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Assistive Technology in Neuromuscular Diseases

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Title: Assistive Technology in Neuromuscular Diseases


1
Assistive Technology in Neuromuscular Diseases
  • -F. Corno, L.Farinetti, I. Signorile, A
    Cost-Effective Solution for Eye-Gaze Assistive
    Technology.
  • -R. Cooper, Intelligent Control of Power
    Wheelchairs.

Mike Wininger Rutgers
BME 27september2004
2
What is Assistive Technology (AT)?
  • Device designed to to maintain or improve the
    functional capabilities of a person with a
    disability.

-Examples
Augmentative communication devices,
computers,
powered mobility,
wheelchairs
3
What is the patient population?
  • Severe arthritis patients
  • Stroke victims and sufferers of various degrees
    of paralysis
  • Any individual with a compromised mobility,
    communication, or dexterity

Sufferers from Neuromuscular diseases (Muscular
Dystrophy MD, Motor Neuron Disease MND/Lou
Gehrigs Disease/ALS, Parkinsons Disease, etc)
4
Priorities in Daily Living
  • Communication and articulation
  • Hygiene
  • Completion of simple daily tasks
  • Mobility

From D.P. Romilly, et.al 1994.
5
What do we have to work with?
  • Most NMD patients have some use of extremities
  • Nearly all patients remain unimpaired in
    intellect/learning ability
  • Most have use of all the afferent senses, notably
    touch and sight, (note that ocular motor cortex
    is often unaffected by NMDs).

6
A Cost-Effective Solution for Eye-Gaze Assistive
Technology- Fulvio Corno, L.Farinetti, I.
Signorile.
  • Associate Professor at Politecnico di Torino,
    Italy
  • Web-Intelligence, digital systems, genetic
    research
  • Proposes affordable means of communication for
    ALS/MND patients.

7
Background
  • Communication is a high priority for the social
    species H. sapiens
  • Nerve deterioration prevents NMD patients from
    communicating at their desired level
  • Eye-Gaze technology exists and has proven itself
    to be an effective means of learning and
    communicating, with some drawbacks

8
Eye-Gaze Technology
  • Gaze is an intuitive and primal action which can
    be a useful tool for communication
  • A pupil-tracker is a way of calculating the
    position of an individuals gaze and can be
    incorporated with an image-processor and display
    device to create a communication-by-selection
    process
  • Most eye-gaze devices are bulky and intrusive,
    compromising a patients preference for discreet
    assistance or expensive.

9
Gaze Computation
  • Computer screen displays
  • images in each of 6 regions
  • Gaze location is calculated
  • to be in one of these regions
  • and that character is chosen
  • A momentary gaze (a glance) is given as any gaze
    in which the first
  • calculated visual acquisition is not followed
    immediately by a second.
  • That is, a minimum threshold of three gaze
    samples is requisite for a
  • character to be chosen.

10
Acquisition Process
A (black, not yellow) marker on the forehead
serves as reference while the camera and image
processing program searches for the dense
concentration of black at the pupils for eye
location and gaze calculation
11
Acquisition Process
12
Benefits of Gaze Computation
  • Beneficial for high-level quadriplegia, NMD,
    brain-stem stroke sufferers.
  • Most families have a computer and can purchase a
    web cam, and the software may be made shareware.
  • No bulky apparatus, little encroachment on
    personal space, little assistance needed.
  • Possible merger to other applications- improved
    resolution may create a means for web exploration
    and household conduction.

13
Problems with Gaze Computation
  • Artifact Contact lenses may interfere with
    signal tracking, temporary distraction may
    produce error
  • Survey time
  • Limited resolution
  • Eye strain and fatigue

14
Quandaries
  • In the Corno paper, fixation is computed when a
    gaze is held in a region for 2-3 seconds. This
    allows for fairly rapid user icon acquisition and
    allows a thought to be communicated in
    short-order.
  • However, if the user has trouble seeing and needs
    to focus, loses focus or concentration, or
    perhaps wants to repeat an icon, the sample limit
    will not effect the desired communication.

15
Image acquisition
  • The focus process (especially for special
    populations) can last from 10s of milliseconds
    to seconds.
  • A vergence of 4 degrees requires between .5 and
    .75 seconds to allow for image acquisition.
  • Reading (especially for youngsters) or image
    contemplation may require seconds.

Semmlow, JL, and Yuan, W 2002
16
Eye strain and Fatigue
  • Muscular endurance is compromised in NMDs.
    Initial strength of ocular muscles may be within
    a normal range, but repetition breeds continual
    decrease in performance until total fatigue
    occurs.

17
Intelligent Control of Power Wheelchair -
Rory A. Cooper
  • Chair of Rehabilitation Science and Technology at
    the University of Pittsburgh
  • Wheelchair and Assistive Technology
  • Discusses navigation and safety mechanisms of
    intelligent wheelchair technology.

18
Background
  • Mobility is the exercising of independence and
    demonstration of self-sufficiency
  • Motor Neuron Diseases are characterised by loss
    of dexterity, gait impairment, loss of limb
    movement, and often paralysis.
  • Intelligent wheelchairs provide a means for
    comfortable navigation and functional mobility
    while accommodating an individuals limitations.

19
User Interface
  • Must be complex enough to manage the needs of the
    user, but be simple enough to ensure ease of
    operation and minimize the risk of failure.
  • Interface selection must be matched by user need
    and abilities.

