Title: Whats happening
1Whats happening?
- Always online
- In Real Life and Virtual life converge
- Mobile
- Post PC era
- Position based service
- Ad hoc networks
2Whats new?
- The new key component is mobility
3Mobility Research what is it?
- 2 areas (cars and games)
- Support for collaboration
- Situation dependence
- Informing design of users practices through
ethnographic fieldwork - Walking away from the desktop computer
- Speed as a parameter
4Mobile Gaming
5Projects
- New game concepts with mobility as an key factor
- Multiplayer games
- Postion based games
- Converged games and cross media
6interactive highway
- Oskar Juhlin, Mark Ollila, Daniel
Normark-Vesterlind, Mattias Ostergren, Tomas
Blom, Liselott Brunnberg. - Mobility STUDIO Interactive Institute
7work mobility
- Office Drivers Senja Edvardsson, Bo Erlandsson,
Rivermen - Mobility STUDIO Interactive Institute
8(No Transcript)
9gaming
- Stalker
- Road conquer
- Car shoot em up
- Car quest
- Instant betting
- mobtainment, Design Tomas Blom, Mark Ollila.
Software LiseLott Brunberg. Digital Bridges,
Svenska Spel, MadSciLab - Mobility STUDIO Interactive Institute
10Dog Talk
- Dog Talk, Design Mark Ollila, Tomas Blom, Kevin
Bradshaw. Software Mark Ollila, Digital Bridges - Mobility STUDIO Interactive Institute
11mobility project partners
12Project from other studios
- Hummingbird (Play studio)
- White Stone (Smart)
- Sixth Sense (Smart)
13Hummingbird
- Hummingbird Holmquist, L.E., Wigström, J. and
Falk, J. - PLAY STUDIO Interactive Institute
14White Stone
- White Stone, Design Olle Torgny, Konrad Tollmar,
ID Model Lennart Andersson, Jakob Boije - SMART STUDIO Interactive Institute
15Sixth Sense
- Sixth Sense, Design Konrad Tollmar, Lennart
Andersson, Jakob Boije, Stefan Junestrand,
Hardware Aurelian Bria, Software Olof Bendt,
Konrad Tollmar - SMART STUDIO Interactive Institute
16Interactive Institute Innovation
- Works with Partners
- Commercialise research results
- Work with Venture Capital
- Reward researchers and Studios
- Peter Albinson, Manager (peter.albinson_at_interactiv
einstitute.se)
17Technical issues
- Peer2Peer
- Hotspot
- GSM, DAB, IR etc
18Scenario Peer2Peer 1/1
Peer2Peer When 2 (or more) terminals are within
range, an ad hoc peer2peer network connection
will be established. This can be used for a
number of services for example VOIP, File
sharing, Multiplayer games and more
19Scenario Hotspot 1/2
Terminal
Hot spot area
The Net
20Scenario Hot spot 2/2
- Local high network capacity
- Used for a number of services
- Games that requires high bandwidth
21Scenario always online 1/2
UMTS,IR,DAB, GSM (GPS)
22Always online 2/2
- Varying network capacity
- Used for
- Real time dependent games
- Real time dependent applications or services
23Conclusion
- Always online but
- Capacity will vary
- Wireless techniques will vary. Many techniques
will coexist. - User needs of bandwidth will vary, depending on
time and place - Not PC- complex terminals
- More serverbased solutions
24Stalker
25Contact information
- tomas.blom_at_interactiveinstitute.se
- www.interactiveinstitute.se/mobility
26Zu ende
The Interactive Institute,P.O.Box 24081, SE-104
50 Stockholm. Visiting address Karlavägen
108.Phone 46 8 783 24 50. info_at_interactiveinstitu
te.se www.interactiveinstitute.se