terminal
Hot spot area
The Net
20
Scenario Hot spot 2/2
  • Local high network capacity
  • Used for a number of services
  • Games that requires high bandwidth

21
Scenario always online 1/2
UMTS,IR,DAB, GSM (GPS)
22
Always online 2/2
  • Varying network capacity
  • Used for
  • Real time dependent games
  • Real time dependent applications or services

23
Conclusion
  • Always online but
  • Capacity will vary
  • Wireless techniques will vary. Many techniques
    will coexist.
  • User needs of bandwidth will vary, depending on
    time and place
  • Not PC- complex terminals
  • More serverbased solutions

24
Stalker
25
Contact information
  • tomas.blom_at_interactiveinstitute.se
  • www.interactiveinstitute.se/mobility

26
Zu ende
The Interactive Institute,P.O.Box 24081, SE-104
50 Stockholm. Visiting address Karlavägen
108.Phone 46 8 783 24 50. info_at_interactiveinstitu
te.se www.interactiveinstitute.se
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