20
Joystick
  • Simple control device
  • Easy to manufacture, install, and troubleshoot
  • Highly reliable
  • Intuitive manipulation
  • Can be employed in many wheelchairs

Joysticks with varying degrees of complexity
21
Sip/Puff
  • For users with highly restricted mobility, this
    is an effective means of translating mechanical
    input to electrical output.

22
Key Pad
  • For users with dexterity, this maximizes the
    range of user options and allows for integration
    of multiple assistive devices.

23
Quandaries.
  • If a wheelchair user has advanced muscular
    atrophy in the upper limb (and/or) compromised
    dexterity, digital manipulation of controls is
    difficult, and so the user interface must have a
    light buffer so that it is easy to operate and
    maintain control of the chair
  • However, patients with Motor Neuron Diseases can
    often have tremor or insufficient gross limb
    articulation, resulting in sometimes inaccurate
    finger placement on a fine-touch control board,
    which will lead to mis-touches and unintentional
    wheelchair movement

24
Joystick signal filtering
  • Pros
  • Unintentional input as a result of tremor or
    momentary loss of coordination will be dampened,
    creating a smoother ride
  • Filter sensitivity can be set to accommodate
    users ability
  • Cons
  • Fine adjustments in direction or speed are more
    difficult to enact
  • Creation of dead zone around mean joystick
    position

25
1- and 2-filter damping
Simple white noise input with 1 and 2 low-pass
discrete filters. Resulting magnitudes are damped
by 60 and 90, respectively.
26
2-filter tremor model
Figure Moving a joystick 4 units in one
direction with tremor of a small-medium deviation
about this mean position .
27
  • Medium tremor about a mean joystick displacement
    filtered through 2 low-pass filters condenses
    signal about a new mean, displaced slightly from
    the intended output.

28
Transfer Function filter
  • This filter reduces jerk at initial input, with
    equal displacement thereafter.

29
Fine joystick control
  • In slow, ramping control of the joystick, the
    transfer function filter is very precise,
    particularly in the initial displacements.

30
Shared Control
  • Goal to enhance mobility of the user by
    off-loading some wheelchair driving functions to
    an automatic control system.
  • Some users have sensory, cognitive, and/or
    physical impairments that limit their ability to
    control a power wheelchair.
  • Shared control mechanisms are regular features in
    our lives power steering, computerized exercise
    equipment, stereo equalizers...

31
Quandaries.
  • If a wheelchairs navigation control is set to
    avoid obstacles that come within a certain radius
  • However if a user wants to navigate through a
    doorway or dock at a desk, the control mechanism
    would prevent this action

32
Quandaries. (Shared Control)
A shared control chair has two options to avoid
a perceived obstruction or to allow user input to
intercede in the instruction loop.
Docking and door passage present two conflicting
operations for autonomous control devices.
33
NaviChair Shared Control design
  • Laser range finders, sonar, and ultrasound
    sensors are the most commonly used sensor devices.
  • NaviChair works on sonar principle signal is
    sent from the chair,

and
the time until reception dictates object
distance.
34
NaviChair Shared Control
  • Two settings High Autonomy (chair-dependent) and
    Low Autonomy (user-dependent).
  • High Autonomy User input has no change in chair
    navigation.
  • Low Autonomy Operates on same obstacle avoidance
    principle, but can be attenuated or over-ridden
    by touch of the joystick.
  • Does not guarantee that chair will move in an
    obstacle free path, so a collision-prevention
    routine slows the chair by an amount proportional
    to the square root of the distance to the nearest
    obstacle in the direction of motion.
  • Control modes can be changed by adjusting the
    autonomy of the obstacle avoidance.

35
NaviChair Shared Control
  • Pros
  • Variability of autonomous control
  • Collision-prevention maintains safe distance from
    obstacles with slow approach
  • Program learns the users behavior and
    cooperates with the user.
  • Cons
  • Expense
  • Autonomy control interface
  • Diffuse reflection?
  • Oddly-faceted objects?

36
Citations
  • -D.P. Romilly, et.al A Functional Task Analysis
    and Motion Simulation for the Development of a
    Powered Upper-Limb Prosthesis. IEEE Transactions
    on Rehabilitation Engineering, Vol 2. No 3,
    September 1994
  • -F. Corno, L.Farinetti, I. Signorile, A
    Cost-Effective Solution for Eye-Gaze Assistive
    Technology.
  • -Assistive Technologies, Principles and Practice,
    2/e Cook, Hussey. Mosby 2002.
  • -Semmlow, JL, and Yuan, W, Adaptive Modification
    of Disparity Vergence Components An Independent
    Component Analysis study. Investigative
    Ophthalmology and Vision Science (In Press).
  • R. Cooper, Intelligent Control of Power
    Wheelchairs.
  • T. Röfer, A. Lankenau (1999). Ensuring Safe
    Obstacle Avoidance in a Shared-Control System. In
    J. M. Fuertes (Hrsg.), Proc. of the 7th Int.
    Conf. on Emergent Technologies and Factory
    Automation, S. 14051414.
  • Levine, S., Koren, Y., Borenstein, J. (1990).
    NavChair Control System for Automatic Assistive
    Wheelchair Navigation. In the Proceedings of the
    13th Annual RESNA International Conference.
    Washington, D.C. RESNA, 193-194.
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